> For the complete documentation index, see [llms.txt](https://docs.onchainheroes.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.onchainheroes.xyz/archive/weapon-mending.md).

# Weapon Mending

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FubVyY4Ihs6YTL0pTpk3A%2Fimage.png?alt=media&amp;token=fb098b8d-42e6-4bf0-82be-d03a990c739b" alt=""><figcaption></figcaption></figure>

[Weapons](/items-and-assets/weapons.md) have two traits that require regular maintenance: **Sharpness** and **Durability**.\
As your Hero returns from battles, these traits will gradually wear down—reducing effectiveness or rendering the weapon unusable.

Restore both traits at **The Blacksmith** using **$HERO** to keep your weapons battle-ready and maximize reward potential.

> 💡Sharpness and Durability **does not decrease** after battling **Bosses**, but drops by **2** if the Hero **dies**

> 💡 Learn more about weapons here: [Weapons](/items-and-assets/weapons.md)

***

## Weapon Mending Mechanics

Maintaining your Hero’s weapons is essential for maximizing rewards. The Blacksmith lets you sharpen and repair weapons to keep them battle-ready and effective.

&#x20;Both Sharpening and Repairing cost scale with time and rarity, encouraging early and strategic mending.

|                                                                                                                                          Action                                                                                                                                         |                    Effect                   |                             Cost Formula                             |
| :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-----------------------------------------: | :------------------------------------------------------------------: |
| <p><strong>Sharpen</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Ff06fb5xsnHXLiqJbrV5i%2Ficon_sharpness%20copy.PNG?alt=media&amp;token=db369a70-e64f-4930-9534-e480f0e22342" alt=""></p> |       Restores weapon to MAX Sharpness      | `(daysSinceS2 * weaponRarityCoefficient * 100) / (20 + daysSinceS2)` |
| <p><strong>Repair</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FgPjNPK7z8FSQigb4Adpg%2Ficon_durability%20copy.PNG?alt=media&amp;token=cbbf3784-f79b-44a8-a528-d38865a1629e" alt=""></p> | Restores weapon to MAX Durability (if at 0) |                            Same as Sharpen                           |

> All weapons are minted at max sharpness and durability.

***

{% hint style="info" %}

#### ⚠️ Game Balance Disclaimer

As we continue balancing the game economy, some costs, formulas, and reward rates may change. Thanks for your understanding as the game evolves!
{% endhint %}
