Onchain Heroes
  • Welcome
  • Season 2: Dragma
    • Introduction
  • Quickstart
  • Heroes
  • Weapons
  • How to Play: Battle against Dragma
  • The Gacha Zone
  • Leaderboard System
  • Game Assets
    • Genesis Rings
    • Genesis Heroes
    • $HERO Token
    • OCH Weapons
    • Gacha Tokens
  • General
    • Links & Contracts
    • Future Plans
    • FAQ
  • [Archived] Season 1
    • Introduction
    • Leveling Game
    • Endgame
    • Rewards System
  • Delegation
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On this page
  • Traits & Stats
  • Loadout System
  • The Gym (Trainers)
  • Trainer Types

Heroes

Heroes are the central playable characters in the Onchain Heroes (OCH) universe.

⚠️ Game Balance Disclaimer

All costs, formulas, and probabilities across the game (including damage and rewards formulae) are subject to change as the team continues to balance the game economy.


Overview

  • ✅ Required to participate in all gameplay across OCH.

  • 🧬 ERC-721 NFTs on the Abstract Mainnet.

  • 🎨 All heroes are minted identically — rarity is purely cosmetic and does not influence stats or performance.


Traits & Stats

Heroes in Season 2 are defined by two primary gameplay traits:

1. Character Level

  • Starts at Level 1 and can be raised up to Level 69.

  • Leveling up enhances the hero's strength and damage output.

  • Progression is achieved through training in The Gym.

2. Base Damage

  • Base Damage = Hero Level × Weapon Coefficient.

  • The Weapon Coefficient is determined by the rarity and type of the equipped weapon.

  • Base Damage plays a crucial role in calculating dungeon rewards.


Loadout System

The Loadout System is a new feature introduced in Season 2. It allows players to customize and power up their heroes by equipping specialized gear.

There are six equipment slots available:

Each item slot contributes to overall performance, with weapons directly impacting Base Damage.


The Gym (Trainers)

The Gym returns in Season 2, continuing its role from Season 1 as the place where heroes train and level up.

  • Training costs $HERO tokens.

  • Increasing a hero’s level enhances their base damage and reward potential.

  • A new trainer has mysteriously joined the roster - the Unknown Trainer, appearing in the absence of the Lucky Trainer from Season 1.

After each training attempt, heroes must rest for 24 hours before they can train again. This cooldown ensures strategic pacing and planning for level progression.

Note: A hero must wait 24 hours before training after its first battle.

🧮 Level-Up Formula

$HERO Cost = (Level * 10000) / (69 + Level)

  • Example: To level up from 10 ➝ 11, the cost is 1265.82 $HERO.


Trainer Types

Season 2 introduces three unique Trainers, each with different risk/reward dynamics:

💤 Cooldown Reminder: After any Gym training, the hero must rest for 24 hours before attempting to level up again.


⚠️ Game Balance Disclaimer

All costs, formulas, and probabilities across the game (including damage and rewards formulae) are subject to change as the team continues to balance the game economy.

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Last updated 17 days ago

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Normal trainer

+1 Level Guaranteed

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Chaos Trainer

Training results vary from -5 to +5.

Outcomes depend on current chaos mechanics (which change over time).

Initial odds: TBA

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Unknown Trainer

Truly unpredictable. Results can range from -1 to +3.

The outcome is unknown - even to the trainer. The definition of chaos.