> For the complete documentation index, see [llms.txt](https://docs.onchainheroes.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.onchainheroes.xyz/abstract-rewards/marbles.md).

# Marbles

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FhS4LNqyzBSV006ACz1CL%2Fimage.png?alt=media&amp;token=58b96ade-1fad-4c21-8792-8e1f6d42ee0a" alt=""><figcaption></figcaption></figure>

The Marble System is a collectible way to track and reward player activity in **Onchain Heroes**. Instead of a standard "points" model, players will collect different types of **Marbles**, each tied to a specific adventure mode.

Marbles feed into [Abstract rewards](/abstract-rewards/abstract-xp.md), weekly leaderboards, and future progression systems.

{% hint style="success" %}
**During the offseason, Marble submissions and the weekly leaderboard reset at 4:00 PM UTC.**
{% endhint %}

***

## Marble Types

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FSjf1Ss4Yh6zshYnNlsgK%2Ficon_marbles.webp?alt=media&amp;token=151ae21d-61e1-4aa5-80b5-6c8f97773eac" alt=""><figcaption></figcaption></figure>

Each Marble represents a specific adventure mode:

* **Ocean Marble** – Fishing
* **\[REDACTED] Marble** – \[REDACTED]
* **\[REDACTED] Marble** – \[REDACTED]

***

## How to Earn and Use Marbles?

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FoBNPE1a9kGV8hrMdrTcQ%2Focean_4.gif?alt=media&amp;token=a2de189f-6d6b-4a63-b79b-7f1d5105a2dc" alt=""><figcaption></figcaption></figure>

During the **Off Season Fishing** event, players can earn Ocean Marbles by fishing and selling their catches at the [Fishing](/gathering/fishing.md#fish-market).

For now, marbles earned during the offseason are only used for **Abstract XP redemption**. At the end of each weekly cycle at <mark style="color:$success;">**4:00pm UTC**</mark>, all marbles collected are automatically redeemed for Abstract XP.

> In the future, players will be able to choose how many marbles they want to redeem for Abstract XP.

***

## Leaderboard

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fs3PyKTS8btgzfvr1XIMV%2Fimage.png?alt=media&amp;token=6003a979-eb77-4b6e-b304-7e151c2dab07" alt=""><figcaption></figcaption></figure>

Marbles will **replace leaderboard points** as the primary point system.&#x20;

Each marble type will have its own leaderboard. This system will aim to keep competition fair and prevent one group from dominating a single leaderboard.&#x20;

During the off season, there will be **no seasonal leaderboard**. Instead, players will compete on a **weekly Ocean Marble leaderboard**, with top players earning rewards each week. Each weekly leaderboard closes at <mark style="color:$success;">**4:00 PM UTC**</mark>.
