Rarity System

Most in-game items and assets are assigned a rarity (excluding Heroes). Rarity always determines an asset’s scarcity, and may also influence its power or reward potential across battles, crafting, and other core game loops—depending on the item type.

Overview

Most in-game items and assets are assigned a rarity (excluding Heroes). Rarity always determines an asset’s scarcity, and may also influence its power or reward potential across battles, crafting, and other core game loops—depending on the item type.

❕Heroes are not assigned rarity based on this system.


Identifying Rarities

Rarity is indicated by the colour of an asset’s frame, following a familiar Common → Mythic progression based on modern RPG conventions. Most assets use this system, though some exceptions feature unique borders to signal rarity.

Assets that follow the Common to Mythic progression have a distinct frame style depending on whether they are Gear or Items, allowing for easy identification.

There are 10 rarities in total, with 3 being unique rarities:

Rarity
Gear Border
Item Border
Application

Common

Standard

Uncommon

Standard

Rare

Standard

Epic

Standard

Heroic

Standard

Legendary

Standard

Mythic

Standard

Godly (Prev. Genesis)

Unique: Godlike items that surpass the power of Mythics.

Artifact

-

Unique: Utility Items

Singular

-

Unique: 1:1 Assets

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