How to Play: Battle against Dragma
Last updated
Last updated
Welcome to Onchain Heroes: Season 2. In this season, players will take their Heroes into combat against a rising cosmic threat: Dragma, the World Boss. But before that final battle begins, heroes must prove themselves by defeating Dragma’s Underlings, gathering resources, and upgrading their power.
The game is divided into two distinct phases, each designed to test strategy, progression, and risk-reward decisions.
All costs, formulas, and probabilities across the game (including damage and rewards formulae) are subject to change as the team continues to balance the game economy.
The first step in your journey is to defeat Dragma’s Underlings. These encounters are essential for powering up your heroes and accumulating $HERO, the in-game utility token used for progression and upgrades.
✅ Available immediately at Season 2 launch
⚔️ Requires a Hero + Weapon loadout to enter battle
⏱️ Minimum stake duration: 6 hours
💰 Earn $HERO tokens passively based on damage output and sharpness
🛠️ Use $HERO to train heroes, repair/sharpen weapons, and mint or remix new weapons
Your $HERO/day from battling Underlings is determined by:
Total Damage Output
Hero Level
Weapon Sharpness
1. Maximum $HERO/day
The upper limit of what your hero can earn per day, based on damage:
2. Base $HERO/day
Guaranteed 80% of your maxHeroPerDay, regardless of weapon sharpness:
3. Sharpness Bonus
Up to 20% bonus, scaled by your weapon's current Sharpness:
4. Effective $HERO/day
Your actual daily reward is the sum of base and sharpness bonus:
Damage: 210
Hero Level: 10
Sharpness: 5/10
Calculation:
maxHeroPerDay = (210 × 400) / (20 + 10) = 2800
base = 0.8 × 2800 = 2240
bonus = 0.2 × 2800 × 0.5 = 280
total = 2520 $HERO/day
🧤 Heroes must be staked at least 6 hours before returning home.
Launching approximately 3–4 weeks into Season 2, Phase 2 introduces the Dragma Boss Fight — a high-stakes battle that delivers elite rewards and crafting materials.
Full boss battles against Dragma
Risk of hero death based on level
No soft cap on hero progression — higher is always better
Introduction of crafting materials, loot targeting, and advanced strategy
📘 Full mechanics and crafting systems will be detailed in the official Phase 2 documentation, launching closer to release.
Equip Hero + Weapon
Stake in dungeon (min. 6 hours)
Earn $HERO based on damage and sharpness
Train, repair, sharpen, and upgrade
Phase 2 unlocks in Week 3–4
Fight Dragma, survive, craft, and scale
All costs, formulas, and probabilities across the game (including damage and rewards formulae) are subject to change as the team continues to balance the game economy.