Rewards System
Last updated
Last updated
50% of $HERO spent in S1 is redistributed to players based on leaderboard rankings at the end of the season.
The remaining 50% is permanently burnt.
Top 3 players will receive Genesis Rings as part of their rewards.
And more! (TBA)
Action
Completion Details
LBP Earned
Notes
Minting Hero
Mint One Hero during the Hero Mint.
1000
Points are awarded to the wallet that receives the Genesis Hero during mint.
Claiming $HERO
Claim any amount of accrued $HERO on your Hero.
1 * $HERO claimed
Ex: You claim 100 $HERO, and earn 100 LBP in the process.
Normal Leveling
Level up any Hero using the Normal Trainer.
3 * $HERO Spent
Ex: Training at Level 1 costs 95 $HERO and earns 3 * 95 = 285 LBP
Training at Level 2 costs 181 $HERO and earns 3 * 181 = 543 LBP
Training to Level 3 from the Normal Trainer will earn 828 LBP total.
Lucky Leveling
Attempt to Level up any Hero using the Lucky Trainer.
On Success: 3 * $HERO Spent
On Failure: 3 * $HERO Spent
Ex: Training at Level 1 costs 95 $HERO.
If successful at Lucky Levelling, the Hero is trained to Level 3 and the Player earns 95 * 3 = 285 LBP.
(If unsuccessful at Lucky Levelling, the Player still earned 285 LBP)*
Chaos Leveling
Attempt to Level up any Hero using the Chaos Trainer.
On Success (1+ Levels Earned): 3.5 * $HERO Spent On Failure (0 or less Levels Earned): 0
Ex: Training at Level 1 costs 95 $HERO.
Upon a successful train, the Player earns 95 * 3.5 = 332.5 LBP.
On failure, he would earn 0 LBP.
Players using Abstract Global Wallet (AGW) earn XP, Abstract Chain’s reward system.
XP is distributed weekly based on leaderboard rankings.
Badges: Coming Soon.