# Season 2 – Phase 2: Part 1

{% hint style="info" %}
⚠️ Note: As we continue balancing the game economy, some costs, formulas, and reward rates (including damage and drop chances) may change. Thanks for your understanding as the game evolves!
{% endhint %}

<figure><img src="/files/MgxKgUXp50xSD2CRtFTc" alt=""><figcaption></figcaption></figure>

The battle against **Dragma** is on the horizon.

For **3 weeks**, players will send their Heroes to battle across Dragma’s massive body, gather rare materials, and craft powerful gear. Beware: **death is permanent unless revived**, and only the well-prepared survive. However, Heroes will be automatically revived at the end of the season at no cost.

This phase introduces:

* Zone-based combat
* A new **DEF** stat
* A full **crafting system**
* Equippable gear sets designed for survival, progression and flexing 😎
* New systems to earn **Leaderboard Points**

{% hint style="info" %}
**⌛** The Duration of Phase 2 is **3 Weeks.**
{% endhint %}

***

## ⚔️ Battle Dragma

<figure><img src="/files/CorU4GAxlmycZDvfaOE1" alt=""><figcaption></figcaption></figure>

Each run, send a Hero to battle one of **Dragma’s 4 body parts**. They’ll battle for **12 hours**, gathering rare materials — if they survive.

😺 Heroes are transported by Mewro couriers, and a **small travel fee** is required **per Hero**.

|       | Difficulty  | Travel Fee |
| ----- | ----------- | ---------- |
| Tail  | Entry-Level | 500 $HERO  |
| Legs  | Moderate    | 1000 $HERO |
| Torso | Advanced    | 1500 $HERO |
| Head  | Late-Game   | 2000 $HERO |

{% hint style="info" %}
⚔️ **Weapon Notice:** Battling Dragma **does not** reduce weapon **durability** or **sharpness**.

💀 However, if your Hero **dies** during a Dragma battle, both durability and sharpness are reduced by **2**.
{% endhint %}

***

### Zone Phasing

To help players prepare and pace their progress, Dragma’s zones will unlock gradually over the first week of Phase 2:

| Day | Zones Unlocked |
| --- | -------------- |
| 1   | Tail + Legs    |
| 4   | Torso          |
| 7   | Head           |

> Zone phasing helps create a smoother early game experience and encourages progression through each area.

***

### Survivability (DEF, Death Risk & Revives)

#### DEF Stat

<figure><img src="/files/rKc6XbavfB0r2Jqi2fFw" alt=""><figcaption></figcaption></figure>

**DEF (Defense)** is a new stat that affects your Hero’s survivability. It’s calculated based on **Hero level** and **equipped Dragma gear**.

Higher DEF = lower Death Risk.

```
DEF = (1 × Hero Level) + Sum(EquipmentDefenseScore)
```

> **Example:** A Level 25 Hero with Dragma Geaves: Standard (25 DEF): → `DEF = (1 × 25) + 25 = 50`

{% hint style="info" %}
💡 Not sure if your Hero is ready? Each zone has **recommended stats in game**—use them as a guide before sending your Hero into battle.
{% endhint %}

{% hint style="info" %}
❗ Gear and Hero DEF mechanics will be reworked every season. Expect changes to how defense scales and functions.
{% endhint %}

***

### Death Risk

<figure><img src="/files/JXYqm7nWk2FLnX3PRIGk" alt=""><figcaption></figcaption></figure>

Each zone has a **Baseline DEF Threshold** — the minimum defense your Hero should have to reduce their chance of dying.

Death risk scales based on how far **below or above** your Hero’s DEF is compared to the threshold.

***

#### 🔽 Death Risk: **Below the Baseline DEF Threshold**

Heroes below the threshold have a significantly higher chance of death. The risk increases the lower your DEF is.

<pre><code><a data-footnote-ref href="#user-content-fn-1">Death Risk = </a>100 - (40 / Baseline Def) * Hero DEF
</code></pre>

> For example:
>
> Hero DEF = 21 , Baseline Def is 25 → **66.4**% death chance
>
> Hero DEF = 15, Baseline Def is 130 → **95.4%** death chance
>
> Hero DEF = 200, Baseline Def is  → **65.9%** death chance

***

#### ▶️ Death Risk: **At the Baseline**

Once your Hero reaches the **Baseline DEF**, death risk **drops sharply**

|       | Baseline DEF | Death Risk Shift |
| ----- | ------------ | ---------------- |
| Tail  | 25           | 60%→25%          |
| Legs  | 130          | 60%→30%          |
| Torso | 235          | 60%→35%          |
| Head  | 340          | 60%→40%          |

***

#### **🔼** Death Risk: **Above the Baseline**

<figure><img src="/files/k2rshXiS6CAXqNMZoPqC" alt=""><figcaption></figcaption></figure>

Death risk decreases **linearly** toward **1%** as your Hero’s DEF approaches the current baseline DEF + 105.

***

#### ⚠️ Death Risk: Penalties

<figure><img src="/files/K5GQpBFr3KuUMR2HsPxu" alt=""><figcaption></figcaption></figure>

The following penalties apply if your Hero dies:

* Their equipped weapon **cannot be unequipped** until revived
* The weapon equipped **loses 2 durability** and **2 sharpness**

  > *Mythic weapons are immune to this penalty*

***

### Reviving Heroes

<figure><img src="/files/QzIbhNWWrNG380NnSgh4" alt=""><figcaption></figcaption></figure>

If your Hero falls in battle, all is not lost. Speak with the **Commander** to bring them back to the battlefield.

#### **Commander Revive**

Revive a fallen Hero instantly for **6,900 $HERO.**

{% hint style="info" %}
Reviving draws on the Commander’s strength—costs fluctuate with demand.
{% endhint %}

#### **Free Revive**

Use a **Revive Voucher** — a rare item fished from the newly discovered **Magma Mire** — to bring a Hero back at no cost.

<figure><img src="/files/ck0EH1y0Q7MYtOd3xFAG" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
🏆 **Earn LBP:** Reviving earns you Leaderboard points! (Reviving via vouchers do not earn LBP)

For full scoring breakdowns, see [Leaderboard Points](/archive/season-2-dragma/leaderboard-points.md)
{% endhint %}

***

## 🎁 Rewards & Drop Rates

<figure><img src="/files/U2G6cuNrfQ4i5XlybePy" alt=""><figcaption></figcaption></figure>

Each zone’s drops are split into 3 tiers: **Primary**, **Secondary**, and **Tertiary**. The drops for each zone are as follows:

<table data-full-width="false"><thead><tr><th width="103"></th><th>Primary</th><th>Secondary 1</th><th>Secondary 2</th><th>Secondary 3</th><th>Tertiary</th></tr></thead><tbody><tr><td>Tail</td><td>Dragma Tail</td><td>Dragma Balls</td><td>Obsidian</td><td>Ashes</td><td>Dragmite Ore</td></tr><tr><td>Legs</td><td>Dragma Plate</td><td>Dragma Claw</td><td>Magma Shell</td><td>Magma Goop</td><td>Dragmite Ore</td></tr><tr><td>Torso</td><td>Dragma Core</td><td>Dragma Chunk</td><td>World Boss Shard</td><td>Magma Leather</td><td>Dragmite Ore</td></tr><tr><td>Head</td><td>World Boss Soul</td><td>Dragma Lens</td><td>Dragma Essence</td><td>Dragma Horn</td><td>Dragmite Ore</td></tr></tbody></table>

<figure><img src="/files/AiYy8gWzwqxHrHlW0j0b" alt=""><figcaption></figcaption></figure>

***

#### Crafting Material Drop Rate Formulas

Drop rates are different for each drop tier. Drop rates are determined by your Hero’s **ATK stat**.

|           | Formula           | Example (250 ATK) |
| --------- | ----------------- | ----------------- |
| Primary   | `(ATK ÷ 20) × 3`  | 37.5%             |
| Secondary | `(ATK ÷ 20) × 9`  | 112.5%            |
| Tertiary  | `(ATK ÷ 20) × 30` | 375%              |

> ✅ If drop rate goes over 100%, you get guaranteed drops.

> ✅ For every full 100%, you get a chance at an additional drop. The remainder becomes the additional drop’s drop rate.
>
> e.g. 375% = 3 guaranteed + 75% chance at another drop

***

### Bonus Rewards

<figure><img src="/files/ohKAqG5uq1WS26pnyNJr" alt=""><figcaption></figcaption></figure>

Bonus reward drop rates scale with **weapon rarity** and **zone**.

> 🎁 Each Hero can earn **1 Gacha Token** per run

{% hint style="info" %}
💡 **More gacha machines are on the way!** Save or spend your tokens carefully — future machines will offer new and exciting rewards.
{% endhint %}

***

#### Bonus Rewards: Dragma’s Tail

|           | Bronze Gacha   | Silver Gacha   | Gold Gacha     | Rainbow Gacha  | Weapon Shard |
| --------- | -------------- | -------------- | -------------- | -------------- | ------------ |
| Common    | 0%             | 0%             | 0%             | 0%             | 2.5%         |
| Uncommon  | 0.2&#x35;**%** | 0%             | 0%             | 0%             | 5%           |
| Rare      | 0.&#x35;**%**  | 0.2&#x35;**%** | 0%             | 0%             | 7.5%         |
| Epic      | 0.7&#x35;**%** | 0.&#x35;**%**  | 0.2&#x35;**%** | 0%             | 12.5%        |
| Heroic    | 1.2&#x35;**%** | 0.7&#x35;**%** | 0.&#x35;**%**  | 0%             | 20%          |
| Legendary | &#x32;**%**    | 1.2&#x35;**%** | 0.7&#x35;**%** | 0.02%          | 32.5%        |
| Mythic    | 3.2&#x35;**%** | &#x32;**%**    | 1.2&#x35;**%** | 0.7&#x35;**%** | 52.5%        |

***

#### Bonus Rewards: Dragma’s Leg

|           | Bronze Gacha | Silver Gacha | Gold Gacha | Rainbow Gacha | Weapon Shard |
| --------- | ------------ | ------------ | ---------- | ------------- | ------------ |
| Common    | 0%           | 0%           | 0%         | 0%            | 5%           |
| Uncommon  | 0.5%         | 0%           | 0%         | 0%            | 10%          |
| Rare      | 1%           | 0.5%         | 0%         | 0%            | 15%          |
| Epic      | 1.5%         | 1%           | 0.5%       | 0%            | 25%          |
| Heroic    | 2.5%         | 1.5%         | 1%         | 0%            | 40%          |
| Legendary | 4%           | 2.5%         | 1.5%       | 0.05%         | 65%          |
| Mythic    | 6.5%         | 4%           | 2.5%       | 1.5%          | 105%         |

***

#### Bonus Rewards: Dragma’s Torso

|           | Bronze Gacha   | Silver Gacha   | Gold Gacha     | Rainbow Gacha | Weapon Shard    |
| --------- | -------------- | -------------- | -------------- | ------------- | --------------- |
| Common    | 0%             | 0%             | 0%             | 0%            | 7.5%            |
| Uncommon  | 0.7&#x35;**%** | 0%             | 0%             | 0%            | 15%             |
| Rare      | 1.&#x35;**%**  | 0.7&#x35;**%** | 0%             | 0%            | 22.&#x35;**%**  |
| Epic      | 2.2&#x35;**%** | 1.&#x35;**%**  | 0.7&#x35;**%** | 0%            | 37.5%           |
| Heroic    | 3.7&#x35;**%** | 2.2&#x35;**%** | 1.&#x35;**%**  | 0%            | 60%             |
| Legendary | &#x36;**%**    | 3.7&#x35;**%** | 2.2&#x35;**%** | 0.07%         | 97.&#x35;**%**  |
| Mythic    | 9.7&#x35;**%** | 6%             | 3.75%          | 2.25%         | 157.&#x35;**%** |

***

#### Bonus Rewards: Dragma’s Head

|           | Bronze Gacha | Silver Gacha | Gold Gacha | Rainbow Gacha | Weapon Shard |
| --------- | ------------ | ------------ | ---------- | ------------- | ------------ |
| Common    | 0%           | 0%           | 0%         | 0%            | 10%          |
| Uncommon  | 1%           | 0%           | 0%         | 0%            | 20%          |
| Rare      | 2%           | 1%           | 0%         | 0%            | 30%          |
| Epic      | 3%           | 2%           | 1%         | 0%            | 50%          |
| Heroic    | 5%           | 3%           | 2%         | 0%            | 80%          |
| Legendary | 8%           | 5%           | 3%         | 0.1%          | 130%         |
| Mythic    | 13%          | 8%           | 5%         | 3%            | 210%         |

***

## Crafting Gear

<figure><img src="/files/mhKzl1delKjWlGrWYAYF" alt=""><figcaption></figcaption></figure>

The **Blacksmith** is now fully licensed and ready to craft powerful **Dragma gear** to help your Heroes survive increasingly deadly battles

<figure><img src="/files/vc4rVDDOx6s6XevWWZ0U" alt=""><figcaption></figcaption></figure>

Crafting requires:

* **Materials** (earned from Dragma battles)
* A small fee in **$HERO**

{% hint style="info" %}
🏆 **Earn LBP:** Crafting gear earns you Leaderboard points!

For full scoring breakdowns, see **Season 2: Dragma / Leaderboard System.**
{% endhint %}

***

### Gear Sets

<figure><img src="/files/m422dH3HPUx8Wq09ZTLr" alt=""><figcaption></figcaption></figure>

Gear sets are **core to progression** in **Phase 2**. Each deeper zone requires gear crafted using materials from the **previous zone** — meaning you’ll need to earn your way up, one battle at a time.

#### Gear Progression Table

| Gear Set                 | Set DEF | Farming Zone | Zone Base DEF | Suggested Zone LVL |
| ------------------------ | ------- | ------------ | ------------- | ------------------ |
| **Epic Dragma Set**      | 100     | **Tail**     | 25            | LVL 25             |
| **Heroic Dragma Set**    | 200     | **Legs**     | 130           | LVL 30             |
| **Legendary Dragma Set** | 300     | **Torso**    | 235           | LVL 35             |
| **Mythic Dragma Set**    | 400     | **Head**     | 340           | LVL 40             |

> ⚠️ **Progression is soft gated by DEF.** You’ll need gear from one zone to survive in the next.

{% hint style="info" %}
🎭 **Dragma gear is fully visible** on your Hero during battle!
{% endhint %}

{% hint style="info" %}
✨ The **Mythic Dragma Set** is wearable on your avatar in the lobby. Flex in style and let everyone know you've dominated Dragma. This coveted set is hard to acquire and craft—only the strongest will be able to obtain a full Mythic Dragma Set.
{% endhint %}

{% hint style="success" %}
For full recipes and costs visit part 2 of the docs: [Season 2 – Phase 2: Part 2](/hidden-archive/season-2/dragma-docs/season-2-phase-2-part-2.md)
{% endhint %}

***

## 🎣 New Fishing Zone: Magma Mire

<figure><img src="/files/LoPk8cZVQ4oKZUxccOf9" alt=""><figcaption></figcaption></figure>

Discovered near Dragma’s lair, **Magma Mire** is a new fishing zone filled with lava-dwelling fish and rare materials. It expands the fishing loop by introducing new utility paths for Fisher Heroes to **support your frontlines**.

**Strategic decisions matter more than ever:**

> Will you send Heroes to battle Dragma, fish for vital revive items, or build a team with dedicated roles? The choice is yours.

***

{% hint style="info" %}
⚠️ **Magma Mire Warning:** There’s a constant **5% chance of death** while fishing here. **DEF has no effect.** Fish at your own risk.
{% endhint %}

***

#### Entry Requirements

* **Travel Fee:** 200 $HERO
* **Level Requirement:** 10+

  > Fisher Cat might act uncaring, but secretly, he’s looking out for your Heroes. Only those **Level 10+** can handle the heat of Magma Mire.

#### Rewards

<figure><img src="/files/5rr9u1ud16kRPCr8UEgc" alt=""><figcaption></figcaption></figure>

* 🎣 **Main Catch:** A new set of fish unique to Magma Mire.
* 🧰 **Bonus Catches:** Earn exclusive **Revive Vouchers**, which let you bring fallen Heroes back with **no cost**.

  > Checkout [Fishing](/hidden-archive/season-2/fishing.md) for more info on drop rates.

***

## 🏆 Leaderboard Points

<figure><img src="/files/YxsdOBrVJmzOdUKM4i34" alt=""><figcaption></figcaption></figure>

Climb the Dragma leaderboard by spending $HERO and playing the game!

> Only **Phase 2** systems are outlined here. For full scoring breakdowns, see [Leaderboard Points](/archive/season-2-dragma/leaderboard-points.md)

#### Scoring Formulas

|                      | Formula                    |
| -------------------- | -------------------------- |
| Tail                 | 4 \* Travel Fee ($HERO)    |
| Legs                 | 4.5 \* Travel Fee ($HERO)  |
| Torso                | 5 \* Travel Fee ($HERO)    |
| Head                 | 5.5 \* Travel Fee ($HERO)  |
| Reviving             | 4 \* Revive Cost ($HERO)   |
| Reviving via Voucher | 0 LBP                      |
| Crafting             | 6 \* Crafting Cost ($HERO) |

***

#### Leaderboard Points: Rewards

Distributed **linearly** based on LBP rank.

* **10%-15% of the total $HERO supply.**
  * **Baseline Distribution**: All players will share a baseline reward of 10%.
  * **Bonus Pool**: Players can grow the bonus pool beyond this baseline by dealing more damage globally to Dragma. This bonus pool can reach a maximum of 5% of the total $HERO supply.
  * **Eligibility**: Only players who participate in Dragma content are eligible for the bonus distribution.
  * **Distribution Details**: The specific details of how the rewards will be distributed will be announced before the end of the season.
* **Gacha Tokens**
  * **Top 1-10:** 1 Rainbow Gacha Token&#x20;
  * **Top 11-25:** 1 Gold Gacha Token
  * **Top 26-50:** 1 Silver Gacha Token
  * **Top 51-100:** 1 Bronze Gacha Token
* **Legendary & Mythic Weapons**
  * **Top 1:** Mythic Dragma Weapon&#x20;
  * **Top 2-10:** Legendary Dragma Weapon
* **Genesis Rings**
  * **Top 1:** Glitch Genesis Ring
  * **Top 2:** Inferno Genesis Ring
  * **Top 3:** Storm Genesis Ring
* **Genesis Heroes**
  * Given out to players that have achieved various hidden tasks.
* **Cosmetic Items**
  * **Top 1:** Dragma Chair

***

## 💍 Genesis Ring Airdrop

<figure><img src="/files/R2wCGKRbfdehML1DFPui" alt=""><figcaption></figcaption></figure>

Each Genesis Ring holder receives:

* **20,000 $HERO** (2% of supply)
* Delivered upon launch of Phase 2. The snapshot time will be announced ahead of the airdrop.&#x20;

[^1]: 1


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