Fishing Voyages
🎣 Introduction

The Fishercat has charted three mysterious new fishing zones deep within our world - teeming with strange creatures, hidden treasures, and sunken surprises. With no need for swords or shields, the call now is for patience, luck, and a sturdy fishing line.
Send your Hero on a fishing voyage by staking them with the Fishercat. After a 12-hour expedition at sea, they’ll return with a main catch (which the Fishercat automatically purchases with $HERO) and a chance at reeling in bonus loot to enrich your armory or inventory.
Whether you're angling for modest rewards or dreaming of landing a legendary catch, every voyage is a step deeper into this whimsical new world of Onchain Fishing Voyages.
🗺️ Gameplay Overview

The Fishercat offers charters to three exotic fishing locales, each packed with unique fish species and zone-specific treasures:
Slime Bay
Shroom Grotto
Skeet Pier
Each voyage lasts 12 hours, after which your Hero will return with:
A main catch (sold to the Fishercat for $HERO)
A chance at up to two bonus catches: one Weapon Shard and one zone-specific item
Fishing is influenced by Hero level - stronger Heroes earn more from catches and are more likely to return with bonus items.
🎫 Charter Requirements
Before your Hero can cast off, the Fishercat requires a charter fee - payment for the voyage and the boat. This Entry Fee, paid in $HERO, is currently the same across all zones.
This fee supports the Fishercat’s ongoing exploration efforts… and his tuna addiction.
🎁 Rewards

Each voyage can bring back a combination of rewards:
🎣 Main Catch - Automatically sold to the Fishercat for $HERO. Value is based on rarity, Hero level, and fish size.
🧰 Bonus Catches - Up to two per run. One roll for a Weapon Shard, and one for a zone-specific item.
🏆 Leaderboard Points - Awarded based on the charter fee.
🎣 Main Catches

Every Hero returns with one main catch, which the Fishercat purchases immediately for $HERO. Catch rarity determines payout, influenceCast Off with the Fishercat!d by Hero level and a bit of RNG.
Zone
Legendary Chance
Regular Chance
Junk Chance
Slime Bay
6%
80%
14%
Shroom Grotto
5%
80%
15%
Skeet Pier
4%
80%
16%
Main Catch Payouts:
Legendary
1250 + (5000 × Hero Level)/(69 + Hero Level) + Size Bonus (0-500)
Regular
125 + (500 × Hero Level)/(69 + Hero Level) + Size Bonus (0-50)
Junk
Random between 2 - 5 $HERO
Bonus Catches

Heroes may return with up to two bonus catches per voyage:
A Weapon Shard (common to all zones)
A zone-specific bonus item
These items come with in-game utility, and the chances increase with Hero level.
Weapon Shard
All Zones
Remix 3 for a Common weapon
50%
ERC-1155 NFT
Blacksmith Voucher
Slime Bay
Sharpen or Repair 1 weapon for free
1% * level
ERC-1155 NFT
Gym Voucher
Shroom Grotto
Train 1 Hero for free at the normal trainer
0.5% * level
ERC-1155 NFT
Bronze Gacha Tokens
Skeet Pier
Mint weapon at Gacha Machine
0.5% * level
ERC-1155 NFT
Leaderboard Points
Earn points for each voyage based on the Hero’s charter fee, using the formula:
e.g. A level 5 Hero will pay a 45 (20 + 5 x 5) $HERO entry fee, so they will receive 90 Leaderboard Points for their voyage.
Game Balance Disclaimer
All costs, formulas, and probabilities related to fishing—including entry fees, catch rates, and reward calculations—are subject to change as the team continually balances the game economy.
🧭 Looking Ahead
This is only the beginning of the Fishercat’s journey. Whispers speak of even more fishing zones, mysterious bait, enchanted rods, and rare species waiting to be discovered.
As the Fishercat continues to explore uncharted waters, new support items and mechanics will surface to evolve the game even further. Stay ready.
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