Onchain Heroes
  • Welcome
  • Season 2: Dragma
    • Introduction
  • Quickstart
  • Heroes
  • Weapons
  • How to Play: Battle against Dragma
  • The Gacha Zone
  • Leaderboard System
  • Game Assets
    • Genesis Rings
    • Genesis Heroes
    • $HERO Token
    • OCH Weapons
    • Gacha Tokens
  • General
    • Links & Contracts
    • Future Plans
    • FAQ
  • [Archived] Season 1
    • Introduction
    • Leveling Game
    • Endgame
    • Rewards System
  • Delegation
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On this page
  • Phase 1: Battling Dragma’s Underlings
  • Phase 2: The Dragma Encounter (Coming Soon)
  • 🔄 Game Loop Summary

How to Play: Battle against Dragma

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Last updated 1 day ago

Welcome to Onchain Heroes: Season 2. In this season, players will take their Heroes into combat against a rising cosmic threat: Dragma, the World Boss. But before that final battle begins, heroes must prove themselves by defeating Dragma’s Underlings, gathering resources, and upgrading their power.

The game is divided into two distinct phases, each designed to test strategy, progression, and risk-reward decisions.

⚠️ Game Balance Disclaimer

All costs, formulas, and probabilities across the game (including damage and rewards formulae) are subject to change as the team continues to balance the game economy.


Phase 1: Battling Dragma’s Underlings

The first step in your journey is to defeat Dragma’s Underlings. These encounters are essential for powering up your heroes and accumulating $HERO, the in-game utility token used for progression and upgrades.

🧩 Core Mechanics

  • ✅ Available immediately at Season 2 launch

  • ⚔️ Requires a Hero + Weapon loadout to enter battle

  • ⏱️ Minimum stake duration: 6 hours

  • 💰 Earn $HERO tokens passively based on damage output and sharpness

  • 🛠️ Use $HERO to train heroes, repair/sharpen weapons, and mint or remix new weapons


💰 How $HERO Rewards Are Calculated

Your $HERO/day from battling Underlings is determined by:

  • Total Damage Output

  • Hero Level

  • Weapon Sharpness


1. Maximum $HERO/day

The upper limit of what your hero can earn per day, based on damage:

💡 maxHeroPerDay = (Damage × 400) / (20 + Hero Level)


2. Base $HERO/day

Guaranteed 80% of your maxHeroPerDay, regardless of weapon sharpness:

baseHeroPerDay = 0.8 × maxHeroPerDay


3. Sharpness Bonus

Up to 20% bonus, scaled by your weapon's current Sharpness:

💡 bonusHeroPerDay = 0.2 × maxHeroPerDay × (Sharpness / MaxSharpness)


4. Effective $HERO/day

Your actual daily reward is the sum of base and sharpness bonus:

💡 effectiveHeroPerDay = baseHeroPerDay + bonusHeroPerDay


🧪 Example

  • Damage: 210

  • Hero Level: 10

  • Sharpness: 5/10

Calculation:

  • maxHeroPerDay = (210 × 400) / (20 + 10) = 2800

  • base = 0.8 × 2800 = 2240

  • bonus = 0.2 × 2800 × 0.5 = 280

  • total = 2520 $HERO/day

🧤 Heroes must be staked at least 6 hours before returning home.


Phase 2: The Dragma Encounter (Coming Soon)

Launching approximately 3–4 weeks into Season 2, Phase 2 introduces the Dragma Boss Fight — a high-stakes battle that delivers elite rewards and crafting materials.

⚔️ What to Expect

  • Full boss battles against Dragma

  • Risk of hero death based on level

  • No soft cap on hero progression — higher is always better

  • Introduction of crafting materials, loot targeting, and advanced strategy

📘 Full mechanics and crafting systems will be detailed in the official Phase 2 documentation, launching closer to release.


🔄 Game Loop Summary

  1. Equip Hero + Weapon

  2. Stake in dungeon (min. 6 hours)

  3. Earn $HERO based on damage and sharpness

  4. Train, repair, sharpen, and upgrade

  5. Phase 2 unlocks in Week 3–4

  6. Fight Dragma, survive, craft, and scale

⚠️ Game Balance Disclaimer

All costs, formulas, and probabilities across the game (including damage and rewards formulae) are subject to change as the team continues to balance the game economy.

Note: Placeholder Death Values used.