Off Season Fishing
Welcome to the Off Season!

Onchain Heroes is moving to a hybrid on-chain + off-chain architecture, unlocking faster, more dynamic gameplay. Off Season Fishing will be the first feature built on this new tech.
This event introduces a fresh spin on the fishing loop, featuring:
The ability to send Heroes home anytime
Collectible fish
Bait that boosts fishing
Instant load times
Heroes must be added to your Hero Squad before they can be used in the game. Visit the Hero Squad section to learn more!
Gameplay
Requirements
Atleast 1 Idle Hero in your Hero Squad
Energy – Varies per zone
Bait (optional) – Used to boost fishing performance, can be obtained from The Baiter.
No travel fees! As a gift for saving the world from Dragma, Fishercat is waiving them for the off season.
Overview

Each fishing trip consumes a set amount of energy. If available, bait is automatically equipped, with the highest-rarity bait assigned to the Heroes with the most energy.

Players can send their Heroes fishing for any duration. Longer trips improve the odds of catching rarer fish while lowering the chances of common ones. Each zone has a max fishing time where odds stop increasing, so it’s best to reel in once you’ve hit that limit.
Below is a visualization on how catch percentages change over time:

Keep an eye on your Hero's catch percentages in game to optimize when to reel in!
Zones
Offseason fishing will introduce 3 new zones, each with unique sets of fish! A new feature in fishing is the ability to keep the fish you catch. All caught fish are stored as Misc. items in your inventory.
Each zone contains:
A Mythic Pudgy Fish (Available in all zones)
10 Zone-bound Fish
Abstract Lake
Lower rarity zone-bound fish
Shorter fishing times
Low energy costs
50 Energy
6 hours
Crystal Creek
Higher rarity zone-bound fish
Longer fishing times
Higher energy cost
60 Energy
12 hours
[REDACTED]
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Zone Catch Chance Caps
Below are the max catch chances for each zone at their max fishing times.
Base catch chances at 6 hours.

Mythic
0.1%

Epic
4.9%

Uncommon
35%

Common
60%

Nothing
0%
Fish
Fish Market

The Fish Market is where players can sell their fish in exchange for Ocean Marbles.
Deal Types
There are two types of deals available when selling fish:
Regular Deals: Standard fixed prices.
Daily Deals: Each day, 3 fish are randomly selected for boosted prices (10–69% above the regular price). Deals refresh every 24 hours at 12:00am UTC.
Each fish in a daily deal can be sold at the boosted price up to 5 times. After reaching the cap, that fish can only be sold at its regular price.
At the end of each week at 4:00pm UTC, all marbles are submitted to Abstract to be allocated for XP.
The Baiter
The Baiter is a special machine that converts staked weapons and armor into bait. The Baiter is the only way to obtain bait.
Weapons generate bait faster than armor.
Batches of bait are generated at the end of each daily cycle.
Loading gear during a cycle adds its bait output to the batch queue, which is processed at the end of the daily cycle.

Generating Bait
Each piece of gear produces a fixed amount of bait, determined by its type and rarity. The bait’s rarity always matches the rarity of the gear. The quantity of bait produced varies by gear type:
Weapons
2 bait/day
Armor
1 bait/day
Each gear piece in the Baiter can store up to 5 bait. Once full, no more bait is generated until the stored bait is collected.
Bait

Bait is a trinket gear item that increases a Hero’s chances of catching higher-rarity fish while reducing chances for lower-rarity fish. Its effectiveness scales with bait rarity.
Example: A Hero with Mythic Bait, fishing for 3 hours
Mythic catch chance: 4.2% → 10.25%
Epic catch chance: 9.7% → 19.9%
Rare catch chance: 29.3% → 60.1%
Uncommon catch chance: 56.8% → 9.75%
If a player has bait in their inventory, it is automatically equipped, with the highest-rarity bait assigned to Heroes with the most energy.

Mythic Bait
105%

Legendary Bait
65%

Heroic Bait
40%

Epic Bait
25%

Rare Bait
15%

Uncommon Bait
10%

Common Bait
5%
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