Fishing

Overview

Fishing is a low-risk adventure mode to earn some $HERO and collect items with in-game utility. Unlike battling, Heroes don’t need a weapon equipped to go fishing—making it a great option for newcomers or low-level Heroes.


Entry Requirements and Conditions

Requirements:

Conditions:

  • Death Risk – Some zones may have a constant risk of death (not affected by DEF)

Before casting off, each Hero must pay a travel fee to Fishercat. This fee varies depending on the difficulty of the voyage for Fishercat.

Zone
Travel Fee
Level Requirement
Death Risk

Slime Bay

20 + (5 × Hero Level) $HERO

LVL 1+

0%

Shroom Grotto

20 + (5 × Hero Level) $HERO

LVL 1+

0%

Skeet Pier

20 + (5 × Hero Level) $HERO

LVL 1+

0%

Magma Mire

150 $HERO

LVL 10+

2%

Travel fees support Fishercat’s ongoing exploration efforts… and his tuna addiction.


Fishing Mechanics

Players can choose to send their heroes to four different fishing locales, each offering unique fish species and zone-specific items to catch:

  • Slime Bay

  • Shroom Grotto

  • Skeet Pier

  • Magma Mire

🌋 Magma Mire is exclusive to Season 2.

Each Fishing trip lasts 12 hours, after which Heroes will return with:

  • A Main Catch (automatically sold to Fishercat for $HERO)

  • A chance at up to two bonus catches: one Weapon Shard and one zone-specific item

Fishing is influenced by Hero level - higher level Heroes earn more from catches and are more likely to return with bonus items.


Rewards

After returning from a fishing trip, your Hero will bring back:

  • 🎣 A Main Catch – Always guaranteed. Automatically sold to Fishercat for $HERO.

  • 🧰 Bonus Catches – Up to two additional rewards may be found per trip:

    • 1 roll for a Weapon Fragment

    • 1 roll for a zone-specific item

💡 Bonus catches are not guaranteed

Main Catches

Every Hero returns with one guaranteed main catch, which Fishercat instantly buys for $HERO. The payout depends on catch rarity, Hero level, and a bit of RNG.

Zone
Legendary Chance
Regular Chance
Junk Chance

Slime Bay

6%

80%

14%

Shroom Grotto

5%

80%

15%

Skeet Pier

4%

80%

16%

Magma Mire

3%

80%

17%

Main Catch Payouts:

Rarity
Payout Formula

Legendary

1250 + (5000 × Hero Level)/(69 + Hero Level) + Size Bonus (0-500)

Regular

125 + (500 × Hero Level)/(69 + Hero Level) + Size Bonus (0-50)

Junk

Random between 2 - 5 $HERO

💰 Legendary catches sell for significantly higher $HERO rewards than regular catches.

Bonus Catches

Heroes may return with up to two bonus catches per fishing trip:

  1. A Weapon Fragment (common to all zones)

  2. A zone-specific bonus item

These items come with in-game utility, and the chances increase with Hero level.

Item Name
Zone
Utility
Chance
NFT Type

Weapon Fragment

All Zones

Remix 3 for a Common weapon

50%

ERC-1155 NFT

Blacksmith Voucher

Slime Bay

Sharpen or Repair 1 weapon for free

1% * level

ERC-1155 NFT

Gym Voucher

Shroom Grotto

Train 1 Hero for free at the normal trainer

0.5% * level

ERC-1155 NFT

Bronze Gacha Token

Skeet Pier

Mint weapon at Gacha Machine

0.5% * level

ERC-1155 NFT

Revive Voucher

Magma Mire

Revive a hero for no cost at the commander.

5% + level * 0.1%

ERC-1155 NFT


Leaderboard Points

Each Hero sent fishing also earns you leaderboard points based on the travel fee!

Leaderboard Points = 2 × Entry Fee

e.g. A level 5 Hero will pay a 45 (20 + 5 x 5) $HERO entry fee, so they will receive 90 Leaderboard Points for their voyage.


🧭 Looking Ahead

This is just the start of Fishercat’s journey. Each season will bring new fishing zones with unique fish to collect, along with new mechanics like bait, rods, and support items to keep the game evolving. Stay tuned!


Game Balance Disclaimer

All costs, formulas, and probabilities related to fishing—including travel fees, catch rates, and reward calculations—are subject to change as the team continually balances the game economy.

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