> For the complete documentation index, see [llms.txt](https://docs.onchainheroes.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.onchainheroes.xyz/items-and-assets/weapons.md).

# Weapons

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FveeuX8C5wnUWmzoRfMUw%2Foch_weapons_tease.gif?alt=media&amp;token=3c5c0c7b-5386-42ab-aade-1ef9c142bcf0" alt=""><figcaption></figcaption></figure>

Weapons are the core battle gear in Onchain Heroes and directly affect your **reward yield**.\
Heroes **must have a weapon equipped** to be sent into battles.

Weapons are ownable, tradeable **ERC-721 NFTs**, each with unique stats, styles, and potential. They can be minted through the **Weapons Gacha**, the **$HERO Gacha**, or remixed using **weapon shards.**

{% hint style="info" %}
Each Hero can equip **only ONE weapon.**
{% endhint %}

***

## 🎯 Weapon Traits & Stats

Weapons have three main traits: **Rarity, Sharpness and Durability.**

### **Rarity**

* 7 rarity tiers
* Determines the Weapon Coefficient, which sets Base ATK:\
  `Base ATK = Hero Level × Weapon Coefficient`

|                                                                                                                                                 Icon                                                                                                                                                | Rarity        | Weapon Coefficient |
| :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | ------------- | ------------------ |
|  <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FsBrofnGjr6rk63ZYbiYL%2F0_6.png?alt=media&amp;token=b6e99c8c-30ce-4045-a29d-aaa559252662" alt="" width="48"><figcaption></figcaption></figure></div> | **Common**    | 1                  |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FbFXKftAMqLeSzLpCOdKS%2F1_27.png?alt=media&amp;token=e0cea829-1591-4905-8bce-3eb3fd244217" alt="" width="48"><figcaption></figcaption></figure></div> | **Uncommon**  | 2                  |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FnFllVS6mEpfhq9QspLxJ%2F2_17.png?alt=media&amp;token=a6a8cf50-687e-4517-9f7c-57841771f072" alt="" width="48"><figcaption></figcaption></figure></div> | **Rare**      | 3                  |
|  <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FRZAIkCcXamZzezXRX6bv%2F3_6.png?alt=media&amp;token=e5c4924e-7f30-449e-821a-8570bcaf04fb" alt="" width="48"><figcaption></figcaption></figure></div> | **Epic**      | 5                  |
|  <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeIzIWel7vqFlBQYdlyfo%2F4_3.png?alt=media&amp;token=7bdaf63a-9138-43bb-bf1a-1ed3dfa16317" alt="" width="48"><figcaption></figcaption></figure></div> | **Heroic**    | 8                  |
|  <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FhhB7I1etuXKHIBlAltPF%2F5_2.png?alt=media&amp;token=c90c326b-31fe-4d0f-bdb4-4e5635ca0778" alt="" width="48"><figcaption></figcaption></figure></div> | **Legendary** | 13                 |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FEP5tfbZdBH5t820KaMmB%2F6_14.gif?alt=media&amp;token=a54419c0-1eff-4930-afe6-c726dea12144" alt="" width="48"><figcaption></figcaption></figure></div> | **Mythic**    | 21                 |

> Learn more about rarities: [Rarity System](/items-and-assets/rarity-system.md)

### **Sharpness**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FxpR3VvihWDpqLwKJkT5K%2Fimage.png?alt=media&amp;token=adb359c4-65a3-4ac8-a04f-49af46a75e06" alt=""><figcaption><p>Sharpness shows as a bar—lower sharpness reveals more of the faded icon.</p></figcaption></figure>

* Lower sharpness decreases ATK.
* Sharpness decreases by **1** each time a Hero returns from **Underling battles**
* Sharpness **does not decrease** after battling **Bosses**, but drops by **2** if the Hero **dies**
* Restored to max at The Blacksmith using $HERO.

### **Durability**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDiYnrjjmKV2tNtuClSkk%2Fimage.png?alt=media&amp;token=ff4e4805-aef0-4233-90ac-96816d8a059e" alt=""><figcaption><p>A red glow and a fading durability overlay signal when a weapon is low on durability</p></figcaption></figure>

* Does **not** affect damage.
* Durability decreases by **1** each time a Hero returns from **Underling battles**
* Durability **does not decrease** after battling **Bosses**, but drops by **2** if the Hero **dies**
* Weapon becomes unusable at zero durability until repaired.
* Restored at The Blacksmith using $HERO.

> Each trait directly impacts a player's **reward yield, either directly (Rarity and Sharpness)** or **indirectly (Durability)**

{% hint style="success" %}
Learn how to **sharpen** and **repair** weapons here: [Weapon Mending](/archive/weapon-mending.md)
{% endhint %}

{% hint style="info" %}
**ATK Output = Function(Hero Level, Weapon Rarity, Weapon Sharpness)**

The formula will vary slightly **each season**, based on gameplay data and balance. Full details will be published in each season’s documentation.
{% endhint %}

***

## How To Obtain a Weapon&#x20;

Weapons can be obtained in four ways:

* **Weapon Gacha Machine** – [Gacha Machines](/archive/gacha/gacha-machines.md)
* **$HERO Token Machine** – [Gacha Machines](/archive/gacha/gacha-machines.md)
* **Weapon Fragment Remixing** – [Weapon Fragments](/items-and-assets/misc./weapon-fragments.md)
* **Secondary Markets** – Buy directly from other players on [Magic Eden](https://magiceden.io/collections/abstract/0x686bfe70f061507065f3e939c12ac9ee5a564dcf) or [OpenSea](https://opensea.io/collection/och-gacha-weapon)&#x20;

***

## Weapon Upgrades

Weapons can be upgraded through [**Gacha Remixing**](/archive/gacha/gacha-remixer.md) by combining multiple lower-tier weapons for a chance to create a higher-tier one.

{% hint style="info" %}
💡 Learn more: [Gacha Remixer](/archive/gacha/gacha-remixer.md)
{% endhint %}
