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Off Season Fishing

Welcome to the Off Season!

Onchain Heroes is moving to a hybrid on-chain + off-chain architecture, unlocking faster, more dynamic gameplay. Off Season Fishing will be the first feature built on this new tech.

This event introduces a fresh spin on the fishing loop, featuring:

  • The ability to send Heroes home anytime

  • Collectible fish

  • Bait that boosts fishing

  • Instant load times


Gameplay

Requirements

  • Atleast 1 Idle Hero in your Hero Squad

  • Energy – Varies per zone

  • Bait (optional) – Used to boost fishing performance, can be obtained from The Baiter.

Overview

Each fishing trip consumes a set amount of energy. If available, bait is automatically equipped, with the highest-rarity bait assigned to the Heroes with the most energy.

Players can send their Heroes fishing for any duration. Longer trips improve the odds of catching rarer fish while lowering the chances of common ones. Each zone has a max fishing time where odds stop increasing, so it’s best to reel in once you’ve hit that limit.

Below is a visualization on how catch percentages change over time:

Values shown are for demonstration only and don’t reflect actual in-game catch rates.

Zones

Offseason fishing will introduce 3 new zones, each with unique sets of fish! A new feature in fishing is the ability to keep the fish you catch. All caught fish are stored as Misc. items in your inventory.

Each zone contains:

  • A Mythic Pudgy Fish (Available in all zones)

  • 10 Zone-bound Fish

Zone
Overview
Energy Req.
Max Fishing Time

Abstract Lake

  • Lower rarity zone-bound fish

  • Shorter fishing times

  • Low energy costs

50 Energy

6 hours

Crystal Creek

  • Higher rarity zone-bound fish

  • Longer fishing times

  • Higher energy cost

60 Energy

12 hours

[REDACTED]

???

???

???

New zones will be phased in throughout the off season. Keep an eye out!

Zone Catch Chance Caps

Below are the max catch chances for each zone at their max fishing times.

Base catch chances at 6 hours.

Rarity
Chances

Mythic

0.1%

Epic

4.9%

Uncommon

35%

Common

60%

Nothing

0%

As we contrinue to balance the game, values such as energy costs, durations, and catch chances may be subject to change in the future.

Fish

Abstract Lake Fish List
Fish
Type
Rarity

Pudgy Fish

Jackpot

Mythic

Boomer

Zone-bound

Epic

Spike

Zone-bound

Uncommon

Xander

Zone-bound

Uncommon

Cheb

Zone-bound

Uncommon

Beam

Zone-bound

Uncommon

Dany

Zone-bound

Common

Paty

Zone-bound

Common

Milly

Zone-bound

Common

Shiny

Zone-bound

Common

Minner

Zone-bound

Common

Crystal Creek Fish
Fish
Type
Rarity

Pudgy Fish

Jackpot

Mythic

Immortal Crystalfish

Zone-bound

Heroic

Quartz Catfish

Zone-bound

Epic

Refraction Robert

Zone-bound

Rare

Jason

Zone-bound

Rare

Black Delta

Zone-bound

Rare

Rainbow Eater

Zone-bound

Uncommon

Gemmy

Zone-bound

Uncommon

Chromafish

Zone-bound

Uncommon

Diamond Dace

Zone-bound

Uncommon

Topaz Tomaz

Zone-bound

Uncommon


Fish Market

The Fish Market is where players can sell their fish in exchange for Ocean Marbles.

Deal Types

There are two types of deals available when selling fish:

  • Regular Deals: Standard fixed prices.

  • Daily Deals: Each day, 3 fish are randomly selected for boosted prices (10–69% above the regular price). Deals refresh every 24 hours at 12:00am UTC.

    • Each fish in a daily deal can be sold at the boosted price up to 5 times. After reaching the cap, that fish can only be sold at its regular price.


The Baiter

The Baiter is a special machine that converts staked weapons and armor into bait. The Baiter is the only way to obtain bait.

  • Weapons generate bait faster than armor.

  • Batches of bait are generated at the end of each daily cycle.

  • Loading gear during a cycle adds its bait output to the batch queue, which is processed at the end of the daily cycle.

Generating Bait

Each piece of gear produces a fixed amount of bait, determined by its type and rarity. The bait’s rarity always matches the rarity of the gear. The quantity of bait produced varies by gear type:

Gear Type
Bait Rate

Weapons

2 bait/day

Armor

1 bait/day

Baiter output rates are not final and may be subject to change in the future.

Each gear piece in the Baiter can store up to 5 bait. Once full, no more bait is generated until the stored bait is collected.

Bait

Bait is a trinket gear item that increases a Hero’s chances of catching higher-rarity fish while reducing chances for lower-rarity fish. Its effectiveness scales with bait rarity.

Example: A Hero with Mythic Bait, fishing for 3 hours

  • Mythic catch chance: 4.2% → 10.25%

  • Epic catch chance: 9.7% → 19.9%

  • Rare catch chance: 29.3% → 60.1%

  • Uncommon catch chance: 56.8% → 9.75%

If a player has bait in their inventory, it is automatically equipped, with the highest-rarity bait assigned to Heroes with the most energy.

Bait
Percentage Boost

Mythic Bait

105%

Legendary Bait

65%

Heroic Bait

40%

Epic Bait

25%

Rare Bait

15%

Uncommon Bait

10%

Common Bait

5%

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