# About

Onchain Heroes is an idle RPG on Abstract chain, powered by Proof of Play. Send heroes on adventures, earn $HERO, craft gear, climb the leaderboard, and more!

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWqPR87IPnCimKTtzKEnH%2Flogin_default.gif?alt=media&amp;token=ce19cda8-ac8c-4115-9091-85b74122980e" alt=""><figcaption></figcaption></figure>

[Onchain Heroes](https://play.onchainheroes.xyz/) blends idle gameplay with onchain strategy, ownership, and progression. It’s easy to pick up, but offers plenty of depth—how you play and grow is up to you! The game runs in your browser and works on both desktop and mobile.

## Principles

Onchain Heroes is built season by season, adding new mechanics and content over time. This iterative approach helps us keep the game fresh, fair, and fun to play.

This approach offers several benefits:

* **Easier Onboarding:** New players can jump in at the start of each season with a level playing field.
* **Long-Term Balance:** Seasonal resets help prevent inflation—an issue that hurt many older P2E games.
* **Fresh Gameplay:** New mechanics roll out each season, giving returning players something new to explore without overwhelming newcomers.
* **Player-Driven Design:** We use real game data and community feedback to shape what comes next.

Early seasons will be short and focused, but we’ll gradually extend them as more content is added.

{% hint style="info" %}
**Note:** Only hero levels reset each season. Rewards like $HERO and NFTs keep their value and carry over—no resets there.
{% endhint %}

{% hint style="warning" %}
These docs are currently being overhauled and are still in development. Some sections may be incomplete.
{% endhint %}


# Importing NFTs

Genesis Hero NFTs must be imported from your wallet into the game before they can be used.

***

### Importing

1. Select the **Import/Export** icon <img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FJmaV8ZBnrBfbVAJoCfvr%2Ficon_herosquad.webp?alt=media&amp;token=7498afab-481a-402a-905d-14647b29bdce" alt="" data-size="original"> on the sidebar
2. Select which Genesis Heroes to import
3. Your Imported Heroes are now available across all OCH games.&#x20;

> Imported Heroes are staked — they won't be visible in your wallet, but can be safely returned at any time by exporting

### Exporting

1. Select the **Import/Export** icon <img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FJmaV8ZBnrBfbVAJoCfvr%2Ficon_herosquad.webp?alt=media&amp;token=7498afab-481a-402a-905d-14647b29bdce" alt="" data-size="original"> on the sidebar
2. Select which Genesis Heroes to export

> Heroes must be Idle to export.

***

### Benefits

Importing makes loading times **instant**, creating a much smoother gameplay experience. Players can also expect **reduced gas fees**, since Heroes only need to be staked once.

* Heroes must be **staked into your squad** in order to be used in the game.
* **Idle Heroes** can be removed from your squad at any time.
* If a Hero is currently on an adventure, they must be **returned home** before they can be removed from your squad.

{% hint style="info" %}
Importing only applies to Genesis Heroes at the moment, however, importing will extend to all OCH NFTs upon OCH World launch
{% endhint %}


# Genesis Heroes

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FyZV0m713EJcNCfwLosRx%2Foch_multipleheroes%20(1).gif?alt=media&amp;token=b8fb1b45-1ef7-47a2-9bf8-0251972081b5" alt="" width="250"><figcaption></figcaption></figure>

Genesis Heroes are **ERC-721 NFTs** on the Abstract Mainnet and serve as the **main playable characters** in Onchain Heroes.

* Required to participate in the game.
* All Heroes are minted with the same base stats; **rarity is cosmetic only**.
* Heroes start **unrevealed** and are revealed after being sent on an adventure.&#x20;

{% hint style="success" %}
Genesis Hero holders earn passive Abstract XP per NFT.&#x20;
{% endhint %}

{% hint style="success" %}
Gensis Heroes are available to purchase on [OpenSea](https://opensea.io/collection/genesishero-abstract)
{% endhint %}


# What is World's Eve?

World's Eve is a limited-time cross-game event connecting Onchain Heroes and Maze of Gains. The two games work together — earn in one, spend in the other, and collect rewards that carry value across both.

{% hint style="info" %}
These docs cover the OCH side of World's Eve (Obtaining Keys). For dungeons, rewards, and Eve Caches, see the [MoG docs](https://onchainheroes.notion.site/OCH-x-MoG-World-s-Eve-33606976c8b880e48809f179ae6859ea?pvs=74).
{% endhint %}

***

### How the games connect

**Onchain Heroes: Obtain Keys**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FvS2gKeKr45PR9Cd6uDwF%2FOCHWorld_logo_characters_native.png?alt=media&amp;token=eb54db70-0b9b-411f-9b15-15c9c634bb58" alt=""><figcaption></figcaption></figure>

Your goal in Onchain Heroes is to obtain **Eve Keys**. Fish at Primora Shores to catch them, or buy them from other players on the Marketplace.

**Maze of Gains: Earn Rewards**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FII0o68k2cKcaJt7A69iG%2Fmog_logo.png?alt=media&amp;token=f1d643b9-2a18-4e74-aad6-f5a9acf1fed2" alt=""><figcaption></figcaption></figure>

Your goal in Maze of Gains is to spend those keys. Enter World's Eve dungeons, earn loot like Worldseeds and Raffle Tickets, and redeem them for Eve Caches packed with rewards that carry over into OCH World at launch.

***

### Getting Started

{% stepper %}
{% step %}

### Get Eve Keys in OCH

Fish at [Primora Shores](/worlds-eve-valors-wake/worlds-eve-fishing) to catch Eve Keys, or buy them from other players on the [Marketplace](/worlds-eve-valors-wake/the-marketplace).
{% endstep %}

{% step %}

### Head to Maze of Gains

Once you have your Eve Keys, head to [mog.onchainheroes.xyz/](http://play.mazeofgains.com) to start running World's Eve dungeons!

&#x20;For the full guide on dungeons, rewards, and Eve Caches, see the [MoG docs](https://onchainheroes.notion.site/OCH-x-MoG-World-s-Eve-33606976c8b880e48809f179ae6859ea?pvs=74).
{% endstep %}
{% endstepper %}


# World's Eve Fishing

{% hint style="info" %}
This covers World's Eve fishing only. For the full fishing guide — including bait, bait crafting, and more — see the [Fishing ](/gathering/fishing)page.
{% endhint %}

## Primora Shores

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPyi8Nav8srieHd2QV0H3%2Foch_fishing_slimegrove%20(1).gif?alt=media&amp;token=b000a9f0-8fb1-4585-8b00-8fa56116d3bd" alt=""><figcaption></figcaption></figure>

World's Eve is a limited-time cross-game event connecting Onchain Heroes and Maze of Gains. Unlike other offseason fishing zones, Primora Shores (the World's Eve fishing zone) is straightforward: simply send your Genesis Hero fishing, wait 12 hours, and send them home for a chance to reel in an Eve Key!

***

### **What You Need**

A [Genesis Hero](/heroes/genesis-heroes) NFT is required to fish. If you have one, you're good to go.

***

### **How It Works**

World's Eve introduces a simple loop between OCH and MoG:

{% stepper %}
{% step %}

### Head to Onchain Heroes

Go to [play.onchainheroes.xyz](http://play.onchainheroes.xyz) and enter the lobby.
{% endstep %}

{% step %}

### Set sail for Primora Shores

Select Fishercat's boat and choose a Genesis Hero to send to Primora Shores.

[Bait](/gathering/fishing#bait) increases your chances of catching an Eve Key
{% endstep %}

{% step %}

### Wait for your Hero

Your Hero will fish for 12 hours. Check back once the timer is up.
{% endstep %}

{% step %}

### Reel in your catch

Send your Hero home for a chance to reel in an Eve Key.&#x20;

You might also catch a **Dolphin** which can be crafted into **Filet-O-Phin** or sold for **Marbles.**
{% endstep %}
{% endstepper %}

Once you have a key, head to Maze of Gains and log in with the same account. Use your Eve Key to enter the World's Eve dungeon.

***

## Drop Table

|                                                                                                                                Rarity                                                                                                                                | Base Chances | Utility                                                                                                                                                                                                                  |
| :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :----------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| <p><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLtwmy2AR618S6nkn0lSs%2Feve_key_ochworld.png?alt=media&amp;token=61371268-c1ab-4292-91f4-1cc38054a4c3" alt=""></p><p>Eve Key</p> |      33%     | <ul><li>Used to enter World's Eve in Maze of Gains</li></ul>                                                                                                                                                             |
|   <p><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FrNhlLzTgKgsShVVYFa9i%2Floading_fish.png?alt=media&amp;token=8fea70ef-98da-4a86-9269-668b0cf45a4d" alt=""></p><p>Dolphin</p>   |      67%     | <ul><li>Can be crafted into <a href="/worlds-eve-valors-wake/crafting">Filet-O-Phin</a> to restore Hero energy</li><li>Can be sold at the <a href="/gathering/fishing#fish-market">Fish Market</a> for Marbles</li></ul> |


# Energy

Every Hero starts with a **base 100 Energy**. Energy is spent on adventures such as fishing, battling, and other actions.

***

### Energy Regeneration

Energy **regenerates over time** and can also be restored through other means.

* Hero energy regenerates linearly back to their max Energy over 48 hours.&#x20;

> $$
> \text{Energy Regen Rate} = \frac{\text{Base Energy}}{48}
> $$

* Heroes **regenerate energy even while on adventures**.

***

### Restoring Energy

Items can be used to instantly restore a Hero's energy. During World's Eve, there are 4 items that restore energy:

<table><thead><tr><th width="256" align="center">Item</th><th width="261">Effect</th><th width="201">How to Obtain</th></tr></thead><tbody><tr><td align="center"><strong>Filet-O-Phin</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FtkjKnbLbOBb4YkZjLZsw%2Ffilet-o-phin.png?alt=media&amp;token=b5252d98-0236-4cc1-906b-e6920ff24f42" alt=""></td><td>Restores 20% of Hero Energy</td><td><a href="/worlds-eve-valors-wake/crafting">Crafting</a></td></tr><tr><td align="center"><strong>Gas Shot</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FgkbpesEiSNOMXKTXRA6z%2F25.png?alt=media&amp;token=1b9c9277-ef70-405a-b2f0-589fe5111a5c" alt=""></td><td>Restores 25% of Hero Energy</td><td>Eve Caches</td></tr><tr><td align="center"><strong>Gas Chug</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1XdBsCnHfVA6YKvF1uVJ%2F26.png?alt=media&amp;token=d7b08434-df11-4461-90a2-4d246ca3632c" alt=""></td><td>Restores 50% of Hero Energy</td><td>Eve Caches</td></tr><tr><td align="center"><strong>Gas Slam</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FmHh1sPWCqRCyna2nwgdm%2F27.png?alt=media&amp;token=6e85b280-6d31-426d-8382-1bdf06096d77" alt=""></td><td>Restores 100% of Hero Energy</td><td>Eve Caches</td></tr></tbody></table>


# Crafting

Items can be crafted by visiting the Blacksmith in the Onchain Heroes lobby. During the World's Eve event, there are two craftable items: Jackalot Helmets and Filet-O-Phin.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8YPNQbKV0Gq8slTaC3E5%2Fimage.png?alt=media&amp;token=6e17394b-5a15-411f-8428-d8270b4af3d4" alt=""><figcaption></figcaption></figure>

{% tabs %}
{% tab title="Jackalot Helmets" %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FdBPqUMxiAKXRW0y4A72C%2Fjackhelms.png?alt=media&amp;token=a7ec4384-026a-4003-a22f-3c72e1f546f5" alt=""><figcaption></figcaption></figure>

Eve Caches have a chance to drop Recruit Jackalot Helmets. Collect duplicates and craft your way up the ranks — each tier requires multiple helmets from the previous tier. The higher the rank, the more you'll need.

**Rarities:**

* Recruit Jackalot (Rare)
* Guard Jackalot (Epic)
* World's Eve Jackalot (Heroic)
* General Jackalot (Legendary)
* Sir Jackalot (Mythic)

> Helmets are purely cosmetic and do no offer any stat boosts in OCH World

**Crafting requirements:**

| Helmet                        | Required                         |
| ----------------------------- | -------------------------------- |
| Guard Jackalot (Epic)         | x3 Recruit Jackalot (Rare)       |
| World's Eve Jackalot (Heroic) | x2 Guard Jackalot (Epic)         |
| General Jackalot (Legendary)  | x2 World's Eve Jackalot (Heroic) |
| Sir Jackalot (Mythic)         | x2 General Jackalot (Legendary)  |

> 💡 To craft the full set from scratch, you'll need 12 Recruit Jackalot Helmets total.
> {% endtab %}

{% tab title="Filet-O-Phin" %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FOogsxRS1uDddNG0UAaUV%2Fdolphincooking.png?alt=media&amp;token=06993b93-77e2-4fe5-89a9-162de11caef1" alt=""><figcaption></figcaption></figure>

Filet-O-Phin is a craftable consumable that restores Hero energy, similar to Gas. It's crafted at the Blacksmith using Dolphins caught from fishing at Primora Shores.

* Crafting has a chance to fail — success is not guaranteed

**Crafting requirements:**

| Item         | Required  | Success Rate | Effect                      |
| ------------ | --------- | ------------ | --------------------------- |
| Filet-O-Phin | 1 Dolphin | 70%          | Restores 20% of Hero energy |

> Filet-O-Phin will expire and be removed upon OCH World launch
> {% endtab %}
> {% endtabs %}


# The Marketplace

{% hint style="success" %}
💡 **All players** can now access the Onchain Heroes lobby — no Genesis Hero required!
{% endhint %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FVNALEqe6xA15C4iHE81v%2Fimage.png?alt=media&amp;token=dda42891-fa0a-40fb-9a9f-df17c3df267f" alt=""><figcaption></figcaption></figure>

The OCH Marketplace is a dedicated in-game free market where players can buy and sell items with each other. It serves as the central hub for all item trading across the ecosystem.

***

### How it works

The Marketplace runs entirely on VALOR, an in-game currency pegged to USDC that can be swapped in and out at any time. Players can freely list their items for sale and set their own prices in VALOR.

Prices are set by sellers and vary based on supply and demand. Non-soulbound items like Eve Keys, Jackalot Helmets, etc. can all be listed and purchased on the Marketplace.

> Currently only Eve Keys can be listed

All orders are Good-Til-Cancelled (GTC) — they never expire and stay active until filled or cancelled by the seller. When you place a sell order, your items are held in escrow until the order fills or you cancel it.

#### Accessing the Marketplace

The Marketplace is currently in early development. Select Lily Loot in the Onchain Heroes lobby to access it.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FB1th9U6ESuTIpUIDWrZs%2Fimage.png?alt=media&amp;token=ae9bd415-f5ef-4375-aa47-22ec96c996c1" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
For now, the Marketplace is only available within the Onchain Heroes lobby. In the future, it will be accessible directly from within all OCH games, no tab switching or leaving your game required.
{% endhint %}

***

### Buying Items

{% stepper %}
{% step %}

### Find and Select Listing

Use filters or search to find what you're looking for.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FrpgG5cfWzQdyayEjlbMo%2Fimage.png?alt=media&amp;token=7f045ec4-32ce-48da-ba2d-98cc9d8b4ff0" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Swap Valor if needed

The Marketplace runs on VALOR, an in-game currency pegged to USDC. If you don't have any, you can swap USDC for Valor directly from the Marketplace. You only pay the listed price — no buyer fees.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FNO0ADWMmkTUaKDATpqFK%2Fimage.png?alt=media&amp;token=b006bfa9-652c-417f-a49a-a01cc29a91d6" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Purchase

Items you buy are added to your inventory instantly. If your bid is higher than the current lowest ask, you'll automatically pay the lower price — the difference is refunded to you.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FinKw0oimekVN4aQIJP2z%2Fimage.png?alt=media&amp;token=5736bc10-5568-4f56-90f3-fbe80f546cda" alt=""><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}

### Selling Items

{% stepper %}
{% step %}

### Create a listing

Go to **My Inventory** in the Marketplace and select an item to create a listing for.

> You can also create a sell listing from the item's market listing page

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FH1jRzwVFV93NKAJOQisI%2Fimage.png?alt=media&amp;token=78a6a079-f6d5-4da6-af1d-b4b572ac7a19" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Set your price

Choose your price in VALOR and set the quantity you want to sell. \
\
A 1% listing fee is charged when creating a listing.\
\
A 4% marketplace fee is deducted from the sale price at the time of a succesful sale — the buyer always pays exactly what's listed.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FqxNxGUTT7qlzlL1PnceP%2Fimage.png?alt=media&amp;token=c14e94fb-2504-4d94-9ef5-c2878cbe5529" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Go live

Your listing is published immediately and visible to all players browsing the Marketplace.

Active listings can be edited or cancelled from My Listings at any time. Cancelling a listing returns any unsold items and reserved VALOR fees to your account immediately. When your item sells, VALOR is credited to your account automatically.

> Note: you can't purchase your own listings. If you have an active buy and sell order for the same item, they'll skip past each other automatically.
> {% endstep %}
> {% endstepper %}


# VALOR

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FMdtgliFF04jAdbAtZpBf%2Fcurrency_valor_big-export.png?alt=media&amp;token=4313971e-f8e1-4f2a-9afc-e834b8f096d5" alt=""><figcaption></figcaption></figure>

VALOR is the in-game currency used across the Onchain Heroes ecosystem.

***

### The Basics

VALOR is pegged to USDC and used for all transactions on the Marketplace.

* 100 VALOR = 1 USDC
* Not a token — balances are tracked off-chain
* Transfers are instant and gas-free
* Used to buy and sell everything on **the Marketplace**

***

### Buying VALOR

Buying VALOR with USDC is simple, instant, and requires no fees.&#x20;

{% stepper %}
{% step %}

### Open the swap UI

Access the VALOR swap from the Marketplace or by selecting the VALOR currency display.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F0SIa0OmFMGDTa3l8fUl7%2Fimage.png?alt=media&amp;token=b0d3087e-6d81-433d-a928-db18a1edb113" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Enter your Amount

Choose how much USDC you want to deposit. Minimum deposit is 6.90 USDC (690 Valor).

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FTadv0hKwCmZt4XOocFiK%2Fimage.png?alt=media&amp;token=0ae11c38-8458-4de3-921d-4bce1e46a2a2" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Confirm

Hit swap and your Valor is credited instantly. No fees, no waiting.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FsYJgG3YNH4JobkwgJP0u%2Fimage.png?alt=media&amp;token=f1b92f17-d8bc-49fa-9655-2770e0355e56" alt=""><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}

### Selling VALOR

Swapping VALOR back to USDC is simple and can be done at any time.

{% stepper %}
{% step %}

### Open the swap UI

Access the VALOR swap from the Marketplace or by selecting the VALOR currency display.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F0SIa0OmFMGDTa3l8fUl7%2Fimage.png?alt=media&amp;token=b0d3087e-6d81-433d-a928-db18a1edb113" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Enter your amount

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FgLc7GOJINmXHUzH9WlSP%2Fimage.png?alt=media&amp;token=422795cd-f69d-48a1-a162-01339b1e3011" alt=""><figcaption></figcaption></figure>

Choose how much VALOR you want to withdraw. \
Minimum withdrawal: 500 VALOR (5 USDC).&#x20;

A 5% fee is applied on all withdrawals.
{% endstep %}

{% step %}

### Confirm and claim

Currently all withdrawals have a 24-hour security delay, however players can expect withdrawals to be instant in the future.&#x20;

Once the timer is up, you'll need to come back and claim your USDC.\
\
Only one pending withdrawal is allowed at a time.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FzhapqnF9xamvQqzfce8e%2Fimage.png?alt=media&amp;token=d7a942dc-285c-4e58-b09b-a31779945a42" alt=""><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}


# Ringbearer Caches

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FzL1gOiTcJdNW65ll6gJq%2F22_big.png?alt=media&amp;token=8886b72e-7528-4d2c-b9e0-c7302a4f009c" alt=""><figcaption></figcaption></figure>

Ringbearer Caches are an exclusive weekly reward for Ringbearer NFT holders. Each week, holders can claim a free cache containing an assortment of MoG loot and items usable in OCH World.

> Ringbearer Caches are not soulbound and can be traded in The Marketplace.

***

### How it works

{% stepper %}
{% step %}

### Hold a Ringbearer

Each Ringbearer NFT in your connected wallet grants one cache claim per week.
{% endstep %}

{% step %}

### Go to Maze of Gains

Go to [mog.onchainheroes.xyz](https://mog.onchainheroes.xyz/) and login with the same wallet holding the Ringbearers. Open the Quests page and find the Ringbearer Cache quest.
{% endstep %}

{% step %}

### Claim your cache

Hit the "Go" button to open the claim screen. From here you can view your claimable and claimed caches.&#x20;

Claim individually per Ringbearer or all at once.
{% endstep %}

{% step %}

### Repeat

Claims reset every week at 4pm UTC and don't roll over from the previous week. Don't miss out — claim every week!
{% endstep %}
{% endstepper %}

### Requirements

* You must hold at least one Ringbearer NFT in your connected wallet
* One claim per Ringbearer per week — holding multiple Ringbearers means multiple claims
* Ringbearer NFTs must remain in your wallet at the time of claiming

***

### What's inside

Each Ringbearer Cache contains a random assortment of items, including:

* MoG consumables and loot
* Items usable in OCH World at launch
* Bonus drops at varying rarities

> ⚠️ Drop rates and contents may be subject to balancing.


# Fishing

## Welcome to the Off Season!

{% hint style="success" %}

## Looking for the World's Eve Fishing Guide?

Head over here instead: [World's Eve Fishing](/worlds-eve-valors-wake/worlds-eve-fishing)
{% endhint %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FA268WjlF88zsmPxjEgee%2F1.gif?alt=media&amp;token=04f674d6-abe7-4f99-a04c-9a94065b8cb3" alt=""><figcaption></figcaption></figure>

Onchain Heroes is moving to a hybrid on-chain + off-chain architecture, unlocking faster, more dynamic gameplay. Off Season Fishing will be the first feature built on this new tech.

This event introduces a fresh spin on the fishing loop, featuring:

* [An energy system](/worlds-eve-valors-wake/energy)
* The ability to send Heroes home anytime
* Collectible fish
* [Bait](#the-baiter) that boosts fishing
* Instant load times

{% hint style="success" %}
Heroes must be **added to your Hero Squad** before they can be used in the game. Visit the [**Hero Squad section**](/getting-started/importing-nfts) to learn more!
{% endhint %}

***

## Gameplay

### Requirements&#x20;

* Atleast 1 Idle Hero in your [Importing NFTs](/getting-started/importing-nfts)
* [**Energy**](/worlds-eve-valors-wake/energy) **–** Varies per zone
* [**Bait**](#the-baiter) (optional) – Used to boost fishing performance, can be obtained from The Baiter.

{% hint style="success" %}
**No travel fees!** As a gift for saving the world from Dragma, Fishercat is waiving them for the off season.
{% endhint %}

### Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FmtCz461b66j9PAKeX84C%2Fimage.png?alt=media&amp;token=7b71189d-838c-4f0f-8f6a-b7c7cee72a99" alt=""><figcaption></figcaption></figure>

Each fishing trip consumes a set amount of energy. If available, [bait ](#the-baiter)is automatically equipped, with the highest-rarity bait assigned to the Heroes with the most energy.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPHpLf9TrRR4iZIAbROPv%2Fimage.png?alt=media&amp;token=38092236-b7b2-447f-a70e-58e3a1746fc8" alt="" width="300"><figcaption></figcaption></figure>

Players can send their Heroes fishing for **any duration**. **Longer trips** improve the odds of catching rarer fish while **lowering the chances of common ones**. Each zone has a **max fishing time** where **odds stop increasing**, so it’s best to reel in once you’ve hit that limit.&#x20;

Below is a visualization on how catch percentages change over time:&#x20;

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FNoeZqPMXKIchvkc3ApQY%2Fcatch%20chances%20animation.gif?alt=media&amp;token=2a76ff08-665b-4ef2-95f7-4e527bb6eb72" alt=""><figcaption><p>Values shown are for demonstration only and don’t reflect actual in-game catch rates.</p></figcaption></figure>

{% hint style="success" %}
Keep an eye on your Hero's catch percentages in game to optimize when to reel in!
{% endhint %}

### Zones

Offseason fishing will introduce 3 new zones, each with unique sets of fish! A new feature in fishing is the ability to keep the fish you catch. **All caught fish are stored as Misc. items in your inventory.**

Each zone contains:

* **A Mythic Pudgy Fish** (Available in all zones)
* **10 Zone-bound Fish**&#x20;

<table data-full-width="false"><thead><tr><th width="187" align="center">Zone</th><th width="269" align="center">Overview</th><th width="129" align="center">Energy Req.</th><th align="center">Max Fishing Time</th></tr></thead><tbody><tr><td align="center">Abstract Lake<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F2HMdrSbvsss8sUnlb2Gd%2FAbstract%20Lake.webp?alt=media&amp;token=d9b43ae6-a801-4848-8e39-74a0ee18f862" alt=""></td><td align="center"><ul><li>Lower rarity zone-bound fish</li><li>Shorter fishing times</li><li>Low energy costs</li></ul></td><td align="center">50 Energy</td><td align="center">6 hours</td></tr><tr><td align="center"><p>Crystal Creek</p><p><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fha9VKz7NJXUiwGVcgr3b%2FCrystal%20Creek.webp?alt=media&amp;token=05a8ea2e-addc-42c3-a3bc-ba796a30f008" alt=""></p></td><td align="center"><ul><li>Higher rarity zone-bound fish</li><li>Longer fishing times</li><li>Higher energy cost</li></ul></td><td align="center">60 Energy</td><td align="center">12 hours</td></tr><tr><td align="center">Primora Shores<img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FpQWmVjXcK753AT0vdRqx%2Foch_fishing_slimegrove%20(1).gif?alt=media&amp;token=0bfa5b2a-be08-481e-a863-007262acddd5" alt=""></td><td align="center"><ul><li>World's Eve Event zone</li><li>No time scaling mechanics</li><li>Bait only boosts Eve Key catch rate</li></ul></td><td align="center">50 Energy</td><td align="center">12 hour Requirement</td></tr></tbody></table>

#### Zone Catch Chance Caps

Below are the max catch chances for each zone at their max fishing times.

{% tabs %}
{% tab title="Abstract Lake" %}
**Base catch chances at 6 hours.**

|                                                                                                                                                       Rarity                                                                                                                                                      | Chances |
| :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-----: |
|   <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F5wVXNu5j8VYLDe37xDH6%2Ffish_mythic.webp?alt=media&amp;token=b1f358d9-bbfd-4ef1-a6cc-4f00b5d8408c" alt=""><figcaption></figcaption></figure></div><p>Mythic</p>   |   0.1%  |
|     <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPalUNRwvZNCbjXxdcyWC%2Ffish_epic.webp?alt=media&amp;token=29fcc47e-8d90-4e9c-ae1d-ff5c4761f4e7" alt=""><figcaption></figcaption></figure></div><p>Epic</p>     |   4.9%  |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fruzs5NA5oxO6tmrfW1o4%2Ffish_uncommon.webp?alt=media&amp;token=c650427d-9620-4916-bc5f-47dc8e60b293" alt=""><figcaption></figcaption></figure></div><p>Uncommon</p> |   35%   |
|   <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPKMHiI5QWJlrHQktMF0r%2Ffish_common.webp?alt=media&amp;token=c77c3377-d020-4be8-9591-36e2dab7ed80" alt=""><figcaption></figcaption></figure></div><p>Common</p>   |   60%   |
|  <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FmWauvCH5o2QX8wnaoEtQ%2Ffish_nothing.webp?alt=media&amp;token=acf87fb5-3b3d-41a4-835a-c1af71b33eb4" alt=""><figcaption></figcaption></figure></div><p>Nothing</p>  |    0%   |
|                                                                                                                                                    {% endtab %}                                                                                                                                                   |         |

{% tab title="Crystal Creek" %}
**Base catch chances at 12 hours.**

|                                                                                                                                                       Rarity                                                                                                                                                      | Chances |
| :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-----: |
|   <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FJRXr9euD6IByhcAXLWTi%2Ffish_mythic.webp?alt=media&amp;token=339f887f-4050-467a-8c68-b60e368b5439" alt=""><figcaption></figcaption></figure></div><p>Mythic</p>   |   0.1%  |
|   <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FKNmt1iWoUUzkmnoOONEj%2Ffish_heroic.webp?alt=media&amp;token=02e4534a-df6d-4ec6-922c-e32da184e79f" alt=""><figcaption></figcaption></figure></div><p>Heroic</p>   |   6.9%  |
|     <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FnoGDwsgvGWTb7WOITKoZ%2Ffish_epic.webp?alt=media&amp;token=66ffce60-a406-4610-a93a-be3331904383" alt=""><figcaption></figcaption></figure></div><p>Epic</p>     |   13%   |
|     <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPF4rq11nZTQZdRdKprBp%2Ffish_rare.webp?alt=media&amp;token=21b27d9a-43a2-4a21-8dff-6d0b2dfae089" alt=""><figcaption></figcaption></figure></div><p>Rare</p>     |   30%   |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fruzs5NA5oxO6tmrfW1o4%2Ffish_uncommon.webp?alt=media&amp;token=c650427d-9620-4916-bc5f-47dc8e60b293" alt=""><figcaption></figcaption></figure></div><p>Uncommon</p> |   50%   |
|  <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FL7ywiu2wvFgYMtl36YMU%2Ffish_nothing.webp?alt=media&amp;token=b7969f06-2325-4fea-9a45-6cf85813ccf9" alt=""><figcaption></figcaption></figure></div><p>Nothing</p>  |    0%   |
|                                                                                                                                                    {% endtab %}                                                                                                                                                   |         |

{% tab title="Primora Shores" %}
**Base catch chances without bait.**

|                                                                                                                                    Rarity                                                                                                                                    | Chances |
| :--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-----: |
| <p><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLtwmy2AR618S6nkn0lSs%2Feve_key_ochworld.png?alt=media&amp;token=61371268-c1ab-4292-91f4-1cc38054a4c3" alt=""></p><p>World's Eve Key</p> |   25%   |
|     <p><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FrNhlLzTgKgsShVVYFa9i%2Floading_fish.png?alt=media&amp;token=8fea70ef-98da-4a86-9269-668b0cf45a4d" alt=""></p><p>Loading Fish</p>    |   75%   |
|                                                                                                                                 {% endtab %}                                                                                                                                 |         |
|                                                                                                                                 {% endtabs %}                                                                                                                                |         |

{% hint style="info" %}
As we contrinue to balance the game, values such as energy costs, durations, and catch chances may be subject to change in the future.
{% endhint %}

### Fish

<details>

<summary>Abstract Lake Fish List</summary>

<table><thead><tr><th width="349" align="center">Fish</th><th align="center">Type</th><th align="center">Rarity</th></tr></thead><tbody><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F2SJckVpnbWrE8JE7R9Ph%2F6_0.webp?alt=media&amp;token=5b68944b-a860-4af0-bed1-b4a027547e2a" alt=""><figcaption></figcaption></figure></div><p><strong>Pudgy Fish</strong></p></td><td align="center">Jackpot</td><td align="center">Mythic</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1LehQ8ftr3eWIROOE4TT%2F3_0.webp?alt=media&amp;token=1e3fd8d5-74e8-475c-a5ed-48d2ea384591" alt=""><figcaption></figcaption></figure></div><p><strong>Boomer</strong></p></td><td align="center">Zone-bound</td><td align="center">Epic</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FY5hK0ebBK3FzXTuIPAmu%2F1_3.webp?alt=media&amp;token=0f3daaaa-3bb4-45a5-b665-3f030133146d" alt=""><figcaption></figcaption></figure></div><p><strong>Spike</strong></p></td><td align="center">Zone-bound</td><td align="center"> Uncommon</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FqBJmSbcj0KqFNuNExl4D%2F1_2.webp?alt=media&amp;token=aba16dcf-57ca-4056-993d-48d784d78fb2" alt=""><figcaption></figcaption></figure></div><p><strong>Xander</strong></p></td><td align="center">Zone-bound</td><td align="center"> Uncommon</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FaYU5HQQEaAZM4CiMiXGJ%2F1_1.webp?alt=media&amp;token=790ca605-1840-442a-82dc-73b37134e718" alt=""><figcaption></figcaption></figure></div><p><strong>Cheb</strong></p></td><td align="center">Zone-bound</td><td align="center"> Uncommon</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1PGfU2oO5KoJKAXkbsAD%2F1_0.webp?alt=media&amp;token=3e1f0337-a718-4d0d-8021-11964babb94a" alt=""><figcaption></figcaption></figure></div><p><strong>Beam</strong></p></td><td align="center">Zone-bound</td><td align="center"> Uncommon</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9AxVUCjqvK8hglK9ajKh%2F0_4.webp?alt=media&amp;token=f0c30989-2455-4bc1-954a-b561405286f4" alt=""><figcaption></figcaption></figure></div><p><strong>Dany</strong></p></td><td align="center">Zone-bound</td><td align="center">Common</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9YZBzWhf6G3sVP0UWOJu%2F0_3.webp?alt=media&amp;token=87f9ccbf-beda-4e6f-a85e-18077f81b8b6" alt=""><figcaption></figcaption></figure></div><p><strong>Paty</strong></p></td><td align="center">Zone-bound</td><td align="center">Common</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FrBHPRVYSNMc3vQHygUB5%2F0_2.webp?alt=media&amp;token=b2c6ab75-eb10-47e6-94be-79a7f3deb8ed" alt=""><figcaption></figcaption></figure></div><p><strong>Milly</strong></p></td><td align="center">Zone-bound</td><td align="center">Common</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FZbQRwn18EUu7pUKgdkiH%2F0_1.webp?alt=media&amp;token=370f5be3-46d3-409f-bd80-1fee66a31084" alt=""><figcaption></figcaption></figure></div><p><strong>Shiny</strong></p></td><td align="center">Zone-bound</td><td align="center">Common</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FpWscmyyX1jjpnUoKHqpD%2F0_0.webp?alt=media&amp;token=15c12bfd-d483-48f5-a8a1-acc4ed4b422a" alt=""><figcaption></figcaption></figure></div><p><strong>Minner</strong></p></td><td align="center">Zone-bound</td><td align="center">Common</td></tr></tbody></table>

</details>

<details>

<summary>Crystal Creek Fish</summary>

<table><thead><tr><th width="349" align="center">Fish</th><th align="center">Type</th><th align="center">Rarity</th></tr></thead><tbody><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F2SJckVpnbWrE8JE7R9Ph%2F6_0.webp?alt=media&amp;token=5b68944b-a860-4af0-bed1-b4a027547e2a" alt=""><figcaption></figcaption></figure></div><p><strong>Pudgy Fish</strong></p></td><td align="center">Jackpot</td><td align="center">Mythic</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FHUOTSto4979cIkJhmbvD%2F21.png?alt=media&amp;token=705f4067-5c50-4348-9ad9-4b2df8f51939" alt=""><figcaption></figcaption></figure></div><p><strong>Immortal Crystalfish</strong></p></td><td align="center">Zone-bound</td><td align="center">Heroic</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FqR4XYHUsWIOoerY9gkTP%2F20.webp?alt=media&amp;token=bd2ce121-cb75-4f78-9d71-54ca390f4a37" alt=""><figcaption></figcaption></figure></div><p><strong>Quartz Catfish</strong></p></td><td align="center">Zone-bound</td><td align="center"> Epic</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FSSbTq3wQnMsDoAHlmuSh%2F19.png?alt=media&amp;token=5f1e2410-abd8-419d-9b32-abaa37dcc70e" alt=""><figcaption></figcaption></figure></div><p><strong>Refraction Robert</strong></p></td><td align="center">Zone-bound</td><td align="center"> Rare</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FFkKEpdQiuozdzPHaApWx%2F18.png?alt=media&amp;token=88119cde-5c60-48af-b3c7-997f94fb3804" alt=""><figcaption></figcaption></figure></div><p><strong>Jason</strong></p></td><td align="center">Zone-bound</td><td align="center"> Rare</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FfsTPV8M0XpuSh8IQVQWT%2F17.png?alt=media&amp;token=1d4decb1-896c-4353-a787-361ad89e056f" alt=""><figcaption></figcaption></figure></div><p><strong>Black Delta</strong></p></td><td align="center">Zone-bound</td><td align="center"> Rare</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FlDF5ZM6HMVaph329xBHG%2F16.png?alt=media&amp;token=25d55e19-b32f-416a-adf6-a4f1011315cc" alt=""><figcaption></figcaption></figure></div><p><strong>Rainbow Eater</strong></p></td><td align="center">Zone-bound</td><td align="center">Uncommon</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F6ctBJuHR1sCwtMuj6oNC%2F15.png?alt=media&amp;token=d76b5d34-0fb6-4568-b226-5aaf0723b504" alt=""><figcaption></figcaption></figure></div><p><strong>Gemmy</strong></p></td><td align="center">Zone-bound</td><td align="center">Uncommon</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FvAcaekkwTmb3rTHw0ITB%2F14.png?alt=media&amp;token=8eb9ad97-dca7-47b0-9113-6d29be374fbe" alt=""><figcaption></figcaption></figure></div><p><strong>Chromafish</strong></p></td><td align="center">Zone-bound</td><td align="center">Uncommon</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FpTz1aKCyAGZZqvh37SID%2F13.png?alt=media&amp;token=fe879c0e-4f48-46cc-8b9d-eaaa41b8aa19" alt=""><figcaption></figcaption></figure></div><p><strong>Diamond Dace</strong></p></td><td align="center">Zone-bound</td><td align="center">Uncommon</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fvk7EYdVozFWmcthnMAGj%2F12.png?alt=media&amp;token=13ebce30-e659-46a7-844f-a540d23bd9dc" alt=""><figcaption></figcaption></figure></div><p><strong>Topaz Tomaz</strong></p></td><td align="center">Zone-bound</td><td align="center">Uncommon</td></tr></tbody></table>

</details>

<details>

<summary>Primora Shores Fish List</summary>

<table><thead><tr><th width="343" align="center">Fish</th><th align="center">About</th></tr></thead><tbody><tr><td align="center"><p><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLtwmy2AR618S6nkn0lSs%2Feve_key_ochworld.png?alt=media&amp;token=61371268-c1ab-4292-91f4-1cc38054a4c3" alt=""></p><p>Mythic</p></td><td align="center"><ul><li>Used to enter World's Eve in Maze of Gains</li></ul></td></tr><tr><td align="center"><p><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FrNhlLzTgKgsShVVYFa9i%2Floading_fish.png?alt=media&amp;token=8fea70ef-98da-4a86-9269-668b0cf45a4d" alt=""></p><p>Loading Fish</p></td><td align="center"><ul><li>Uncommon Fish</li></ul></td></tr></tbody></table>

</details>

***

## Fish Market

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FxLPKgklEwtEA2qeA8bRw%2FScreenshot%202025-09-19%20160153.png?alt=media&amp;token=f5d8dec7-8ec2-497e-b63c-5be53bf3df8b" alt="" width="563"><figcaption></figcaption></figure>

The Fish Market is where players can sell their fish in exchange for [**Ocean** **Marbles**](/abstract-rewards/marbles)**.**&#x20;

### Deal Types

There are two types of deals available when selling fish:

* **Regular Deals:** Standard fixed prices.
* **Daily Deals:** Each day, 3 fish are randomly selected for boosted prices (10–69% above the regular price). Deals refresh every 24 hours at **12:00am UTC**.
  * *Each fish in a daily deal can be sold at the boosted price up to 5 times. After reaching the cap, that fish can only be sold at its regular price.*

{% hint style="success" %}
*At the end of each week at **4:00pm UTC**, all marbles are submitted to Abstract to be allocated for XP.*
{% endhint %}

***

## Bait

{% hint style="warning" %}
Baiter output rates are not final and may be subject to change in the future.
{% endhint %}

### Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fi8MKRR2ajOkPc1AZuXtn%2Fbait.png?alt=media&amp;token=1c914c33-26e7-4dd5-8853-f8465ab3facf" alt=""><figcaption></figcaption></figure>

**Bait** is a trinket gear item that boosts a Hero’s chances of catching higher-rarity fish while reducing chances for lower-rarity fish. Its effectiveness scales with bait rarity.\
\
There are eight bait rarities. **Common → Mythic** bait can be obtained from the Baiter, while **Godly Bait** can only be obtained through crafting.

> **Example: A Hero with Mythic Bait, fishing for 3 hours**
>
> * **Mythic catch chance:** 4.2% → **10.25%**
> * **Epic catch chance:** 9.7% → **19.9%**
> * **Rare catch chance:** 29.3% → **60.1%**
> * **Uncommon catch chance:** 56.8% → **9.75%**

If a player has bait in their inventory, it is **automatically equipped**, with the highest-rarity bait assigned to Heroes with the most energy.

<table data-full-width="false"><thead><tr><th align="center">Bait</th><th>Effect</th></tr></thead><tbody><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FtS7StCgNiD551bPSI7HU%2Fbait_godly.webp?alt=media&amp;token=a4496059-4ffb-4a1f-936e-054f75de5336" alt=""><figcaption></figcaption></figure></div><p><strong>Godly Bait</strong></p></td><td>185% Chance boost</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPeLuhohbjcLttKDPVfvW%2Fbait_mythic.webp?alt=media&amp;token=a7ee244c-5e14-49b0-8185-3f7e0878c226" alt=""><figcaption></figcaption></figure></div><p><strong>Mythic Bait</strong></p></td><td>105% Chance boost</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F3lDojieJR1davwi789md%2Fbait_legendary.webp?alt=media&amp;token=85690600-cc49-4ed9-b490-51491e176bc7" alt=""><figcaption></figcaption></figure></div><p><strong>Legendary Bait</strong></p></td><td>65% Chance boost</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FpsGqOOYJVr9Km6Sqlw5l%2Fbait_heroic.webp?alt=media&amp;token=42de707b-4f6a-4350-ad33-e8e828edbc4c" alt=""><figcaption></figcaption></figure></div><p><strong>Heroic Bait</strong></p></td><td>40% Chance boost</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FTu1v0eh3jaAlz7KONJoH%2Fbait_epic.webp?alt=media&amp;token=a21bb6ab-a69e-4b3e-9dc1-040ade25453d" alt=""><figcaption></figcaption></figure></div><p><strong>Epic Bait</strong></p></td><td>25% Chance boost</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FOsXw34lT09QrK9P95F3g%2Fbait_rare.webp?alt=media&amp;token=3c62e2d8-141a-48e1-bd83-cbad251c01a5" alt=""><figcaption></figcaption></figure></div><p><strong>Rare Bait</strong></p></td><td>15% Chance boost</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fz8Rv6ugs5ZMEwcdLDj1O%2Fbait_uncommon.webp?alt=media&amp;token=c9b88d65-4d8d-463e-af6a-1bc6a96337fb" alt=""><figcaption></figcaption></figure></div><p><strong>Uncommon Bait</strong></p></td><td>10% Chance boost</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FJCArqBhLv12CGFVR1elG%2Fbait_common.webp?alt=media&amp;token=f8157935-fa48-4607-86e9-254cb287ea9a" alt=""><figcaption></figcaption></figure></div><p><strong>Common Bait</strong></p></td><td>5% Chance boost</td></tr></tbody></table>

### The Baiter

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FOsEzYWERSoNA39iyewGz%2Fthe%20baiter%20copy.PNG?alt=media&amp;token=2ad23d3c-49b9-4af2-8363-57f937dc6d0b" alt="" width="350"><figcaption></figcaption></figure>

The Baiter is a special machine that converts staked weapons and armor into bait. The Baiter is the **only** way to obtain bait. &#x20;

* **Weapons** generate bait faster than **armor**.&#x20;
* Batches of bait are generated at the **end of each daily cycle**.
* Loading gear during a cycle adds its bait output to the **batch queue**, which is processed at the end of the daily cycle.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F6vAbW3gOuSbZi8d9mJrL%2Fimage.png?alt=media&amp;token=90263e53-3f82-431c-ae7d-e6e1c4dddc29" alt="" width="375"><figcaption></figcaption></figure>

#### Generating Bait

Each piece of gear produces a fixed amount of bait, determined by its type and rarity. The bait’s rarity always matches the rarity of the gear. The quantity of bait produced varies by gear type:

|  Gear Type  |  Bait Rate |
| :---------: | :--------: |
| **Weapons** | 2 bait/day |
|  **Armor**  | 1 bait/day |

{% hint style="warning" %}
Baiter output rates are not final and may be subject to change in the future.
{% endhint %}

Each gear piece in the Baiter can store up to 5 bait. Once full, no more bait is generated until the stored bait is collected.

### Crafting Bait

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8pEwKs1STKBtqap0LFb0%2Fimage.png?alt=media&amp;token=5a531fb3-2a41-4d90-850f-c86555282ef1" alt="" width="563"><figcaption></figcaption></figure>

**Bait can be upgraded to the next tier through crafting.** Crafting combines multiple bait of the same rarity to attempt an upgrade. Each attempt has a chance of failure, and on failure, no bait is returned.

Crafting is the only way to obtain **Godly Bait.**

<table data-full-width="false"><thead><tr><th align="center">Bait</th><th align="center">Material</th><th align="center">Success Rate</th></tr></thead><tbody><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fz8Rv6ugs5ZMEwcdLDj1O%2Fbait_uncommon.webp?alt=media&amp;token=c9b88d65-4d8d-463e-af6a-1bc6a96337fb" alt=""><figcaption></figcaption></figure></div><p><strong>1x Uncommon Bait</strong></p></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FaxHR8KzRUJAGozsALNbj%2Fbait_common.png?alt=media&amp;token=c7ebdede-5bc4-4384-af29-60560bec7497" alt=""><figcaption></figcaption></figure></div><p>2x Common Bait</p></td><td align="center">75%</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FOsXw34lT09QrK9P95F3g%2Fbait_rare.webp?alt=media&amp;token=3c62e2d8-141a-48e1-bd83-cbad251c01a5" alt=""><figcaption></figcaption></figure></div><p><strong>1x Rare Bait</strong></p></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FnQ8gEOWPPUciieOspEHe%2Fbait_uncommon.png?alt=media&amp;token=44ab998f-f3e5-49b7-9e61-fd966d7f4c39" alt=""><figcaption></figcaption></figure></div><p>2x Uncommon Bait</p></td><td align="center">70%</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FTu1v0eh3jaAlz7KONJoH%2Fbait_epic.webp?alt=media&amp;token=a21bb6ab-a69e-4b3e-9dc1-040ade25453d" alt=""><figcaption></figcaption></figure></div><p><strong>1x Epic Bait</strong></p></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FodMrf1Mc5Ga9iUS5zhSf%2Fbait_rare.png?alt=media&amp;token=b9af75fd-39a4-4ba5-819e-9acb73d7599d" alt=""><figcaption></figcaption></figure></div><p>2x Rare Bait</p></td><td align="center">65%</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FpsGqOOYJVr9Km6Sqlw5l%2Fbait_heroic.webp?alt=media&amp;token=42de707b-4f6a-4350-ad33-e8e828edbc4c" alt=""><figcaption></figcaption></figure></div><p><strong>1x Heroic Bait</strong></p></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FYnUYxMW8AfRtKIoqBQj1%2Fbait_epic.png?alt=media&amp;token=784e8cec-1835-440e-ad22-006dafe658ad" alt=""><figcaption></figcaption></figure></div><p>2x Epic Bait</p></td><td align="center">60%</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F3lDojieJR1davwi789md%2Fbait_legendary.webp?alt=media&amp;token=85690600-cc49-4ed9-b490-51491e176bc7" alt=""><figcaption></figcaption></figure></div><p><strong>1x Legendary Bait</strong></p></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FqEi357XF7IGQviDnCOTX%2Fbait_heroic.png?alt=media&amp;token=55d965fe-5d2c-4347-a0c8-cda3001ed54a" alt=""><figcaption></figcaption></figure></div><p>2x Heroic Bait</p></td><td align="center">55%</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPeLuhohbjcLttKDPVfvW%2Fbait_mythic.webp?alt=media&amp;token=a7ee244c-5e14-49b0-8185-3f7e0878c226" alt=""><figcaption></figcaption></figure></div><p><strong>1x Mythic Bait</strong></p></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F0jFKGyfFshvqnmvfaLku%2Fbait_legendary.png?alt=media&amp;token=7475d225-139b-4af8-8072-ce3f9e8ab5e5" alt=""><figcaption></figcaption></figure></div><p>2x Legendary Bait</p></td><td align="center">50%</td></tr><tr><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FtS7StCgNiD551bPSI7HU%2Fbait_godly.webp?alt=media&amp;token=a4496059-4ffb-4a1f-936e-054f75de5336" alt=""><figcaption></figcaption></figure></div><p><strong>1x Godly Bait</strong></p></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FW7gYKs8wGkReiiNd2tMQ%2Fbait_mythic.png?alt=media&amp;token=efa71c8d-cd2b-49f2-8326-b134731ebccf" alt=""><figcaption></figcaption></figure></div><p>3x Mythic Bait</p></td><td align="center">25%</td></tr></tbody></table>


# Ringbearers

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F2K8ZIomzzDmmqEpHQiSq%2FFrame%203321.png?alt=media&amp;token=bb52e7c5-01ec-4cb7-8dcb-69b31158aac5" alt=""><figcaption><p>Each Ringbearer has an aura reflecting their original ring: Storm, Inferno, Glitch, or Void.</p></figcaption></figure>

The OCH Ringbearers are a PFP NFT collection unlocked by bridging [Genesis Rings](/items-and-assets/ringbearers/genesis-rings) from Ethereum to Abstract Chain. They are the true form of Genesis Rings, each one unique and bound to the ring that summoned it.

**Ringbearer Holders** are the VIPs of Onchain Heroes, enjoying exclusive in-game perks and special community benefits.

{% hint style="success" %}
Ringbearer NFT holders passively earn Abstract XP for each Ringbearer NFT they own.
{% endhint %}

{% hint style="info" %}
Got an unbridged ring? Bridge it now at <https://ringbearers.onchainheroes.xyz/>
{% endhint %}

***

## Lore

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPVIB1s7osmhJgoboMDyc%2Foch_ringbearers_gif.gif?alt=media&amp;token=8b23816c-c182-496e-9fb6-7e10fb505e87" alt="" width="450"><figcaption></figcaption></figure>

Since the beginning of the Onchain Heroes universe, Genesis Rings have existed, their power hidden and unexplained. After [Dragma](/archive/season-2-dragma/phase-2-dragma/battle-dragma) was defeated, a strange ripple spread across the world.

Heroes wearing the rings noticed them faintly glowing in their pants, calling them toward a hooded fellow through a distant portal.

Those who answered the call unlocked the true power of their rings and became Ringbearers. Yet even now, their full potential remains a mystery.

***

## Ringbearer Perks and Utility

* **Passive Abstract XP** – Ringbearer NFT holders will passively earn Abstract XP for each Ringbearer NFT they own, contributing to their weekly XP redemption.
* **$HERO Airdrops** – 6.9% of the total [$HERO Token](/items-and-assets/usdhero-token) supply is allocated to Ringbearer holders, distributed progressively across seasons.
* **Access to the Ringbearers** [**Discord**](https://discord.com/invite/onchainheroes) **channel**
* **Early look at upcoming game features**

> Additional perks and utility are planned for Ringbearers as the Onchain Heroes universe expands.

***

## Official Collection Links

{% embed url="<https://opensea.io/collection/och-ringbearer>" %}


# Genesis Rings

{% hint style="success" %}
Genesis Rings can now to bridged to Abstract Chain! Visit  <https://ringbearers.onchainheroes.xyz/> to bridge your rings.
{% endhint %}

{% hint style="danger" %}
Do NOT send your Genesis Rings to your AGW wallet. They will be irrecoverable and lost forever. Please use <https://ringbearers.onchainheroes.xyz/> to bridge your rings.
{% endhint %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FGsvxsGrI1zqfRmjH0MF7%2Fring-unrevealed.gif?alt=media&amp;token=95135019-b206-4003-9e35-6d3ae7aa3cc8" alt="" width="256"><figcaption></figcaption></figure>

Genesis Rings are ERC-721 NFTs on the Ethereum Mainnet. They are the unrevealed form of the [OCH Ringbearer collection](/items-and-assets/ringbearers), revealed when bridged to Abstract Chain. There are four types:

* Storm
* Inferno
* Glitch
* Void

***

## Genesis Ring Bridging to Abstract Chain

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FwOzhiADXUrQXbwRwUONQ%2Fimage.png?alt=media&amp;token=38c32375-2277-4201-a443-5efdaedbc1a3" alt=""><figcaption></figcaption></figure>

Players can now unlock the full potential of their Genesis Rings by bridging them to Abstract.\
Rings become a Ringbearer NFT upon bridging — the true form of their Genesis Ring. \
\
Visit <https://ringbearers.onchainheroes.xyz/> to bridge your Genesis Rings.&#x20;

***

## Official Collection Links

{% embed url="<https://opensea.io/collection/och-genesis-ring>" %}


# Weapons

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FveeuX8C5wnUWmzoRfMUw%2Foch_weapons_tease.gif?alt=media&amp;token=3c5c0c7b-5386-42ab-aade-1ef9c142bcf0" alt=""><figcaption></figcaption></figure>

Weapons are the core battle gear in Onchain Heroes and directly affect your **reward yield**.\
Heroes **must have a weapon equipped** to be sent into battles.

Weapons are ownable, tradeable **ERC-721 NFTs**, each with unique stats, styles, and potential. They can be minted through the **Weapons Gacha**, the **$HERO Gacha**, or remixed using **weapon shards.**

{% hint style="info" %}
Each Hero can equip **only ONE weapon.**
{% endhint %}

***

## 🎯 Weapon Traits & Stats

Weapons have three main traits: **Rarity, Sharpness and Durability.**

### **Rarity**

* 7 rarity tiers
* Determines the Weapon Coefficient, which sets Base ATK:\
  `Base ATK = Hero Level × Weapon Coefficient`

|                                                                                                                                                 Icon                                                                                                                                                | Rarity        | Weapon Coefficient |
| :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | ------------- | ------------------ |
|  <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FsBrofnGjr6rk63ZYbiYL%2F0_6.png?alt=media&amp;token=b6e99c8c-30ce-4045-a29d-aaa559252662" alt="" width="48"><figcaption></figcaption></figure></div> | **Common**    | 1                  |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FbFXKftAMqLeSzLpCOdKS%2F1_27.png?alt=media&amp;token=e0cea829-1591-4905-8bce-3eb3fd244217" alt="" width="48"><figcaption></figcaption></figure></div> | **Uncommon**  | 2                  |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FnFllVS6mEpfhq9QspLxJ%2F2_17.png?alt=media&amp;token=a6a8cf50-687e-4517-9f7c-57841771f072" alt="" width="48"><figcaption></figcaption></figure></div> | **Rare**      | 3                  |
|  <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FRZAIkCcXamZzezXRX6bv%2F3_6.png?alt=media&amp;token=e5c4924e-7f30-449e-821a-8570bcaf04fb" alt="" width="48"><figcaption></figcaption></figure></div> | **Epic**      | 5                  |
|  <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeIzIWel7vqFlBQYdlyfo%2F4_3.png?alt=media&amp;token=7bdaf63a-9138-43bb-bf1a-1ed3dfa16317" alt="" width="48"><figcaption></figcaption></figure></div> | **Heroic**    | 8                  |
|  <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FhhB7I1etuXKHIBlAltPF%2F5_2.png?alt=media&amp;token=c90c326b-31fe-4d0f-bdb4-4e5635ca0778" alt="" width="48"><figcaption></figcaption></figure></div> | **Legendary** | 13                 |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FEP5tfbZdBH5t820KaMmB%2F6_14.gif?alt=media&amp;token=a54419c0-1eff-4930-afe6-c726dea12144" alt="" width="48"><figcaption></figcaption></figure></div> | **Mythic**    | 21                 |

> Learn more about rarities: [Rarity System](/items-and-assets/rarity-system)

### **Sharpness**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FxpR3VvihWDpqLwKJkT5K%2Fimage.png?alt=media&amp;token=adb359c4-65a3-4ac8-a04f-49af46a75e06" alt=""><figcaption><p>Sharpness shows as a bar—lower sharpness reveals more of the faded icon.</p></figcaption></figure>

* Lower sharpness decreases ATK.
* Sharpness decreases by **1** each time a Hero returns from **Underling battles**
* Sharpness **does not decrease** after battling **Bosses**, but drops by **2** if the Hero **dies**
* Restored to max at The Blacksmith using $HERO.

### **Durability**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDiYnrjjmKV2tNtuClSkk%2Fimage.png?alt=media&amp;token=ff4e4805-aef0-4233-90ac-96816d8a059e" alt=""><figcaption><p>A red glow and a fading durability overlay signal when a weapon is low on durability</p></figcaption></figure>

* Does **not** affect damage.
* Durability decreases by **1** each time a Hero returns from **Underling battles**
* Durability **does not decrease** after battling **Bosses**, but drops by **2** if the Hero **dies**
* Weapon becomes unusable at zero durability until repaired.
* Restored at The Blacksmith using $HERO.

> Each trait directly impacts a player's **reward yield, either directly (Rarity and Sharpness)** or **indirectly (Durability)**

{% hint style="success" %}
Learn how to **sharpen** and **repair** weapons here: [Weapon Mending](/archive/weapon-mending)
{% endhint %}

{% hint style="info" %}
**ATK Output = Function(Hero Level, Weapon Rarity, Weapon Sharpness)**

The formula will vary slightly **each season**, based on gameplay data and balance. Full details will be published in each season’s documentation.
{% endhint %}

***

## How To Obtain a Weapon&#x20;

Weapons can be obtained in four ways:

* **Weapon Gacha Machine** – [Gacha Machines](/archive/gacha/gacha-machines)
* **$HERO Token Machine** – [Gacha Machines](/archive/gacha/gacha-machines)
* **Weapon Fragment Remixing** – [Weapon Fragments](/items-and-assets/misc./weapon-fragments)
* **Secondary Markets** – Buy directly from other players on [Magic Eden](https://magiceden.io/collections/abstract/0x686bfe70f061507065f3e939c12ac9ee5a564dcf) or [OpenSea](https://opensea.io/collection/och-gacha-weapon)&#x20;

***

## Weapon Upgrades

Weapons can be upgraded through [**Gacha Remixing**](/archive/gacha/gacha-remixer) by combining multiple lower-tier weapons for a chance to create a higher-tier one.

{% hint style="info" %}
💡 Learn more: [Gacha Remixer](/archive/gacha/gacha-remixer)
{% endhint %}


# Armour

Armour is a type of gear that is **core to progression** in battle. There are 3 different types of armour:

* Head&#x20;
* Top&#x20;
* Legs

{% hint style="warning" %}
This section is currently under development. Amour is a new addition to OCH. Please visit the Season 2 Docs to learn more: [Crafting: Gear Sets](/archive/season-2-dragma/phase-2-dragma/crafting-gear-sets)
{% endhint %}


# Misc.

This section covers items with in-game utility earned through gameplay. They’re **consumed on use** and support key actions like rolling for rewards, crafting gear, or performing tasks for free.

<table data-view="cards"><thead><tr><th align="center"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td align="center"><a data-mention href="/items-and-assets/misc./gacha-tokens">Gacha Tokens</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FA4OAsGLgUI2wbfz8Ygh3%2Fhttps___files.gitbook.com_v0_b_gitbook-x-prod.appspot.com_o_spaces2Fuploads2Floading.webp?alt=media&amp;token=4556a8e4-18b0-418f-87f5-4f101b1195b1">https___files.gitbook.com_v0_b_gitbook-x-prod.appspot.com_o_spaces2Fuploads2Floading.webp</a></td></tr><tr><td align="center"><a data-mention href="/items-and-assets/misc./vouchers">Vouchers</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FvCYeFdatcdn5bftoCVGh%2Fvoucher_gym_big.png?alt=media&amp;token=8442c8a1-23a6-4463-8f31-33005bcafa03">voucher_gym_big.png</a></td></tr><tr><td align="center"><a data-mention href="/items-and-assets/misc./crafting-materials">Crafting Materials</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F85KNTY69ybJOwc4CMJnq%2FDragma%20Balls.webp?alt=media&amp;token=908b77d5-2b28-4e97-ad19-b441dcd50050">Dragma Balls.webp</a></td></tr><tr><td align="center"><a data-mention href="/items-and-assets/misc./weapon-fragments">Weapon Fragments</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeFn4Q9hPnT3bn26gVN0N%2Fweapon_fragments_big.png?alt=media&amp;token=9b1d90f3-c0e2-46bb-bbc6-fb2009ea99c5">weapon_fragments_big.png</a></td></tr></tbody></table>


# Gacha Tokens

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FT6q9eIVoYmpiUJN9cHll%2Floading.webp?alt=media&amp;token=0148473d-0d75-465c-8b69-bade813673ab" alt=""><figcaption></figcaption></figure>

Gacha Tokens are **ERC-1155 NFTs** and usable items that can be redeemed in the [**Gacha Zone**](/archive/gacha/gacha-machines) for [**weapons**](/hidden-archive/season-2/weapons)**, pets, and cosmetics**.

There are four token tiers, each with increasing rarity and reward potential:

* **Bronze**
* **Silver**
* **Gold**
* **Rainbow**

These tokens are key to unlocking valuable upgrades and collectibles for your heroes.

{% hint style="success" %}
Learn more about how Gacha works here: [Gacha](/archive/gacha)
{% endhint %}


# Vouchers

{% hint style="warning" %}
This section is currently under development. Vouchers are a new addition to OCH. Please visit the Season 2 Docs to learn more: [Dragma Docs](/hidden-archive/season-2/dragma-docs)
{% endhint %}


# Crafting Materials

{% hint style="warning" %}
This section is currently under development. Crafting Materials are a new addition to OCH. Please visit the Season 2 Docs to learn more:  [Dragma Docs](/hidden-archive/season-2/dragma-docs)
{% endhint %}


# Weapon Fragments

{% hint style="warning" %}
This section is currently under development. Weapon Fragments are a new addition to OCH. Please visit the Fishing section to learn more: [Fishing](/hidden-archive/season-2/fishing)
{% endhint %}


# $HERO Token

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FzbrD7jM5R47Qsc0TkqdK%2Fcoin-export%20(2).gif?alt=media&amp;token=527ed4e6-ca39-481a-a1c1-758cd88e88a9" alt="" width="200"><figcaption></figcaption></figure>

The $HERO token is the **core currency** within the Onchain Heroes ecosystem. It’s used throughout gameplay for mechanics like leveling, upgrading, reviving, and much more.

You can **earn $HERO by playing** or [**purchase it here**](https://portal.abs.xyz/trade?buy=0x33ee11ce309854a45b65368c078616abcb5c6e3d).

***

## Initial Supply

**1,000,000,000 tokens** with deflationary mechanics in place to help maintain value over time.

***

## **Tokenomics Breakdown**

* 15% allocated to Team & Investors (2-year vesting, 6-month cliff)
* 5% reserved for Business use (marketing, liquidity, partnerships)
* 6.9% set aside for Genesis Rings, distributed progressively each season
* 73.1% dedicated to the game protocol, rewards, and player incentives


# Rarity System

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8XQ37vE7VExHwnXLl6eU%2FFrame%203561.png?alt=media&amp;token=25c3a927-e4d7-4267-9547-f808341f5c64" alt=""><figcaption></figcaption></figure>

Most in-game items and assets are assigned a rarity (excluding Heroes). Rarity **always** determines an asset’s scarcity, and may also influence its power or reward potential across battles, crafting, and other core game loops—depending on the item type.

> ❕Heroes are not assigned rarity based on this system.

***

## Identifying Rarities

Rarity is indicated by the colour of an asset’s frame, following a familiar **Common → Mythic** progression based on modern RPG conventions. Most assets use this system, though some exceptions feature unique borders to signal rarity.

Assets that follow the Common to Mythic progression have a distinct frame style depending on whether they are [Broken mention](broken://pages/ToBkKirK8o7ed2U0hdjz) or [Misc.](/items-and-assets/misc.), allowing for easy identification.&#x20;

There are 10 rarities in total, with 3 being unique rarities:

<table><thead><tr><th width="131" align="center">Rarity </th><th align="center">Gear Border</th><th align="center">Item Border</th><th align="center">Application</th></tr></thead><tbody><tr><td align="center">Common</td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FMe77s7jR6n2F1qqkq10M%2Fcommon_border.png?alt=media&amp;token=87922347-a5a7-49ee-aa23-16aab1d209c2" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FzCfF7UY2x5jMPUENo4gY%2Fcommon_border.PNG?alt=media&amp;token=0226c07d-8f01-4268-9113-b3020fb34e20" alt=""><figcaption></figcaption></figure></div></td><td align="center">Standard</td></tr><tr><td align="center">Uncommon</td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FUmG6fDQtDcPdSKREwAEF%2Funcommon_border.png?alt=media&amp;token=36ef864e-2a02-40c5-9266-1f930ec81a59" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FY2tVgyf44otR2bC52N7h%2Funcommon_border.PNG?alt=media&amp;token=293e1018-f32d-490c-8090-bdc699af2844" alt=""><figcaption></figcaption></figure></div></td><td align="center">Standard</td></tr><tr><td align="center">Rare</td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FcLsuWhWtSbvS1YzwOi2T%2Frare_border.png?alt=media&amp;token=e7bc2ae4-51f5-4762-94a6-cc4cb2791cd5" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWueGfOrOnKPThzzaxJau%2Frare_border.PNG?alt=media&amp;token=0144b9fa-26cc-4740-b022-e5bd8f20bd0f" alt=""><figcaption></figcaption></figure></div></td><td align="center">Standard</td></tr><tr><td align="center">Epic</td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FiqwquZ3gLVDFTWTTJPQn%2Fepic_border.png?alt=media&amp;token=15cca664-c153-4fa1-b30c-6274af51afcc" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FoKGYN1kqbhHi0rWaf32q%2Fepic_border.PNG?alt=media&amp;token=27c962dc-dbc3-43b1-a5c6-3acff44eb4dd" alt=""><figcaption></figcaption></figure></div></td><td align="center">Standard</td></tr><tr><td align="center">Heroic</td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FIK3X9tw6Q2vG1UUxIYzv%2Fheroic_border.png?alt=media&amp;token=7b6fc1cc-ac53-45e8-a09e-faf5d3b64e37" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FChjVuVBQBbwoxOklrD2E%2Fheroic_border.PNG?alt=media&amp;token=b37965db-fc93-4d72-8ffd-4d2118816d64" alt=""><figcaption></figcaption></figure></div></td><td align="center">Standard</td></tr><tr><td align="center">Legendary</td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FtK3frlFbcYdlQCgUVD7a%2Flegendary_border.png?alt=media&amp;token=e484de12-ba82-471f-b8c8-ed9f4765c4c3" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FNkFAwCi1idLaGvQLe6Ab%2Flegendary_border.PNG?alt=media&amp;token=a4b507de-9a25-49c9-a54c-de0bcd765a6a" alt=""><figcaption></figcaption></figure></div></td><td align="center">Standard</td></tr><tr><td align="center">Mythic</td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FpWzwOP5vqBg9K6GJ1xUF%2Fmythic_border.png?alt=media&amp;token=0889207e-619b-46b4-afda-193dcfaa3417" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fd2lDx2WhF4cFkkYeUafs%2Fmythic_border.PNG?alt=media&amp;token=54c40b60-46b1-4790-9045-240254c8c79a" alt=""><figcaption></figcaption></figure></div></td><td align="center">Standard</td></tr><tr><td align="center">Godly<br>(Prev. Genesis)</td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FXBUqFRB10o72Gdi3GmAq%2Fgodly_border.png?alt=media&amp;token=39eb9f8e-c111-4001-930b-02318309e2e8" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FR8gosWdBxHUcFO5uFXDp%2Fgodly_border.PNG?alt=media&amp;token=cbe99cdb-0660-494d-9f15-7afeea4d0f6f" alt=""><figcaption></figcaption></figure></div></td><td align="center">Unique: Godlike items that surpass the power of Mythics.</td></tr><tr><td align="center">Artifact</td><td align="center">-</td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FmwYTNyYhQSh3Bzvda9Zc%2Fartifact_border.PNG?alt=media&amp;token=6082150b-dfe6-4a8a-9a62-060f61cc8b5a" alt=""><figcaption></figcaption></figure></div></td><td align="center">Unique: Utility Items</td></tr><tr><td align="center">Singular</td><td align="center">-</td><td align="center"><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fbzuwn41K4DpOQsweZSAH%2Fsingular_border.PNG?alt=media&amp;token=956ed9e5-1768-486b-94fb-823c88bb1cfd" alt=""><figcaption></figcaption></figure></div></td><td align="center">Unique: 1:1 Assets</td></tr></tbody></table>


# Abstract XP

## What is Abstract XP?

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F6qgHQrR000CM544NpQA5%2Fabstract%20copy.WEBP?alt=media&amp;token=b76a2bb6-4431-4da4-afde-f061aa92a87e" alt=""><figcaption></figcaption></figure>

[Abstract XP](https://docs.abs.xyz/portal/overview#what-is-xp) is the native reward system of the Abstract Chain. By earning XP, you build your eligibility for future airdrop rewards while unlocking early access to exclusive items and events. Simply put, more XP means bigger rewards.

***

## Ways to earn XP by playing Onchain Heroes

### Marbles

Marbles are the main way to earn Abstract XP. They’re rewarded directly through gameplay, with different marble types tied to different activities.&#x20;

During the offseason, only **Ocean Marbles** are available. Any marbles earned in a week are automatically redeemed for Abstract XP at the end of the weekly cycle.

> In the future, players will be able to choose how many marbles they want to redeem each week for Abstract XP.

### Holding OCH NFTs

Players can earn passive Abstract XP by holding [**Genesis Hero NFTs**](/heroes/genesis-heroes) or [**Ringbearer NFTs**](/items-and-assets/ringbearers). This system only generates XP, not marbles.&#x20;

XP accrues per NFT and is redeemed automatically each week, with Ringbearer NFTs producing more XP per NFT than Genesis Heroes.


# Marbles

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FhS4LNqyzBSV006ACz1CL%2Fimage.png?alt=media&amp;token=58b96ade-1fad-4c21-8792-8e1f6d42ee0a" alt=""><figcaption></figcaption></figure>

The Marble System is a collectible way to track and reward player activity in **Onchain Heroes**. Instead of a standard "points" model, players will collect different types of **Marbles**, each tied to a specific adventure mode.

Marbles feed into [Abstract rewards](/abstract-rewards/abstract-xp), weekly leaderboards, and future progression systems.

{% hint style="success" %}
**During the offseason, Marble submissions and the weekly leaderboard reset at 4:00 PM UTC.**
{% endhint %}

***

## Marble Types

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FSjf1Ss4Yh6zshYnNlsgK%2Ficon_marbles.webp?alt=media&amp;token=151ae21d-61e1-4aa5-80b5-6c8f97773eac" alt=""><figcaption></figcaption></figure>

Each Marble represents a specific adventure mode:

* **Ocean Marble** – Fishing
* **\[REDACTED] Marble** – \[REDACTED]
* **\[REDACTED] Marble** – \[REDACTED]

***

## How to Earn and Use Marbles?

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FoBNPE1a9kGV8hrMdrTcQ%2Focean_4.gif?alt=media&amp;token=a2de189f-6d6b-4a63-b79b-7f1d5105a2dc" alt=""><figcaption></figcaption></figure>

During the **Off Season Fishing** event, players can earn Ocean Marbles by fishing and selling their catches at the [Fishing](/gathering/fishing#fish-market).

For now, marbles earned during the offseason are only used for **Abstract XP redemption**. At the end of each weekly cycle at <mark style="color:$success;">**4:00pm UTC**</mark>, all marbles collected are automatically redeemed for Abstract XP.

> In the future, players will be able to choose how many marbles they want to redeem for Abstract XP.

***

## Leaderboard

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fs3PyKTS8btgzfvr1XIMV%2Fimage.png?alt=media&amp;token=6003a979-eb77-4b6e-b304-7e151c2dab07" alt=""><figcaption></figcaption></figure>

Marbles will **replace leaderboard points** as the primary point system.&#x20;

Each marble type will have its own leaderboard. This system will aim to keep competition fair and prevent one group from dominating a single leaderboard.&#x20;

During the off season, there will be **no seasonal leaderboard**. Instead, players will compete on a **weekly Ocean Marble leaderboard**, with top players earning rewards each week. Each weekly leaderboard closes at <mark style="color:$success;">**4:00 PM UTC**</mark>.


# Upvote Rewards

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FfXhihO9pMJyXLcZWHWax%2Fimage.png?alt=media&amp;token=67a1d274-fd00-49ec-92a9-3a039e91245f" alt="" width="426"><figcaption></figcaption></figure>

Claim a Mythic Absterra fish each week by upvoting Onchain Heroes in the Abstract Portal! Each reward claim counts toward unlocking four \[REDACTED], which are progressively unlocked at 5, 10, 20, and 50 total claims.

***

## How to Upvote?

There are 2 ways to upvote:

### Method 1

1. Access the **ABS Upvote Rewards** menu in game using the sidebar icon.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9qtQmVi0KoEGUa66gzMl%2Fimage.png?alt=media&amp;token=4cb103c4-3704-4d26-bb2a-1cdc9041f430" alt="" width="375"><figcaption></figcaption></figure>

2. Select the **"Claim!" button** to upvote and claim your Absterra fish.&#x20;

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FrouAKMDuitgZOEbJia4O%2Fimage.png?alt=media&amp;token=5bd3b04f-aa7f-43df-b41b-f92509b4f672" alt="" width="375"><figcaption></figcaption></figure>

3. Repeat again next week!

### Method 2

1. Head to <https://portal.abs.xyz/discover>&#x20;
2. Locate Onchain Heroes in the featured apps section and hit the **upvote button.**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FYEpYq5UEQHSkgE9fPK30%2Fimage.png?alt=media&amp;token=038b84c5-7a49-4707-a73e-d05a48109f1d" alt="" width="563"><figcaption></figcaption></figure>

3. Access the **ABS Upvote Rewards** menu in game using the sidebar icon.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9qtQmVi0KoEGUa66gzMl%2Fimage.png?alt=media&amp;token=4cb103c4-3704-4d26-bb2a-1cdc9041f430" alt="" width="375"><figcaption></figcaption></figure>

4. Select the **"Claim!" button** to claim your Absterra fish.&#x20;

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FZ5OHVfElH1vaIPYPvDZT%2Fimage.png?alt=media&amp;token=87ea8485-8a7b-4d9b-b933-1d2c77fa6454" alt="" width="375"><figcaption></figcaption></figure>

4. Repeat again next week!

{% hint style="info" %}
Upvotes on <https://portal.abs.xyz/discover>  don’t stack claim rewards. You can only claim one reward per week, even if you’ve voted in past weeks without claiming.
{% endhint %}

***

## Future Rewards

Players can look forward to additional claim rewards in future updates.


# FAQ

***

### Got a question? Join our [Discord](https://discord.com/invite/onchainheroes) server for a quick response.

***

#### Will playing OCH earn XP?

Yes! See the Rewards System above.

#### Should I send my Genesis Rings to AGW?

No. AGW wallets can only exist on Abstract Mainnet. If you send your Genesis Ring to AGW, it will be irrecoverable and lost forever.

#### My NFT is not in my wallet anymore! Where is it?&#x20;

Onchain Heroes utilizes staking, meaning that while your heroes are out in battle, they will be held by our game contracts until your heroes return home.

***


# Creators Program

## Introduction

A new world means new ways to contribute.

OCH World introduces a **community-driven program** where players can **create**, **engage**, and **earn**. Whether you’re producing content or sparking conversation, both paths are valued and rewarded.

**Two ways to participate:**

* **Create content**
* **Vibe with the community**

**Both earn. Both matter.**

***

## ⚔️ What Is OCH World?

OCH World is an **idle adventure RPG** where players recruit **Heroes** and **Adventurers** to gather resources, craft equipment, and defeat monsters.

* **Genre:** Idle adventure RPG
* **Core loop:** Deploy → gather resources and battle monsters → craft → progress
* **Starting world:** Primora

Progression expands through gear upgrades, tougher encounters, and deeper systems.

### Key Features

#### Idle Adventure, Real Strategy

* Deploy Heroes and Adventurers to forage, craft, and battle
* Optimize teams and routes to progress efficiently

#### Forge Your Future

* Gather materials and craft higher-tier gear
* Unlock new zones, tougher challenges, and rare loot

#### Player Marketplace

* Trade resources to accelerate progression
* Capitalize on supply and demand as a merchant

***

## ✨ Creators & Community Program Overview

OCH grows through creators, storytellers, and an engaged community.

This program rewards two types of contribution:

* **Content creation**
* **Meaningful engagement**

Participation is open to everyone who plays OCH World.

### Track 1 – Content Creators📝

*For players who create educational, entertaining, or insightful OCH content*

The creator track is built around three pillars: **Growth**, **Recognition**, and **Rewards**.

#### Growth

Ways we amplify and support creators:

* **Partner Lift**
  * IP partnerships introduce creator content to new audiences
  * Aligned incentives to grow together
* **Official Amplification**
  * High-quality content may be reposted by the official OCH X account
* **Community Vibes Engine**
  * Community members earn Social Marbles by engaging with creator content
  * Your audience becomes part of your growth loop

#### Recognition

* **Creator NPC Cameos**
  * Top-tier creators may appear as limited-time NPCs during events
* **Creator Spotlights**
  * Exceptional work highlighted through official spotlights
* **Exclusive Creator Cosmetics**
  * Earn in-game cosmetics tied to creator status

#### Rewards

* Content bounty prizes
* **Free Adventurer Mint**
  * Creators receive free access to the game
* \[Redacted]
* **Social Marbles**, redeemable for:
  * Key Shards & Treasure Chests
  * Premium cosmetics
  * In-game resources

### Track 2 – Community Vibers 💬

*For players who support OCH through engagement and conversation*

You don’t need to create content to participate.

Ways to contribute:

* Reply with insight, humor, or thoughtful takes
* Engage with OCH and creator posts (RTs, QRTs, replies)
* Help new players onboard and understand the game

Potential rewards:

* Limited-time NPC appearances
* Exclusive Viber cosmetics
* Social Marbles
* \[Redacted]

***

## 🎁 Program Rewards Summary

Participants across both tracks may earn:

* Social Marbles
* Opportunities to be included as an in-game NPC in time-limited events
* Exclusive cosmetics
* Key Shards & Treasure Chests
* In-game resources
* \[Redacted]

### ✨ How Do You Earn Rewards?

#### Content Creators 📝

* Create content on X and other platforms:
  * Educational guides and explainers
  * Announcement reactions and summaries
  * Gameplay and character progression posts
* Engage with official OCH announcements and other creators

#### Community Vibers 💬

* Participate in social quests and community events
* Share gameplay and progression
* Engage with OCH and creator content through replies, RTs, and QRTs
* Provide thoughtful feedback and consistent engagement
  * High-quality participation may be rewarded with RedactedRedactedRedacted

Content and engagement are continuously tracked, with **Social Marbles** assigned based on visibility, effort, and impact.

***

## 🤩 I’m In — What’s Next?

1. [Join the **Onchain Heroes Discord**](ttps://discord.gg/onchainheroes)
2. Apply for the **Creator** role (see the `#creators-application`channel in Discord)
3. Earn your first Social Marble:
   * Post on X about the Creators & Community Program
   * Share what excites you and which track you’re joining
   * Tag [**@onchainheroes**](https://x.com/onchainheroes)
4. Stay tuned for upcoming AMAs, quests, and events

***

## FAQ

#### How do I join the Creators & Community Program?

* Open to everyone
* Follow the steps in the **I’m In — What’s Next?** section
* Content is manually tracked via our social feeds
* Tag **@onchainheroes** on X for visibility
* Non-X content should be shared in the Discord `#share-content` channel

***

## Media Kit

Coming soon.

***

## Content Creation Guidelines

[Content Creation Guidelines](/general/creators-program/content-creation-guidelines)

***

## 🔗 Key Links

* X: <https://x.com/onchainheroes>
* Discord: <https://discord.gg/onchainheroes>
* Docs: <https://docs.onchainheroes.xyz>

***

{% hint style="success" %}
📩 Got questions or ideas?\
Join the [Discord ](https://discord.gg/onchainheroes)and open a support ticket.
{% endhint %}


# Content Creation Guidelines

## ⚠️ What are these Guidelines for?

Our goal is simple: align on what “good” quality looks like — and help our creators grow!

These guidelines outline the qualities we reward, and include practical tactics to increase reach, impact, and likelihood of earning bigger Creator rewards.

In short, this playbook exists to help you win!

***

## 📖 General Guidelines (Applies to all content)

* **Be Accurate**: Check game facts (e.g. data, numbers, mechanics)
* **Be Readable/Watchable**: Clean visuals, legible text, clear audio
* **Be Respectful**: No hate, spam/scams (e.g. fake giveaways), or misleading clickbait
* **Credit sources** if you’ve used a fellow creator’s footage/content
* **Quality Check**: Ensure content is free of typos, grammatical errors, broken images or watermarks;
* **Avoid excessive tagging or hashtags** unless there’s a clear purpose

***

## ✍️ Written Content Guidelines

### What Does Great Content Look Like?

* **Opening with the Value:** What’s the purpose of the content, and what will the reader get?
  * By starting with a sentence that says what it is, who it’s for, and the result they’ll get, readers are more likely to engage with your content and reply with feedback/discussions
* **Bite-Size Structure**: Clear headers, short paragraphs, use bullet points when applicable
  * Make content easily digestible and skimmable so that readers can find topics they’re most interested in (e.g. separating key points into different posts within a thread)
  * Your content becomes easily sharable, and readers will appreciate your efforts in saving them time and mental energy
* **Use Visuals:** Charts, screenshots, diagrams are eye-catching, easy to understand, and beats reading walls of text
  * When competing for attention on social media, visuals are often what make readers stop to read your post
  * Remember, a picture is worth a thousand words!
* **Memorable Hook**: A line others want to quote/share or pique their interest
  * This is the first thing that readers will read, which will shape how they get to know you as a creator, and the type of content that they can expect going forward

### What Kinds of Written Content Earn Bigger Rewards?

* Educational Guides (e.g. Beginners guide, Mechanics, Strategies)
* Infographics
* Time-Sensitive Posts (e.g. Event coverage)
* Meme / Hype Content
* Character Lore, Roleplaying, Progression (e.g. Backstory about your Hero/Mercenary, Personal experiences, Your OCH journey)
* Season Recaps / Highlights

***

## 🎞️ Video Content Guidelines

### What Does Great Content Look Like?

* **Contextual Thumbnails and Title Cues**
* **Hooks that Hold Attention in 2 Seconds**
  * Visual shocks, Pattern interrupts, Teasing the answer, Time-boxes are effective commonly used techniques
* **Tight Cuts**: Minimize downtime (e.g. long transitions) to keep viewers interested
* **Use Big, Readable Captions** with 2-3 colors max
* **High-resolution clips** (1080p preferred), with **clear audio** and no visual glitches
  * No black bars or UI clutter (e.g. browser tabs, address bars)
* **Subtitles**: Burned-in, high-contrast
* **16:9 Aspect Ratio** recommended

### What Kinds of Video Content Earns Bigger Rewards?

* Educational Guides (e.g. Beginners guide, Mechanics, Strategies)
* Onboarding Content
* Meme / Funny Clips
* Hype Clips
* Gameplay Clips
* Season Recaps / Highlights


# Links & Contracts

***

## Links

### General

Homepage: <https://www.onchainheroes.xyz/>

Blog: <https://blog.onchainheroes.xyz/>

Play: <https://play.onchainheroes.xyz/>

### Marketplace Links

* Genesis Ring: <https://opensea.io/collection/och-genesis-ring>
* Genesis Hero: <https://magiceden.io/collections/abstract/0x7c47ea32fd27d1a74fc6e9f31ce8162e6ce070eb>
* Gacha Tokens: <https://magiceden.us/collections/abstract/0xb5ec907d0e80f9a1ca9c1942d69fb558e01140d4>
* Weapons: <https://magiceden.io/collections/abstract/0x686bFe70F061507065f3E939C12aC9EE5a564dCf>

### Other

* $HERO: <https://dexscreener.com/abstract/0x3771b51b5a705338fa19702f249afcaa94b0cd8c>

***

## Contracts

### General

Ethereum

* Genesis Ring NFT: [0x8e02d1e68dff0dcebf1cde4ee5f60f1d5a499b1e](https://etherscan.io/address/0x8e02d1e68dff0dcebf1cde4ee5f60f1d5a499b1e)

Abstract

* $HERO: [0x33ee11ce309854a45b65368c078616abcb5c6e3d](https://abscan.org/address/0x33ee11ce309854a45b65368c078616abcb5c6e3d)
* Genesis Hero NFT: [0x7c47ea32fd27d1a74fc6e9f31ce8162e6ce070eb](https://abscan.org/address/0x7c47ea32fd27d1a74fc6e9f31ce8162e6ce070eb)
* Gacha Token NFT: [0xb5ec907d0e80f9a1ca9c1942d69fb558e01140d4](https://abscan.org/address/0xb5ec907d0e80f9a1ca9c1942d69fb558e01140d4)
* OCH Weapon NFT: [0x686bfe70f061507065f3e939c12ac9ee5a564dcf](https://abscan.org/address/0x686bfe70f061507065f3e939c12ac9ee5a564dcf)

### Season 2 Game Contracts

Coming Soon.

### \[Archived] Season 1 Game Contracts

* Leveling Game Contract: [0x06d7ee1d50828ca96e11890a1601f6fe61f1e584](https://abscan.org/address/0x06d7ee1d50828ca96e11890a1601f6fe61f1e584)
* Endgame Contract: [0xeea334b302bd8b1b96d4ef73b8f4467a347da6f0](https://abscan.org/address/0xeea334b302bd8b1b96d4ef73b8f4467a347da6f0)

***


# Future Plans

{% hint style="success" %}
For a current list of post Season 2 plans, visit: [Post Season 2 Plans](/archive/season-2-dragma/post-season-2-plans)
{% endhint %}

{% hint style="warning" %}
This page is underdevelopment.
{% endhint %}

Planned future features include but are not limited to:

* Guilds
  * Play together, win together.
  * Guilds are an important part of any RPG and will be a major part of the game in future seasons.
  * Users will require a Genesis Ring NFT in order to create a guild.
* Additional Resource Generation loops (such as Mining)
* Equipment Crafting Loop
* Pets
* Mounts
* Guild-based PvP
* Individual PvP

More on these soon.


# Delegation

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9cUCOJILKBlkJ30n4lQm%2FOCH_Abstract-Delegate.gif?alt=media&amp;token=3a5c13ac-5f79-4594-b340-c2566f840e6d" alt="" width="250"><figcaption></figcaption></figure>

The season 1 game experiences have full support for delegate.xyz

Assets will live in your delegator wallet (e.g. metamask, Ledger), while gameplay can be delegated to your AGW wallet for convenience and to earn XP.

Users will need to sign approvals for the HERO NFTs and $HERO token to our contracts so that our contracts can spend them on your behalf.

* Approval Page: TBA


# Season 2: Dragma


# Phase 1: Underlings

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FjnYCzqxXq6vS57X9ThBC%2Fdragma.gif?alt=media&amp;token=99312a63-b906-4951-83bb-4bf12197a35a" alt="" width="375"><figcaption></figcaption></figure>

Season 2 marks the next chapter in *Onchain Heroes*, introducing **new mechanics**, **progression reset**, and the rise of a powerful new threat: **Dragma, the World Boss**.

Heroes return to **Level 1**, ready to rearm, strategize, and take on a two-phase battle—first against Dragma’s [Underlings](broken://pages/GJ4l9ad54cB7s1qRM23l), and later, [Dragma](/archive/season-2-dragma/phase-2-dragma) itself. With updated combat systems and mechanics, the stakes are greater than ever, but so are the rewards.

***

## Phase 1: Battling Underlings

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPI5O374np614R6d7V7gh%2Fimage.png?alt=media&amp;token=4e542eae-f443-4248-a739-41a8918048e7" alt=""><figcaption></figcaption></figure>

The first phase of Season 2 focuses on defeating **Dragma’s Underlings**—a vital step to power up your Heroes and earn **$HERO**, the utility token used for training, weapon upgrades, and crafting.

**Dragma draws closer each day. Prepare for war:**

* Level up your Heroes
* Upgrade your Weapons
* Stockpile $HERO

**The OCHverse depends on you.**

{% hint style="success" %}
For full details on Underling mechanics, visit the [Broken mention](broken://pages/GJ4l9ad54cB7s1qRM23l) page.
{% endhint %}


# Phase 2: Dragma

{% hint style="warning" %}
**⌛** The Duration of Phase 2 is **3 Weeks.**
{% endhint %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7ivDxQd0aEwOvGCuWtKt%2Fsplash_dragma.PNG?alt=media&amp;token=65fed210-a6ed-4adb-9535-6d2da512f149" alt=""><figcaption></figcaption></figure>

The battle against **Dragma** has begun.

For **3 weeks**, players will send their Heroes to battle across Dragma’s massive body, gather rare materials, and craft powerful gear. Beware: **death is permanent unless revived**, and only the well-prepared survive. However, Heroes will be automatically revived at the end of the season at no cost.

**This phase introduces:**

* Dragma and new battle mechanics
* Crafting and equippable gear sets
* &#x20;A new fishing zone: *Magma Mire*
* Ringbearer airdrop
* New ways to earn Leaderboard Points

<table data-card-size="large" data-view="cards"><thead><tr><th align="center"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td align="center"><a data-mention href="/archive/season-2-dragma/phase-2-dragma/battle-dragma">Battle: Dragma</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FNfIJ1atNg7rqS9CC7qwU%2FBG_Head.gif?alt=media&amp;token=9dff68c7-62c3-4f94-9bf2-905f3a1d6c34">BG_Head.gif</a></td></tr><tr><td align="center"><a data-mention href="/archive/season-2-dragma/phase-2-dragma/crafting-gear-sets">Crafting: Gear Sets</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWtDJBu6EEqFGLQAxXe9R%2FScreenshot%202025-07-25%20193807.png?alt=media&amp;token=417541a1-525b-4635-af31-960a3d35e8f9">Screenshot 2025-07-25 193807.png</a></td></tr><tr><td align="center"><a data-mention href="/archive/season-2-dragma/phase-2-dragma/fishing-magma-mire">Fishing: Magma Mire</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FJYx56fQSxCmjuLX2fDXr%2FMagma_Mire_0%20(1).gif?alt=media&amp;token=3abe1e6e-9f07-4443-a95a-e7d1a6800143">Magma_Mire_0 (1).gif</a></td></tr><tr><td align="center"><a data-mention href="/archive/season-2-dragma/phase-2-dragma/ringbearer-perks-airdrop">Ringbearer Perks: Airdrop</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLNjq8IzBA9x2tRyFJcGn%2Foch_ringbearers%20(1).gif?alt=media&amp;token=67963784-3907-4474-88d6-49ed5c57f205">och_ringbearers (1).gif</a></td></tr><tr><td align="center"><a data-mention href="/archive/season-2-dragma/phase-2-dragma/event-speed-training">Event: Speed Training</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeRhp5L743WC6xzWyasEa%2FOCH_Loading_GYM.webp?alt=media&amp;token=f04acb9f-2dd8-450f-b9fe-b8d95735cfd0">OCH_Loading_GYM.webp</a></td></tr></tbody></table>

***


# Battle: Dragma

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FNfIJ1atNg7rqS9CC7qwU%2FBG_Head.gif?alt=media&amp;token=9dff68c7-62c3-4f94-9bf2-905f3a1d6c34" alt=""><figcaption></figcaption></figure>

Send your Heroes to battle Dragma in 12-hour runs to **collect rare materials** used for **crafting gear sets**. Survival depends on **DEF**, a new stat that scales with your Hero’s level and equipped gear. Unlike Underling battles, Heroes **can die** if they’re not ready. Each zone drops the materials needed to craft stronger gear and progress into further zones.

{% hint style="success" %}
💪 **Underleveled? No problem!**

The [**Speed Training** ](/archive/season-2-dragma/phase-2-dragma/event-speed-training)event (available during **Phase 2**) is a quick way for underleveled Heroes to catch up and get back in the fight. Make use of the extra push while it lasts.
{% endhint %}

***

## Dragma's Zones

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeaULIMqCGuWYHYRaOrEw%2Fimage.png?alt=media&amp;token=139eb6df-ae39-4017-806a-008403f9f5a4" alt=""><figcaption></figcaption></figure>

Each run, send a Hero to battle one of **Dragma’s 4 zones**. They’ll battle for **12 hours**, gathering rare materials — if they survive.

😺 Heroes are transported by Mewro couriers, and a **small travel fee** is required **per Hero**.

| Zone  | Difficulty  | Travel Fee |
| ----- | ----------- | ---------- |
| Tail  | Entry-Level | 500 $HERO  |
| Legs  | Moderate    | 1000 $HERO |
| Torso | Advanced    | 1500 $HERO |
| Head  | Late-Game   | 2000 $HERO |

{% hint style="warning" %}
⚔️ **Weapon Notice:** Battling Dragma **does not** reduce weapon **durability** or **sharpness**. However, if your Hero **dies** during a Dragma battle, both durability and sharpness are reduced by **2**.
{% endhint %}

### Zone Phasing

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FTPKgOulAetCUKKYeTTC9%2Fimage.png?alt=media&amp;token=5e36753f-22fe-480e-87d2-6a0b95279e15" alt=""><figcaption></figcaption></figure>

To help players prepare and pace their progress, Dragma’s zones will unlock gradually over the first week of Phase 2:

| Day | Zones Unlocked |
| --- | -------------- |
| 1   | Tail + Legs    |
| 4   | Torso          |
| 7   | Head           |

{% hint style="success" %}
💡 Zone phasing helps create a smoother early game experience and encourages progression through each area.
{% endhint %}

***

## Progression and Survivability

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fillre0OC9HPyMU1Xissb%2Foch_hero_goingforthedungeon_nobg.webp?alt=media&amp;token=abfa828f-772b-4cff-95e4-27e32579dbc7" alt=""><figcaption></figcaption></figure>

Progression against Dragma depends on your Hero’s ability to survive, measured by **DEF** — a new stat based on Hero level and gear. This section explains how DEF affects death risk, the penalties for dying, reviving and why meeting zone DEF recommendations is essential to advance.

### What is DEF?

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F0X7BzG81VYty5MBgofQt%2Fimage%20(94).png?alt=media&amp;token=1832f87d-f298-443f-aa2e-f94f6dcb39f7" alt="" width="375"><figcaption></figcaption></figure>

**DEF (Defense)** measures your Hero’s ability to survive in each Dragma zone. It’s calculated from your Hero’s level plus the **DEF** provided by their **equipped gear**. Each zone has its own death risk scale, and higher DEF reduces the chance your Hero will die based on that zone’s difficulty.

> Higher DEF = lower Death Risk.

```
DEF = (1 × Hero Level) + Sum(EquipmentDefenseScore)
```

> **Example:** A Level 25 Hero with Dragma Geaves: Standard (25 DEF): → `DEF = (1 × 25) + 25 = 50`

{% hint style="success" %}
Learn more about gear sets: [Crafting: Gear Sets](/archive/season-2-dragma/phase-2-dragma/crafting-gear-sets)
{% endhint %}

{% hint style="info" %}
💡 Not sure if your Hero is ready? Each zone has **recommended stats in game**—use them as a guide before sending your Hero into battle.
{% endhint %}

{% hint style="info" %}
Gear and Hero DEF mechanics will be reworked every season. Expect changes to how defense scales and functions.
{% endhint %}

***

### Death Risk

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FslHo0nuffjetmAbU9CrC%2Fimage.png?alt=media&amp;token=900fbde0-6e0f-4387-9bd4-789e0c9c9a30" alt=""><figcaption></figcaption></figure>

Each zone has a **Baseline DEF Threshold** — the minimum defense your Hero should have to reduce their chance of dying.

Death risk scales based on how far **below or above** your Hero’s DEF is compared to the threshold.

#### 🔽 Death Risk: **Below the Baseline DEF Threshold**

Heroes below the threshold have a significantly higher chance of death. The risk increases the lower your DEF is.

```
Death Risk = 100 - (40 / Baseline Def) * Hero DEF
```

> For example:
>
> Hero DEF = 21 , Baseline Def is 25 → **66.4**% death chance
>
> Hero DEF = 15, Baseline Def is 130 → **95.4%** death chance
>
> Hero DEF = 200, Baseline Def is  → **65.9%** death chance

#### ▶️ Death Risk: **At the Baseline**

Once your Hero reaches the **Baseline DEF**, death risk **drops sharply**

|       | LVL Req | Baseline DEF | Death Risk Shift |
| ----- | ------- | ------------ | ---------------- |
| Tail  | 25      | 25           | 60%→25%          |
| Legs  | 30      | 130          | 60%→30%          |
| Torso | 35      | 235          | 60%→35%          |
| Head  | 40      | 340          | 60%→40%          |

#### **🔼** Death Risk: **Above the Baseline**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9Gy72WXAoTxxTl6iXgEh%2Fimage.png?alt=media&amp;token=95ab70ec-edb0-483f-808b-9887dc8fa8c5" alt=""><figcaption></figcaption></figure>

Death risk decreases **linearly** toward **1%** as your Hero’s DEF approaches the current baseline DEF + 105.

#### Death Risk: Penalties

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FC8HgWWx5IjwUCKJZXGTD%2Falert1%20(1).png?alt=media&amp;token=6560a02d-dcaa-450b-9ee5-c75580ddd6c8" alt=""><figcaption></figcaption></figure>

The following penalties apply if your Hero dies:

* Your Hero will be unusable
* Their equipped weapon **cannot be unequipped** until revived
* The weapon equipped **loses 2 durability** and **2 sharpness**

  > *Mythic weapons are immune to this penalty*

***

### Reviving Heroes

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FogSFxQ3NFJyITXdwgUGe%2Foch_loading_reviving%20(1).gif?alt=media&amp;token=9fd951ac-7ca2-41b6-8685-bb28b34a1d63" alt=""><figcaption></figcaption></figure>

If your Hero falls in battle, all is not lost.

You now have two options to bring them back:

* **Free Revival**: Wait out a cooldown period based on where your Hero fell.
* **Instant Revival**: Skip the wait by spending 6900 $HERO or using a Revive Voucher.

To begin the revival process, speak with **Commander Larp**.

#### Free Revival Cooldowns

| Zone of Death       | Cooldown Time |
| ------------------- | ------------- |
| Dragma: Tail        | 1 days        |
| Dragma: Legs        | 2 days        |
| Dragma: Torso       | 3 days        |
| Dragma: Head        | 4 days        |
| Fishing: Magma Mire | 1 day         |

#### Instant Revival Options

|                                                                                                                                            Revive Method                                                                                                                                           |          Cost          |                                                      Notes                                                      |
| :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :--------------------: | :-------------------------------------------------------------------------------------------------------------: |
|          <p><strong>$HERO Revive</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FUxS995jYigQpzrOZS3GJ%2FOCH_Token.webp?alt=media&amp;token=37054fc8-1c1b-46a0-ba69-71f9f4d236bd" alt=""></p>         |    6,900 $HERO/ Hero   |                     Reviving draws on the Commander’s strength—costs fluctuate with demand.                     |
| <p><strong>Revive Voucher</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F2uq5PBAqvHKy9WLoGXvj%2Fvoucher_revive_big%20copy.PNG?alt=media&amp;token=b1e31008-9eea-4c14-a2f5-bd666e0ce438" alt=""></p> | 1 Revive Voucher/ Hero | Revive Vouchers are rare Bonus Catches obtained from fishing in [Magma Mire](/hidden-archive/season-2/fishing). |

***

## Rewards & Drop Rates

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FtlJ0olJ4yUPXCYwXzQeq%2FOch_Hero_ComingfromDragma.gif?alt=media&amp;token=a8aed734-8fa8-4254-a5a2-4cecf43cf0de" alt=""><figcaption></figcaption></figure>

Each zone’s drops are split into 3 tiers: **Primary**, **Secondary**, and **Tertiary**. The drops for each zone are as follows:

<table data-full-width="false"><thead><tr><th width="103" align="center"></th><th align="center">Primary</th><th align="center">Secondary 1</th><th align="center">Secondary 2</th><th align="center">Secondary 3</th><th align="center">Tertiary</th></tr></thead><tbody><tr><td align="center">Tail</td><td align="center">Dragma Tail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLVBptXN3Yul6VgLUeHVI%2FDragma%20Tail.png?alt=media&amp;token=1d6a85a7-9819-4692-b670-58804fe02717" alt=""></td><td align="center">Dragma Balls<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fami81uCsNJ2M1BECx5yv%2FDragma%20Balls.png?alt=media&amp;token=a3d0865f-298b-42ac-937e-72460b9b57a2" alt=""></td><td align="center">Obsidian<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FvGlW3WV5fGyX6aS3o2On%2FObsidian.png?alt=media&amp;token=19465556-f5f6-4d96-a88e-fcb4dda7d254" alt=""></td><td align="center">Ashes<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FSnZhT9zbfwSXE9R69SQb%2FAshes.png?alt=media&amp;token=cabd3165-2d44-43ec-be2d-e2cffcc36744" alt=""></td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPBSoguZKUuzdp4uPm0n8%2FDragmite%20Ore.png?alt=media&amp;token=f8263d18-ce2e-45a7-bdd2-66356ad2491c" alt=""></td></tr><tr><td align="center">Legs</td><td align="center">Dragma Plate<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1J9KmRnz9AFJXtaX1K89%2FDragma%20Plate.png?alt=media&amp;token=89b300b1-4c1f-456f-b625-a52bc8f261d2" alt=""></td><td align="center">Dragma Claw<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDO4NxRX57CkOysYC92zR%2FDragma%20Claw.png?alt=media&amp;token=8b16a85d-9a85-4d49-9b25-39fcabb56937" alt=""></td><td align="center">Magma Shell<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FjEqzxcvu3Xs9RyiUso0S%2FMagma%20Shell.png?alt=media&amp;token=df7ba46b-ac06-4098-b8d0-af7df5c2eade" alt=""></td><td align="center">Magma Goop<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FCjP34FgXEDyvVArEDgpW%2FMagma%20Goop.png?alt=media&amp;token=87bdabc9-f8c0-4d37-90be-4cf10979924a" alt=""></td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9l6MYLUjvisoLmyjG3eO%2FDragmite%20Ore.png?alt=media&amp;token=ca781dad-8b01-456e-8ba5-b48d39930156" alt=""></td></tr><tr><td align="center">Torso</td><td align="center">Dragma Core<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FsA1YsWbDWbG2i08GR5fd%2FDragma%20Core.png?alt=media&amp;token=57966201-ad22-4288-a9cd-97cd6492dd79" alt=""></td><td align="center">Dragma Chunk<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fk6vhTYrWZN7Zc6pi7vlq%2FDragma%20Chunk.png?alt=media&amp;token=d22c06cd-4aff-4fe6-917d-aa222d7d7cae" alt=""></td><td align="center">World Boss Shard<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FzdpqOgRJxbcRHG5Fcd1t%2FWorld%20Boss%20Shard.png?alt=media&amp;token=a142e7e5-86e7-4beb-875a-84f1161efdc7" alt=""></td><td align="center">Magma Leather<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FhoJYPHNMj9Nsnxo4zNnZ%2FMagma%20Leather.png?alt=media&amp;token=fcff6385-3a96-4fc7-8bec-821c9ef65c34" alt=""></td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FRiR6kk2MghfqlmG8C20m%2FDragmite%20Ore.png?alt=media&amp;token=312ceefb-1592-420c-ae8c-d6e0fee34fef" alt=""></td></tr><tr><td align="center">Head</td><td align="center">World Boss Soul<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1mAtF1tfPyP4mohedyBP%2FWorld%20Boss%20Soul.png?alt=media&amp;token=5f1ca897-e8fb-4588-948a-3f2264fd33f6" alt=""></td><td align="center">Dragma Lens<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPSzjFlNeTGqd7q0eKFV6%2FDragma%20Lens.png?alt=media&amp;token=6f8e3b3f-82a3-4c7c-abc0-8722e2873c74" alt=""></td><td align="center">Dragma Essence<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FcdhZXhEzLtbPi8gvs02j%2FDragma%20Essence.png?alt=media&amp;token=d9b58b5b-2efc-4483-8a21-2264ce3cde00" alt=""></td><td align="center">Dragma Horn<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9ztfjzTqiNFe2dSDNJ4v%2FDragma%20Horn.png?alt=media&amp;token=b780bd3b-2c05-415a-8b1e-08558a4ca126" alt=""></td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8SMCI49R3L3geKrwGV5A%2FDragmite%20Ore.png?alt=media&amp;token=3465a00f-ec8b-408c-90f1-b46d87f1f861" alt=""></td></tr></tbody></table>

#### Crafting Material Drop Rates

Drop rates are different for each drop tier. Drop rates are determined by your Hero’s **ATK stat**.

|           | Formula           | Example (250 ATK) |
| --------- | ----------------- | ----------------- |
| Primary   | `(ATK ÷ 20) × 3`  | 37.5%             |
| Secondary | `(ATK ÷ 20) × 9`  | 112.5%            |
| Tertiary  | `(ATK ÷ 20) × 30` | 375%              |

> ✅ If drop rate goes over 100%, you get guaranteed drops.

> ✅ For every full 100%, you get a chance at an additional drop. The remainder becomes the additional drop’s drop rate.
>
> e.g. 375% = 3 guaranteed + 75% chance at another drop

***

### Bonus Rewards

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FEkZkmmHu1YEpIymgZLWU%2Fimage%20(91).png?alt=media&amp;token=eada84e4-1a2d-452e-a4de-20c08469a078" alt=""><figcaption></figcaption></figure>

Bonus rewards are additional items you can earn on top of regular drops. Their drop rates scale with a Hero's equipped weapon rarity and the zone they're battling in.

> 🎁 Each Hero can earn **1 Gacha Token** per run

{% hint style="info" %}
💡 **More gacha machines are on the way!** Save or spend your tokens carefully — future machines will offer new and exciting rewards.
{% endhint %}

{% tabs %}
{% tab title="Tail" %}

| Weapon Rarity | Bronze Gacha   | Silver Gacha   | Gold Gacha     | Rainbow Gacha  | Weapon Shard |
| ------------- | -------------- | -------------- | -------------- | -------------- | ------------ |
| **Common**    | 0%             | 0%             | 0%             | 0%             | 2.5%         |
| **Uncommon**  | 0.2&#x35;**%** | 0%             | 0%             | 0%             | 5%           |
| **Rare**      | 0.&#x35;**%**  | 0.2&#x35;**%** | 0%             | 0%             | 7.5%         |
| **Epic**      | 0.7&#x35;**%** | 0.&#x35;**%**  | 0.2&#x35;**%** | 0%             | 12.5%        |
| **Heroic**    | 1.2&#x35;**%** | 0.7&#x35;**%** | 0.&#x35;**%**  | 0%             | 20%          |
| **Legendary** | &#x32;**%**    | 1.2&#x35;**%** | 0.7&#x35;**%** | 0.02%          | 32.5%        |
| **Mythic**    | 3.2&#x35;**%** | &#x32;**%**    | 1.2&#x35;**%** | 0.7&#x35;**%** | 52.5%        |
| {% endtab %}  |                |                |                |                |              |

{% tab title="Legs" %}

| Weapon Rarity | Bronze Gacha | Silver Gacha | Gold Gacha | Rainbow Gacha | Weapon Shard |
| ------------- | ------------ | ------------ | ---------- | ------------- | ------------ |
| **Common**    | 0%           | 0%           | 0%         | 0%            | 5%           |
| **Uncommon**  | 0.5%         | 0%           | 0%         | 0%            | 10%          |
| **Rare**      | 1%           | 0.5%         | 0%         | 0%            | 15%          |
| **Epic**      | 1.5%         | 1%           | 0.5%       | 0%            | 25%          |
| **Heroic**    | 2.5%         | 1.5%         | 1%         | 0%            | 40%          |
| **Legendary** | 4%           | 2.5%         | 1.5%       | 0.05%         | 65%          |
| **Mythic**    | 6.5%         | 4%           | 2.5%       | 1.5%          | 105%         |
| {% endtab %}  |              |              |            |               |              |

{% tab title="Torso" %}

| Weapon Rarity | Bronze Gacha   | Silver Gacha   | Gold Gacha     | Rainbow Gacha | Weapon Shard    |
| ------------- | -------------- | -------------- | -------------- | ------------- | --------------- |
| **Common**    | 0%             | 0%             | 0%             | 0%            | 7.5%            |
| **Uncommon**  | 0.7&#x35;**%** | 0%             | 0%             | 0%            | 15%             |
| **Rare**      | 1.&#x35;**%**  | 0.7&#x35;**%** | 0%             | 0%            | 22.&#x35;**%**  |
| **Epic**      | 2.2&#x35;**%** | 1.&#x35;**%**  | 0.7&#x35;**%** | 0%            | 37.5%           |
| **Heroic**    | 3.7&#x35;**%** | 2.2&#x35;**%** | 1.&#x35;**%**  | 0%            | 60%             |
| **Legendary** | &#x36;**%**    | 3.7&#x35;**%** | 2.2&#x35;**%** | 0.07%         | 97.&#x35;**%**  |
| **Mythic**    | 9.7&#x35;**%** | 6%             | 3.75%          | 2.25%         | 157.&#x35;**%** |
| {% endtab %}  |                |                |                |               |                 |

{% tab title="Head" %}

| Weapon Rarity | Bronze Gacha | Silver Gacha | Gold Gacha | Rainbow Gacha | Weapon Shard |
| ------------- | ------------ | ------------ | ---------- | ------------- | ------------ |
| **Common**    | 0%           | 0%           | 0%         | 0%            | 10%          |
| **Uncommon**  | 1%           | 0%           | 0%         | 0%            | 20%          |
| **Rare**      | 2%           | 1%           | 0%         | 0%            | 30%          |
| **Epic**      | 3%           | 2%           | 1%         | 0%            | 50%          |
| **Heroic**    | 5%           | 3%           | 2%         | 0%            | 80%          |
| **Legendary** | 8%           | 5%           | 3%         | 0.1%          | 130%         |
| **Mythic**    | 13%          | 8%           | 5%         | 3%            | 210%         |
| {% endtab %}  |              |              |            |               |              |
| {% endtabs %} |              |              |            |               |              |


# Crafting: Gear Sets

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDh8icLwnWxNWt2cGy3rd%2Fimage.png?alt=media&amp;token=ea724cfe-6dac-48ca-9dae-ab1532ac214f" alt="" width="563"><figcaption></figcaption></figure>

Use materials gathered from Dragma battles to craft gear at the Blacksmith — a newly licensed NPC ready to support your Heroes in the fight ahead.

Crafting requires:

* **Materials** (earned from Dragma battles)
* A small fee in **$HERO**

***

## Gear Mechanics

Gear is key to **increasing your Hero’s DEF and progressing through Phase 2**. Each deeper zone **requires stronger gear** — crafted using **materials** *and* the **gear piece** from the **previous zone.**

{% hint style="info" %}
Learn more about DEF: [Battle: Dragma](/archive/season-2-dragma/phase-2-dragma/battle-dragma#what-is-def)
{% endhint %}

### Gear Progression Table

<table><thead><tr><th>Gear Set</th><th>Set DEF</th><th>Farming Zone</th><th width="148">Zone Base DEF</th><th width="180">Suggested Zone LVL</th></tr></thead><tbody><tr><td><strong>Epic Dragma Set</strong></td><td>100 DEF</td><td><strong>Tail</strong></td><td>25 DEF</td><td>LVL 25</td></tr><tr><td><strong>Heroic Dragma Set</strong></td><td>200 DEF</td><td><strong>Legs</strong></td><td>130 DEF</td><td>LVL 30</td></tr><tr><td><strong>Legendary Dragma Set</strong></td><td>300 DEF</td><td><strong>Torso</strong></td><td>235 DEF</td><td>LVL 35</td></tr><tr><td><strong>Mythic Dragma Set</strong></td><td>400 DEF</td><td><strong>Head</strong></td><td>340 DEF</td><td>LVL 40</td></tr></tbody></table>

> ⚠️ **Progression is soft gated by DEF.** You’ll need gear from one zone to survive in the next.

***

## Dragma Gear Sets

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FFqmXavT3biBzX0XUFjbb%2Fimage.png?alt=media&amp;token=cf7a14fd-d20b-46d4-81c3-d0846f3aed9f" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
🎭 **Dragma gear is fully visible** on your Hero during battle.
{% endhint %}

### 🟣**Epic Dragma Set** (Zone: Tail)

{% columns %}
{% column width="41.66666666666667%" %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F89GYyFd5jGqx9PRWzdEC%2FFrame%202680.png?alt=media&amp;token=7097a305-3146-4d1a-87a3-7651f61e1ac5" alt=""><figcaption></figcaption></figure>
{% endcolumn %}

{% column %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FkKtj6gZQkgGdGC071leA%2FBG_Tail.gif?alt=media&amp;token=4ccebdec-be44-4c4f-85f2-43cbcf1ad6db" alt=""><figcaption></figcaption></figure>

{% endcolumn %}
{% endcolumns %}

<table><thead><tr><th align="center">Gear Piece</th><th>Rarity</th><th>Slot</th><th valign="middle">DEF</th><th>Crafting Cost</th></tr></thead><tbody><tr><td align="center"><strong>Epic Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fdooyw2miQwM1jrf8Cb6X%2Fepic_dragma_helmet.png?alt=media&amp;token=ddb6cbe7-69fe-4ba6-a9be-b9111b2a2df9" alt=""></td><td>Epic</td><td>Head</td><td valign="middle">40 DEF</td><td>300 $HERO</td></tr><tr><td align="center"><strong>Epic Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FCWieJVEUeSSjRgVinzdp%2Fepic_dragma_mail.png?alt=media&amp;token=50d8bfcc-9586-4157-864c-33c7cf08a356" alt=""></td><td>Epic</td><td>Top</td><td valign="middle">35 DEF</td><td>300 $HERO</td></tr><tr><td align="center"><strong>Epic Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FebemJIRpeSbagTmGqQ3J%2Fepic_dragma_greaves.png?alt=media&amp;token=13377bc6-2632-4f17-94dc-3985cfcfceb3" alt=""></td><td>Epic</td><td>Legs</td><td valign="middle">25 DEF</td><td>300 $HERO</td></tr></tbody></table>

### 🟨**Heroic Dragma Set** (Zone: Legs)

{% columns %}
{% column width="41.66666666666667%" %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWCCDXn8BSN36i1Xg1Apq%2FFrame%202681.png?alt=media&amp;token=90be361d-de20-461e-bf15-de5a75bfb0ce" alt=""><figcaption></figcaption></figure>
{% endcolumn %}

{% column %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7W31JRhvCsCpRVNAsFMZ%2FBG_Legs.gif?alt=media&amp;token=f6d5d1b5-f69c-4466-89ec-437d1818028d" alt=""><figcaption></figcaption></figure>
{% endcolumn %}
{% endcolumns %}

|                                                                                                                                               Gear Piece                                                                                                                                              | Rarity | Slot | DEF    | Crafting Cost |
| :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | ------ | ---- | ------ | ------------- |
|  <p><strong>Heroic Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspHrS9ulzpTJBCdCiua7%2Fheroic_dragma_helmet.png?alt=media&amp;token=19997072-4bfb-4520-99e1-0570dcad72cf" alt=""></p>  | Heroic | Head | 80 DEF | 500 $HERO     |
|    <p><strong>Heroic Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FkVx3J6PY2Ob6O6E6cU97%2Fheroic_dragma_mail.png?alt=media&amp;token=7a6634d5-1bed-4729-bf4b-9d8608c0af8a" alt=""></p>    | Heroic | Top  | 70 DEF | 500 $HERO     |
| <p><strong>Heroic Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDnWfNNd9wpJzp04c8Ua7%2Fheroic_dragma_greaves.png?alt=media&amp;token=f4e26d51-3b01-414f-b346-38dd9e7ad89f" alt=""></p> | Heroic | Legs | 50 DEF | 500 $HERO     |

### 🔶 **Legendary Dragma Set** (Zone: Torso)

{% columns %}
{% column width="41.66666666666667%" %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FpZbb5WFebcRErmHUYQLh%2Flegendary.png?alt=media&amp;token=e9c5906a-4f8c-4a7c-bce6-ce6733183fe4" alt=""><figcaption></figcaption></figure>
{% endcolumn %}

{% column %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FcUblxLIDqqNjBbrSXm2V%2FBG_Torso.gif?alt=media&amp;token=bf2f53bd-b9a7-44f7-a965-5b146fe8c9fd" alt=""><figcaption></figcaption></figure>
{% endcolumn %}
{% endcolumns %}

|                                                                                                                                                  Gear Piece                                                                                                                                                 | Rarity    | Slot | DEF     | Crafting Cost |
| :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | --------- | ---- | ------- | ------------- |
|  <p><strong>Legendary Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPg5rNCeXKwmkRucyQnHy%2Flegendary_dragma_helmet.png?alt=media&amp;token=22b59831-90a9-4f32-afb8-02c092288aa6" alt=""></p>  | Legendary | Head | 120 DEF | 800 $HERO     |
|    <p><strong>Legendary Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLBIVmE3jiv9gQvGdw8QF%2Flegendary_dragma_mail.png?alt=media&amp;token=41b8dca8-beed-40b5-bbfa-13b1e13eb356" alt=""></p>    | Legendary | Top  | 105 DEF | 800 $HERO     |
| <p><strong>Legendary Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fk1Ddm3vH3GcqVt4f5XJI%2Flegendary_dragma_greaves.png?alt=media&amp;token=f533107a-7e69-4cb8-bfe7-3e9b3f969d97" alt=""></p> | Legendary | Legs | 75 DEF  | 800 $HERO     |

### 🔴 **Mythic Dragma Set** (Zone: Head)

{% columns %}
{% column width="41.66666666666667%" %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F88VzjzAuB0AChg3wdb69%2FFrame%202683.png?alt=media&amp;token=5357194e-ffd8-4076-8958-24831a3340a0" alt=""><figcaption></figcaption></figure>
{% endcolumn %}

{% column %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FV3cAin3oYGixapkWsHHF%2FBG_Head.gif?alt=media&amp;token=2769294c-6551-4519-8170-4b32c0e3e093" alt=""><figcaption></figcaption></figure>
{% endcolumn %}
{% endcolumns %}

|                                                                                                                                               Gear Piece                                                                                                                                              | Rarity | Slot | DEF     | Crafting Cost |
| :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | ------ | ---- | ------- | ------------- |
|  <p><strong>Mythic Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDRPfBlAh9eJuAEnootiO%2Fmythic_dragma_helmet.png?alt=media&amp;token=499c82f1-5ed3-4dfc-8567-afc4de3b4460" alt=""></p>  | Mythic | Head | 160 DEF | 1300 $HERO    |
|    <p><strong>Mythic Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Ftp9D7GmLRDMSkTFFKR8q%2Fmythic_dragma_mail.png?alt=media&amp;token=715f2f3f-8ca7-4ec6-a2b0-fe0d371d30a0" alt=""></p>    | Mythic | Top  | 140 DEF | 1300 $HERO    |
| <p><strong>Mythic Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F6gbppmovdhoJcgWIzA2k%2Fmythic_dragma_greaves.png?alt=media&amp;token=976c5d85-c3ba-4f99-b554-cbf06b8e6c6f" alt=""></p> | Mythic | Legs | 100 DEF | 1300 $HERO    |

{% hint style="success" %}
✨ The **Mythic Dragma Set** is wearable on your avatar in the lobby. Flex in style and let everyone know you've dominated Dragma. This coveted set is hard to acquire and craft—only the strongest will be able to obtain a full Mythic Dragma Set.
{% endhint %}

***

## Gear Recipes

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FGGOkqHyaOh4mgaAHo3Dm%2Foch_loading_crafting%20(2).gif?alt=media&amp;token=78c28c34-3b1d-4d20-a81d-6b79d43354ed" alt=""><figcaption></figcaption></figure>

Each recipe requires:

* **All materials from the current zone**
* The corresponding gear piece from the previous zone

{% hint style="success" %}
For details on zone drops and drop rates please refer to: [Battle: Dragma](/archive/season-2-dragma/phase-2-dragma/battle-dragma#rewards-and-drop-rates)
{% endhint %}

<table data-full-width="false"><thead><tr><th align="center">Gear Piece</th><th width="91" align="center">Cost</th><th width="120" align="center">Material 1</th><th width="120" align="center">Material 2</th><th width="120" align="center">Material 3</th><th width="120" align="center">Material 4</th><th data-hidden data-type="files"></th></tr></thead><tbody><tr><td align="center"><strong>Epic Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fq8ZwIEajwNKtEWKKeAwn%2Fepic_dragma_helmet.png?alt=media&amp;token=155853fe-8b48-4037-9914-01d1e70aa3e9" alt=""></td><td align="center">300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Ftlua1XBGrB2o4waM2pY3%2FOCH_Token.webp?alt=media&amp;token=44d7e347-04a9-48ce-a4c5-64ad32ca6e00" alt=""></td><td align="center">Dragma Tail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7ieK9kFPG2qcCOUFHwsB%2FDragma%20Tail.png?alt=media&amp;token=55b4ef11-4199-4f8e-91b7-d5864ba32a00" alt=""> x1</td><td align="center">Obsidian<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPhvR84OGSMN9CiqdGceB%2FObsidian.png?alt=media&amp;token=9c3e16a7-fc01-4776-9c11-09d0a64d94e2" alt=""> x3</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1iuqIgOJnclNGhGaKRhT%2FDragmite%20Ore.png?alt=media&amp;token=78cb34e8-d035-4a52-a9b9-6c19c73e6df7" alt=""> x10</td><td align="center">-</td><td></td></tr><tr><td align="center"><strong>Epic Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8OhSMs4IdZHes5N0WAPx%2Fepic_dragma_mail.png?alt=media&amp;token=c65f8144-a5dd-4501-b93a-b32b0926b737" alt=""></td><td align="center">300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Ftlua1XBGrB2o4waM2pY3%2FOCH_Token.webp?alt=media&amp;token=44d7e347-04a9-48ce-a4c5-64ad32ca6e00" alt=""></td><td align="center">Dragma Tail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7ieK9kFPG2qcCOUFHwsB%2FDragma%20Tail.png?alt=media&amp;token=55b4ef11-4199-4f8e-91b7-d5864ba32a00" alt=""> x1</td><td align="center">Dragma Balls<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FdZ2DaXFtpZQZ6scbdKZl%2FDragma%20Balls.png?alt=media&amp;token=7e9c533d-b69f-4e40-b834-adac602e8e37" alt=""> x3</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1iuqIgOJnclNGhGaKRhT%2FDragmite%20Ore.png?alt=media&amp;token=78cb34e8-d035-4a52-a9b9-6c19c73e6df7" alt=""> x10</td><td align="center">-</td><td></td></tr><tr><td align="center"><strong>Epic Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fm05YSHXqERFsxM55W1KZ%2Fepic_dragma_greaves.png?alt=media&amp;token=aba769ef-2162-4f11-b90d-c35dd8951f1f" alt=""></td><td align="center">300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Ftlua1XBGrB2o4waM2pY3%2FOCH_Token.webp?alt=media&amp;token=44d7e347-04a9-48ce-a4c5-64ad32ca6e00" alt=""></td><td align="center">Dragma Tail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7ieK9kFPG2qcCOUFHwsB%2FDragma%20Tail.png?alt=media&amp;token=55b4ef11-4199-4f8e-91b7-d5864ba32a00" alt=""> x1</td><td align="center">Ashes<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FOwlgCULWi1Rxel0EBesI%2FAshes.png?alt=media&amp;token=6ddab955-076b-44e8-a75a-ce90c5cf944e" alt=""> x3</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1iuqIgOJnclNGhGaKRhT%2FDragmite%20Ore.png?alt=media&amp;token=78cb34e8-d035-4a52-a9b9-6c19c73e6df7" alt=""> x10</td><td align="center">-</td><td></td></tr><tr><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td></td></tr><tr><td align="center"><strong>Heroic Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeYbyL2wtqxy8629JCpSM%2Fheroic_dragma_helmet.png?alt=media&amp;token=8c46b361-e1b2-4691-b399-00bcb36bf89c" alt=""></td><td align="center">500 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWRDFJWenrLahqP3m8n1j%2FOCH_Token.webp?alt=media&amp;token=1b416bdd-1a7d-4b46-8b5b-415c4e684976" alt=""></td><td align="center">Epic Dragma Helmet<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fq8ZwIEajwNKtEWKKeAwn%2Fepic_dragma_helmet.png?alt=media&amp;token=155853fe-8b48-4037-9914-01d1e70aa3e9" alt=""> x1</td><td align="center">Dragma Plate<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fa3gj8QxTZmZesjBEkQ6f%2FDragma%20Plate.png?alt=media&amp;token=2377f83e-86ac-4851-95f9-1ad9e0c474d3" alt=""> x2</td><td align="center">Dragma Claw<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9KeR17LtRYo1XE6MhDhQ%2FDragma%20Claw.png?alt=media&amp;token=78ded710-b706-4584-9019-42616115c2c0" alt=""> x6</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x20</td><td></td></tr><tr><td align="center"><strong>Heroic Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fldqq3m9O83Me7rJIrBvE%2Fheroic_dragma_mail.png?alt=media&amp;token=74affd28-1b90-4792-91d2-dab88b4d17c5" alt=""></td><td align="center">500 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FICxPuRO2IWXwiIxF6eh9%2FOCH_Token.webp?alt=media&amp;token=2a8688a2-5004-45b5-a76f-7eed1c9be170" alt=""></td><td align="center">Epic Dragma Mail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8OhSMs4IdZHes5N0WAPx%2Fepic_dragma_mail.png?alt=media&amp;token=c65f8144-a5dd-4501-b93a-b32b0926b737" alt=""> x1</td><td align="center">Dragma Plate<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fa3gj8QxTZmZesjBEkQ6f%2FDragma%20Plate.png?alt=media&amp;token=2377f83e-86ac-4851-95f9-1ad9e0c474d3" alt=""> x2</td><td align="center">Magma Shell<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLs6xMawJwdWtVY3Ji8Gu%2FMagma%20Shell.png?alt=media&amp;token=595c2e5e-6440-4bbd-a379-ebc47dd38470" alt=""> x6</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x20</td><td></td></tr><tr><td align="center"><strong>Heroic Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDnWfNNd9wpJzp04c8Ua7%2Fheroic_dragma_greaves.png?alt=media&amp;token=f4e26d51-3b01-414f-b346-38dd9e7ad89f" alt=""></td><td align="center">500 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FICxPuRO2IWXwiIxF6eh9%2FOCH_Token.webp?alt=media&amp;token=2a8688a2-5004-45b5-a76f-7eed1c9be170" alt=""></td><td align="center">Epic Dragma Greaves<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fm05YSHXqERFsxM55W1KZ%2Fepic_dragma_greaves.png?alt=media&amp;token=aba769ef-2162-4f11-b90d-c35dd8951f1f" alt=""> x1</td><td align="center">Dragma Plate<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fa3gj8QxTZmZesjBEkQ6f%2FDragma%20Plate.png?alt=media&amp;token=2377f83e-86ac-4851-95f9-1ad9e0c474d3" alt=""> x1</td><td align="center">Magma Goop<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F74spqhmwrCrIbd4fdepX%2FMagma%20Goop.png?alt=media&amp;token=ed6ee25a-34d7-4aa6-be62-c3a87f53aded" alt=""> x3</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x10</td><td></td></tr><tr><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td></td></tr><tr><td align="center"><strong>Legendary Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FS0CH27VnVKnNYX2CfHZZ%2Flegendary_dragma_helmet.png?alt=media&amp;token=2bbfdf83-7081-4e09-97af-6d07dd8c77d7" alt=""></td><td align="center">800 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fi7jr2Kh2m6r5JCqlKiDw%2FOCH_Token.webp?alt=media&amp;token=f0a3e4da-cfe6-4ba9-acb8-8f84b3c3f923" alt=""></td><td align="center">Heroic Dragma Helmet<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeYbyL2wtqxy8629JCpSM%2Fheroic_dragma_helmet.png?alt=media&amp;token=8c46b361-e1b2-4691-b399-00bcb36bf89c" alt=""> x1</td><td align="center">Dragma Core<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWWebjJlUC0EtxBM2tEG2%2FDragma%20Core.png?alt=media&amp;token=8e6d4598-11db-4a2b-83ee-ea0fd358b554" alt=""> x3</td><td align="center">World Boss Shard<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FUZ89PVSLTbcqTWg9UIoU%2FWorld%20Boss%20Shard.png?alt=media&amp;token=359a845f-4797-45e6-bcd9-16074e696aa0" alt=""> x9</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x30</td><td></td></tr><tr><td align="center"><strong>Legendary Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FxxoFeM15YN0iNpaSp4FY%2Flegendary_dragma_mail.png?alt=media&amp;token=a3c67cd0-0789-49ab-bd0e-c94960d59f29" alt=""></td><td align="center">800 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fi7jr2Kh2m6r5JCqlKiDw%2FOCH_Token.webp?alt=media&amp;token=f0a3e4da-cfe6-4ba9-acb8-8f84b3c3f923" alt=""></td><td align="center">Heroic Dragma Mail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fldqq3m9O83Me7rJIrBvE%2Fheroic_dragma_mail.png?alt=media&amp;token=74affd28-1b90-4792-91d2-dab88b4d17c5" alt=""> x1</td><td align="center">Dragma Core<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWWebjJlUC0EtxBM2tEG2%2FDragma%20Core.png?alt=media&amp;token=8e6d4598-11db-4a2b-83ee-ea0fd358b554" alt=""> x3</td><td align="center">Magma Leather<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FXPmXNBDYKCblJXLE5hEf%2FMagma%20Leather.png?alt=media&amp;token=3c487e7d-6879-4548-ba94-319c2acde7d5" alt=""> x9</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x30</td><td></td></tr><tr><td align="center"><strong>Legendary Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F6P0MMFFARsjX2BYxWtQc%2Flegendary_dragma_greaves.png?alt=media&amp;token=ab166709-613f-436a-9097-ea80f2611ee8" alt=""></td><td align="center">800 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fi7jr2Kh2m6r5JCqlKiDw%2FOCH_Token.webp?alt=media&amp;token=f0a3e4da-cfe6-4ba9-acb8-8f84b3c3f923" alt=""></td><td align="center">Heroic Dragma Greaves<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fp8Tn6HofolDZE7XrXPZc%2Fheroic_dragma_greaves.png?alt=media&amp;token=a5083cab-5472-48d0-8ff8-bf55e59d5f37" alt=""> x1</td><td align="center">Dragma Core<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWWebjJlUC0EtxBM2tEG2%2FDragma%20Core.png?alt=media&amp;token=8e6d4598-11db-4a2b-83ee-ea0fd358b554" alt=""> x2</td><td align="center">Dragma Chunk<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FZCvPoAQDhq1ffiYS3LCA%2FDragma%20Chunk.png?alt=media&amp;token=de883667-1575-4943-9616-bb36bb502174" alt=""> x6</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x20</td><td></td></tr><tr><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td></td></tr><tr><td align="center"><strong>Mythic Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FyK3BDPOt2RQNbWCaDbx4%2Fmythic_dragma_helmet.png?alt=media&amp;token=3182f5a5-2ab1-4c9c-87fb-c64706846393" alt=""></td><td align="center">1,300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FBbnc3UEAI0IKATUN4Lwl%2FOCH_Token.webp?alt=media&amp;token=6538a60c-ab93-4ee9-acd6-000ecec747fb" alt=""></td><td align="center">Legendary Dragma Helmet<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FS0CH27VnVKnNYX2CfHZZ%2Flegendary_dragma_helmet.png?alt=media&amp;token=2bbfdf83-7081-4e09-97af-6d07dd8c77d7" alt=""> x1</td><td align="center">World Boss Soul<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FnrIinnOHRqpH1pkoPQaQ%2FWorld%20Boss%20Soul.png?alt=media&amp;token=0bd54e9f-ddbb-4fe2-af2d-bd0bd7d03105" alt=""> x5</td><td align="center">Dragma Horn<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1mP1Ckqx5eeqz7BADjB2%2FDragma%20Horn.png?alt=media&amp;token=1413635e-f062-4617-bb74-7bfe521442a6" alt=""> x15</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x50</td><td></td></tr><tr><td align="center"><strong>Mythic Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fisi8D1ZOGJ21pAZztKri%2Fmythic_dragma_mail.png?alt=media&amp;token=2c6667e0-6b0d-4cef-acbd-51ac936fddef" alt=""></td><td align="center">1,300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fx1ErZIUocWq7C61Di4AC%2FOCH_Token.webp?alt=media&amp;token=717ffdf2-82e9-4d52-a786-539bfa9e40fc" alt=""></td><td align="center">Legendary Dragma Mail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FxxoFeM15YN0iNpaSp4FY%2Flegendary_dragma_mail.png?alt=media&amp;token=a3c67cd0-0789-49ab-bd0e-c94960d59f29" alt=""> x1</td><td align="center">World Boss Soul<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FACQkoOqQXY6PHnwJEQQf%2FWorld%20Boss%20Soul.png?alt=media&amp;token=1c72b446-c734-4de7-9e5a-8d76b75d2764" alt=""> x5</td><td align="center">Dragma Essence<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FQJu0wfNdbX9p46nxV2ji%2FDragma%20Essence.png?alt=media&amp;token=fe5e2fde-736b-44d5-a350-e6e06ba729be" alt=""> x15</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x50</td><td></td></tr><tr><td align="center"><strong>Mythic Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FKrzNjxxFtxtAxhDExfRx%2Fmythic_dragma_greaves.png?alt=media&amp;token=8cee2cb0-b659-4288-b1c4-b401e68ba194" alt=""></td><td align="center">1,300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPRI79Yu50CaHgv5n5qtl%2FOCH_Token.webp?alt=media&amp;token=ecd97a92-4062-4a33-9d9d-fa048b8ca77d" alt=""></td><td align="center">Legendary Dragma Greaves<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F6P0MMFFARsjX2BYxWtQc%2Flegendary_dragma_greaves.png?alt=media&amp;token=ab166709-613f-436a-9097-ea80f2611ee8" alt=""> x1</td><td align="center">World Boss Soul<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fw6caHof5TEkZuftncAFV%2FWorld%20Boss%20Soul.png?alt=media&amp;token=1f921f39-afd5-4309-a7f1-3e6067a52237" alt=""> x4</td><td align="center">Dragma Lens<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FdngTrLk5ZwU2pIRVgaw4%2FDragma%20Lens.png?alt=media&amp;token=741a1b9e-c868-4e8e-8a1c-ec2a1b9ad2f3" alt=""> x12</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x40</td><td></td></tr></tbody></table>


# Fishing: Magma Mire

{% hint style="success" %}
For full details on catch rates and mechanics visit the [Fishing](/hidden-archive/season-2/fishing) page.
{% endhint %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FJYx56fQSxCmjuLX2fDXr%2FMagma_Mire_0%20(1).gif?alt=media&amp;token=3abe1e6e-9f07-4443-a95a-e7d1a6800143" alt=""><figcaption></figcaption></figure>

Discovered near Dragma’s lair, **Magma Mire** is a dangerous new fishing zone filled with lava-dwelling fish and rare materials. It expands the fishing loop by introducing new utility paths for Fisher Heroes to **support your frontlines**. But be warned: **death** is possible here.

**Strategic decisions matter more than ever:**

> Will you send Heroes to battle Dragma, fish for vital revive items, or build a team with dedicated roles? The choice is yours.

{% hint style="warning" %}
⚠️ **Magma Mire Warning:** There’s a constant **2% chance of death** while fishing here. **DEF has no effect.** Fish at your own risk.
{% endhint %}

***

### Entry Requirements

* **Travel Fee:** 150 $HERO
* **Level Requirement:** 10+

  > Fisher Cat might act uncaring, but secretly, he’s looking out for your Heroes. Only those **Level 10+** can handle the heat of Magma Mire.

***

### Rewards

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9BIWZ8EJ9G5BGwMnyLNx%2Fimage%20(89).png?alt=media&amp;token=610449da-e99a-42a5-8bc7-7110cb0e1f2c" alt=""><figcaption></figcaption></figure>

* 🎣 **Main Catch:** A new set of fish unique to Magma Mire.
* 🧰 **Bonus Catches:** Earn exclusive **Revive Vouchers**, which let you bring fallen Heroes back with **no cost**.

{% hint style="success" %}
For full details on catch rates and mechanics visit the [Fishing](/hidden-archive/season-2/fishing) page.
{% endhint %}


# Ringbearer Perks: Airdrop

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLNjq8IzBA9x2tRyFJcGn%2Foch_ringbearers%20(1).gif?alt=media&amp;token=67963784-3907-4474-88d6-49ed5c57f205" alt=""><figcaption></figcaption></figure>

Each Genesis Ring holder will receive:

* **20,000 $HERO** (2% of supply)
* Delivered upon launch of Phase 2. The snapshot time will be announced ahead of the airdrop.&#x20;


# Event: Speed Training

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeRhp5L743WC6xzWyasEa%2FOCH_Loading_GYM.webp?alt=media&amp;token=f04acb9f-2dd8-450f-b9fe-b8d95735cfd0" alt=""><figcaption></figcaption></figure>

**Are your Heroes underleveled? No worries!**\
The trainers are working overtime to whip heroes into shape.&#x20;

When Phase 2 drops, leveling cooldowns will be cut from 24 hours to 12 temporarily. That means more chances to train up and get ready for Dragma. Make the most of their motivation while it lasts.

{% hint style="info" %}
Details on the duration of the Speed Training event will be released on Phase 2 launch
{% endhint %}


# Global Dragma Bounty

## Overview

The **Global Dragma Bounty** is split into two parts:

* **Baseline Pool** – 10% of the total $HERO supply, shared with *all players* whether they fight Dragma or not.
* **Bonus Pool** – Can grow up to an additional 5% of the total $HERO supply, based on the total global damage dealt to Dragma. **This bonus is only awarded to players who have fought Dragma.**

As players chip away at Dragma’s massive health bar, the bonus pool grows in tiers. Each time a global HP tier is depleted, the bonus pool increases, so the more collective damage dealt, the greater the fighter rewards.

{% hint style="success" %}
Only players who take part in Dragma battles will be eligible for a share of the Bonus Pool bounty. Final distribution details will be announced before the season ends.
{% endhint %}


# Leaderboard Points

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FrjFFBWec0XeOF4wzPIaS%2Fbuilding_leaderboard.PNG?alt=media&amp;token=1d175fbe-3d3f-47f5-b00b-dadece558c6b" alt=""><figcaption></figcaption></figure>

**The Leaderboard in Season 2 tracks players’ in-game activity and contributions to the ecosystem.**\
Leaderboard Points (LBP) not only earn you rewards in Onchain Heroes—they also earn you [**Abstract XP**](broken://pages/SqjrAch7KHcRJITUKrgC), which is distributed weekly as part of Abstract Chain’s reward system.

{% hint style="info" %}
More details on reward tiers and distribution mechanics will be announced soon.
{% endhint %}

***

### Earning Leaderboard Points

Players earn **Leaderboard Points (LBP)** by performing key in-game actions. These points reflect how actively you're participating in leveling, crafting, enhancing your loadout and more— not just passively farming.

| Action                       | Points Awarded                                                                              | Notes                                |
| ---------------------------- | ------------------------------------------------------------------------------------------- | ------------------------------------ |
| **Normal Leveling**          | `3 × $HERO Spent`                                                                           | Guaranteed level up                  |
| **Chaos Leveling**           | <p>On Success: <code>3 × $HERO Spent</code><br>On Failure: <code>1 × $HERO Spent</code></p> | Risk-based leveling outcome          |
| **Unknown Leveling**         | <p>On Success: <code>5 × $HERO Spent</code><br>On Failure: <code>1 × $HERO Spent</code></p> | High risk, high reward leveling      |
| **Sharpen Weapon**           | `2 × $HERO Spent`                                                                           | Scales with sharpening cost          |
| **Repair Weapon**            | `2 × $HERO Spent`                                                                           |                                      |
| **Remix Weapons**            | `2.5 × $HERO Spent`                                                                         | Based on dynamic remix cost          |
| **Mint Weapon**              | `4 × $HERO Spent`                                                                           | Applies to Vending Machine mints     |
| **Fishing**                  | `2 x $HERO Spent`                                                                           |                                      |
| **Weapon Fragment Remixing** | `1 x $HERO Spent`                                                                           |                                      |
| **Battle: Tail**             | `4 * Travel Fee ($HERO)`                                                                    |                                      |
| **Battle: Legs**             | `4.5 * Travel Fee ($HERO)`                                                                  |                                      |
| **Battle: Torso**            | `5 * Travel Fee ($HERO)`                                                                    |                                      |
| **Battle: Head**             | `5.5 * Travel Fee ($HERO)`                                                                  |                                      |
| **Reviving**                 | `4 * Revive Cost ($HERO)`                                                                   | Reviving via vouchers receives 0 LBP |
| **Crafting**                 | `6 * Crafting Cost ($HERO)`                                                                 |                                      |

{% hint style="success" %}
💡 **Tip**: Maximize leaderboard impact by timing your high-cost upgrades and remixing wisely
{% endhint %}

***

### Rewards

Rewards are distributed **linearly** based on LBP rank at the end of the season.

| Reward                                                                                                       | Details                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| ------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Global Dragma Bounty](/archive/season-2-dragma/global-dragma-bounty)**: 10%-15% of the total $HERO supply** | <p></p><ul><li><strong>Baseline Distribution</strong>: All players will share a baseline reward of 10%.</li><li><strong>Bonus Pool</strong>: Players can grow the bonus pool beyond this baseline by dealing more damage globally to Dragma. This bonus pool can reach a maximum of 5% of the total $HERO supply.</li><li><strong>Eligibility</strong>: Only players who participate in Dragma content are eligible for the bonus distribution.</li><li><strong>Distribution Details</strong>: The specific details of how the rewards will be distributed will be announced before the end of the season.</li></ul> |
| **Gacha Tokens**                                                                                             | <p></p><ul><li><strong>Top 1-10:</strong> 1 Rainbow Gacha Token </li><li><strong>Top 11-25:</strong> 1 Gold Gacha Token</li><li><strong>Top 26-50:</strong> 1 Silver Gacha Token</li><li><strong>Top 51-100:</strong> 1 Bronze Gacha Token</li></ul>                                                                                                                                                                                                                                                                                                                                                                 |
| **Legendary & Mythic Weapons**                                                                               | <p></p><ul><li><strong>Top 1:</strong> Mythic Dragma Weapon </li><li><strong>Top 2-10:</strong> Legendary Dragma Weapon</li></ul>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| **Genesis Rings**                                                                                            | <p></p><ul><li><strong>Top 1:</strong> Glitch Genesis Ring</li><li><strong>Top 2:</strong> Inferno Genesis Ring</li><li><strong>Top 3:</strong> Storm Genesis Ring</li></ul>                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| **Genesis Heroes**                                                                                           | Given out to players that have achieved various hidden tasks.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| **Cosmetic Items**                                                                                           | **Top 1:** Dragma Chair                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |

***

{% hint style="info" %}

#### ⚠️ Game Balance Disclaimer

As we continue balancing the game economy, some costs, formulas, and reward rates may change. Thanks for your understanding as the game evolves!
{% endhint %}


# Post Season 2 Plans

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fse8JKpWHRoaQloBa3pHV%2Fslime_cart.PNG?alt=media&amp;token=44a87136-ac80-44dd-8fb1-bd21f062be1a" alt=""><figcaption></figcaption></figure>

We have a lot planned for after Season 2, and we’re excited to share it with you. Here are just a few things players can look forward to once Season 2 wraps up.

{% hint style="info" %}
Keep in mind that as development continues, some details may change!
{% endhint %}

***

### **Long-Term Item Utility**

<img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1EwqLtBJdEz8x5lSZeko%2Fwithdraw%20(2).gif?alt=media&amp;token=664904b7-ce0a-4b56-9101-ccf39da1ef13" alt="" width="192">

Items and materials earned during Season 2 will retain their utility and value in future seasons.

Gear sets introduced each season will remain craftable permanently. However, crafting materials from Season 2 will only drop during Season 2 and won’t be available in later seasons.

For players looking to optimize their inventories or make strategic use of excess items, the following systems are planned:

* Material exchange and recycling
* Gear dismantling

***

### **New Entry-Level Playable Characters**

![](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8LJxNqC8gALAcjKMYYU1%2FUntitled-1.PNG?alt=media\&token=c10f8e56-49c2-4bd8-8746-1e9cd2773ca0)

A new playable class is coming soon to Onchain Heroes. This entry-level class is designed to welcome more players into the OCH ecosystem—without affecting the value or rarity of Genesis Heroes.

We’re currently designing the class, and while we don’t want to spoil too much, players can expect **permadeath** to play a key role.

You didn’t hear it from us, but this class may have already made an appearance… 😺.

***

### More content, Faster Shipping

![](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FFD9EXqr0jP6pm0Uth1JZ%2Foch_loading_crafting_commander%20\(1\).gif?alt=media\&token=cd9dd06c-f69d-4459-bd80-f35093016d5b)

We hear you loud and clear. Soon, players can expect faster content delivery. We’ve pinpointed the bottlenecks and are overhauling key systems behind the scenes to bring you more content, faster than ever before.

***

### Genesis Ring Bridging to Abstract Chain

![](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fg8FcjhaDNf57f2euoEtj%2Foch_ring_bridge_loading.gif?alt=media\&token=453fa6e8-e098-42d6-b84e-5252fa6893cf)

Soon, players will be able to bridge their Genesis Rings to Abstract Chain. We’ve got several in-game perks lined up for ringholders once bridging goes live.

Those who bridge their Genesis Rings will uncover a hidden layer tied to the NFT itself…

***

### New Gacha Machine

![](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fxt6AsEfg6XQi88hvMUAZ%2Fimage%20\(100\).png?alt=media\&token=75b7448e-d8b5-4543-a61f-9dce72446504)

A brand-new gacha machine is coming soon! Will you hold your tokens or spend them all? The choice is yours!


# Weapon Mending

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FubVyY4Ihs6YTL0pTpk3A%2Fimage.png?alt=media&amp;token=fb098b8d-42e6-4bf0-82be-d03a990c739b" alt=""><figcaption></figcaption></figure>

[Weapons](/items-and-assets/weapons) have two traits that require regular maintenance: **Sharpness** and **Durability**.\
As your Hero returns from battles, these traits will gradually wear down—reducing effectiveness or rendering the weapon unusable.

Restore both traits at **The Blacksmith** using **$HERO** to keep your weapons battle-ready and maximize reward potential.

> 💡Sharpness and Durability **does not decrease** after battling **Bosses**, but drops by **2** if the Hero **dies**

> 💡 Learn more about weapons here: [Weapons](/items-and-assets/weapons)

***

## Weapon Mending Mechanics

Maintaining your Hero’s weapons is essential for maximizing rewards. The Blacksmith lets you sharpen and repair weapons to keep them battle-ready and effective.

&#x20;Both Sharpening and Repairing cost scale with time and rarity, encouraging early and strategic mending.

|                                                                                                                                          Action                                                                                                                                         |                    Effect                   |                             Cost Formula                             |
| :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-----------------------------------------: | :------------------------------------------------------------------: |
| <p><strong>Sharpen</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Ff06fb5xsnHXLiqJbrV5i%2Ficon_sharpness%20copy.PNG?alt=media&amp;token=db369a70-e64f-4930-9534-e480f0e22342" alt=""></p> |       Restores weapon to MAX Sharpness      | `(daysSinceS2 * weaponRarityCoefficient * 100) / (20 + daysSinceS2)` |
| <p><strong>Repair</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FgPjNPK7z8FSQigb4Adpg%2Ficon_durability%20copy.PNG?alt=media&amp;token=cbbf3784-f79b-44a8-a528-d38865a1629e" alt=""></p> | Restores weapon to MAX Durability (if at 0) |                            Same as Sharpen                           |

> All weapons are minted at max sharpness and durability.

***

{% hint style="info" %}

#### ⚠️ Game Balance Disclaimer

As we continue balancing the game economy, some costs, formulas, and reward rates may change. Thanks for your understanding as the game evolves!
{% endhint %}


# Training

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7wIaAy9huh9UDLHZxk6r%2Fimage.png?alt=media&amp;token=7a2b40c5-7242-4b43-bc3b-766f91c707cf" alt="" width="563"><figcaption></figcaption></figure>

**Training your Genesis Heroes is the main way to earn rewards and progress in Onchain Heroes.** As Heroes level up, their base stats increase—unlocking better rewards, tougher content, and new ways to power up.

***

## Training Mechanics

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FhQ7ji2IRJmAuCzdwUzPK%2Fimage.png?alt=media&amp;token=9fa4f094-b98a-4161-9d82-00912f129b71" alt=""><figcaption></figcaption></figure>

Training is how Heroes level up in Onchain Heroes. To train, players choose from one of several **Trainer types**, each offering different **risk/reward profiles**.

* Training costs [**$HERO tokens**](/items-and-assets/usdhero-token).
* Increasing a hero’s level enhances their [base stats](/heroes/genesis-heroes#hero-stats) ( ATK and DEF)
* After each training attempt, **heroes must rest for 24 hours** before they can train again

> **Note:** A hero must wait 24 hours before training after its **first** battle in the season.&#x20;

### How to Train

1. **Select a Trainer** – Each Trainer has unique odds and potential outcomes. Some offer safer, more consistent results, while others provide higher rewards with greater risk.
2. **Pay the Training Fee** – Training costs **$HERO** tokens, calculated using the level-up formula.
3. **Roll the Outcome** – Depending on the Trainer chosen, the training attempt may **succeed or fail**. A successful attempt increases the Hero’s level.

> ⚠️ Failed attempts do **not** refund $HERO and still trigger the 24-hour cooldown.

{% hint style="success" %}
💡 Strategic Trainer selection is key to efficient progression—balance risk tolerance with your long-term goals.
{% endhint %}

### Training Cost Formula

**$HERO Cost** = `(Level * 10000) / (69 + Level)`

> eg. To level up from **10 ➝ 11**, the cost is **1265.82 $HERO**.

***

### Trainer Types

**There are three unique Trainers**, each with different risk/reward dynamics:

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Normal trainer</td><td>+1 Level Guaranteed</td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FbAIVXRPuiXTRnu5bwPfG%2FNPC_trainer_regular.gif?alt=media&amp;token=ba7527b5-1cc0-48da-b42e-b2048c84cc05">NPC_trainer_regular.gif</a></td></tr><tr><td>Chaos Trainer</td><td><p>Training results vary from <strong>-5 to +5</strong>.</p><p></p><p>Outcomes depend on current chaos mechanics (which change over time).<br></p><p><em>Initial odds: TBA</em></p></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FbykkDTaJU92R1ZiiuTYp%2FNPC_trainer_chaos.gif?alt=media&amp;token=1f780d56-93a3-4fb1-8942-fd5d0a9921b7">NPC_trainer_chaos.gif</a></td></tr><tr><td>Unknown Trainer</td><td><p>Truly unpredictable. Results can range from <strong>-1 to +3</strong>.</p><p></p><p>The outcome is unknown - even to the trainer.<br><em>The definition of chaos.</em></p></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FjtgZi9W8vXzm2wAmFjfM%2FNPC_trainer_unknown.gif?alt=media&amp;token=d037c3fb-83e3-478c-978e-7ee19846a1db">NPC_trainer_unknown.gif</a></td></tr></tbody></table>

***

{% hint style="info" %}

#### ⚠️ Game Balance Disclaimer

As we continue balancing the game economy, some costs, formulas, and reward rates may change. Thanks for your understanding as the game evolves!
{% endhint %}


# Gacha

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FIquLm2eevWlYGkphcw7J%2Fgacha%20zone.PNG?alt=media&amp;token=00c9acf9-9ac3-4621-ba50-1e2c524bafa2" alt=""><figcaption></figcaption></figure>

The Gacha Zone is where players use Gacha Machines to obtain weapons, pets, and other items. It’s also where remixing happens—combining items to create stronger ones.&#x20;

<table data-card-size="large" data-view="cards"><thead><tr><th align="center"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td align="center"><a data-mention href="/archive/gacha/gacha-machines">Gacha Machines</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FfvPQtHkze0WLL32TDHzT%2Fimage.png?alt=media&amp;token=4e680c4a-6eeb-46a8-8bd4-84812f5ae4da">image.png</a></td></tr><tr><td align="center"><a data-mention href="/archive/gacha/gacha-remixer">Gacha Remixer</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FHmd9vwNK9GyLLvqxhMU8%2Fimage.png?alt=media&amp;token=f821d907-408f-4042-8898-76e46f17d992">image.png</a></td></tr></tbody></table>


# Gacha Machines

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FfvPQtHkze0WLL32TDHzT%2Fimage.png?alt=media&amp;token=4e680c4a-6eeb-46a8-8bd4-84812f5ae4da" alt=""><figcaption></figcaption></figure>

Players can roll for items, pets, and cosmetics using **Gacha Machines**. There are two types of machines:

* **Gacha Token Machines** (redeemable with Gacha Tokens)
* **$HERO Token Machines** (costs $HERO to roll)

***

## 🪙 Gacha Token Machines

[Gacha Tokens](/items-and-assets/misc./gacha-tokens) (Bronze, Silver, Gold, Rainbow) are used to pull randomized items.

* Higher-tier tokens increase your chances of rarer, more powerful items.
* Gacha Token Machines can pull up to **Legendary** rarity.
* **Mythic** items are only available through remixing via the [Gacha Remixer](/archive/gacha/gacha-remixer)

{% hint style="info" %}
Currently there is only one Gacha Token Machine in service. More machines are on the way!
{% endhint %}

### 🗡️ Weapons Gacha Machine

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F0jfQFGZGt5sCHiyNkGlc%2Fweapongacha.png?alt=media&amp;token=e2348fce-99db-4a6a-bdcb-7b4dc7f6b519" alt=""><figcaption></figcaption></figure>

The primary way to mint [Weapons](/items-and-assets/weapons). Each pull grants a weapon based on the tier of the token used—higher tiers mean greater chances at pulling a rarer and more powerful weapon.&#x20;

<table data-full-width="true"><thead><tr><th align="center">Gacha Token</th><th align="center">Common</th><th align="center">Uncommon</th><th align="center">Rare</th><th align="center">Epic</th><th align="center">Heroic</th><th>Legendary</th><th>Mythic</th></tr></thead><tbody><tr><td align="center"><strong>Bronze</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDgY4j3LVu99QuPF6wLbS%2Fgacha_Token_Bronze.png?alt=media&amp;token=48a841a5-1584-409d-959d-81d27e550c0e" alt=""></td><td align="center">70%</td><td align="center">29%</td><td align="center">1%</td><td align="center">0%</td><td align="center">0%</td><td>0%</td><td>0%</td></tr><tr><td align="center"><strong>Silver</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F06WB1Ka35eLDHIYIuYp3%2Fgacha_Token_Silver.png?alt=media&amp;token=a62630f6-bc74-4d93-8d01-f699f588bed3" alt=""></td><td align="center">20%</td><td align="center">50%</td><td align="center">29%</td><td align="center">1%</td><td align="center">0%</td><td>0%</td><td>0%</td></tr><tr><td align="center"><strong>Gold</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPpnsE88bFIdz8jsBODw5%2Fgacha_Token_Gold.png?alt=media&amp;token=25b3c4e0-2693-4a7a-a302-398f922d1d98" alt=""></td><td align="center">0%</td><td align="center">20%</td><td align="center">50%</td><td align="center">29%</td><td align="center">1%</td><td>0%</td><td>0%</td></tr><tr><td align="center"><strong>Rainbow</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FI9t2ClmRLM2vKP5P4vLB%2Fgacha_Token_Rainbow.png?alt=media&amp;token=4cf6d09e-c887-4585-bd3a-aa1bb04b552a" alt=""></td><td align="center">0%</td><td align="center">0%</td><td align="center">20%</td><td align="center">50%</td><td align="center">25%</td><td>5%</td><td>0%</td></tr></tbody></table>

> Mythic Weapons can only be obtained through [Gacha Remixing](/archive/gacha/gacha-remixer).&#x20;

***

## 💵 $HERO Token Machine

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FaSvls8DuiU1m8pyM7ihk%2Fimage.png?alt=media&amp;token=55398b57-75ee-4571-8a88-9dcfd2487c27" alt=""><figcaption></figcaption></figure>

Use your $HERO to mint **Common**, **Uncommon**, and **Rare** weapons.\
Pull costs are fixed, and each roll offers weighted chances across the three rarities.

Ideal for stocking up on solid early-to-mid-tier weapons—or fueling your remixing strategy.

| $HERO Cost | Common | Uncommon | Rare |
| ---------- | ------ | -------- | ---- |
| 1,000      | 95%    | 4%       | 1%   |

***

{% hint style="info" %}

#### ⚠️ Game Balance Disclaimer

As we continue balancing the game economy, some costs, formulas, and reward rates may change. Thanks for your understanding as the game evolves!
{% endhint %}


# Gacha Remixer

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FHmd9vwNK9GyLLvqxhMU8%2Fimage.png?alt=media&amp;token=f821d907-408f-4042-8898-76e46f17d992" alt=""><figcaption></figcaption></figure>

The Gacha Remixer lets players fuse multiple items into a single, more powerful one. It’s your key to climbing the rarity ladder.

Use this system to convert duplicate or lower-tier items into valuable upgrades, whether you're chasing high-tier loot or cleaning up inventory.

{% hint style="warning" %}
The only way to remix Legendary items is through [Heroic → Legendary remixing](#rarity-heroic-legendary)!
{% endhint %}

{% hint style="warning" %}
Mythic weapons are no longer obtainable through remixing.&#x20;
{% endhint %}

***

## Remixing Mechanics

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FbWchdK7NacUt4YwXLdGr%2Fimage.png?alt=media&amp;token=e656935a-92bc-4ac4-8fb3-ca275ef7ca47" alt=""><figcaption></figcaption></figure>

* **Fuse Multiple Items**\
  Select several items of the same type and rarity to remix them into a new item.
* **Guaranteed Equal or Better Output**\
  Every remix returns **one item of equal or higher rarity**, with odds improving based on the quality and quantity of inputs.
* **Cost Scales Over Time**\
  Remixing costs $HERO, with pricing dynamically calculated based on:
  * **Item rarity**
  * **Time since Season 2 launch**
* **Upgrade Chance Boost**\
  Feeding more items into the remix increases your chance of upgrading to a higher rarity.
* **Remixing Formula:** `(((daysSinceS2 * 240) / (20 + daysSinceS2)) + 100) * weaponRarityCoefficient`

  This formula increases remixing costs gradually over time, rewarding early adopters with cheaper remix rates.

{% hint style="warning" %}
**Mythic weapons are no longer obtainable through remixing.**
{% endhint %}

### Rarity: Common → Heroic

| Weapon Input | +0 Tier | +1 Tier | +2 Tier |
| ------------ | ------- | ------- | ------- |
| 2 Weapons    | 40%     | 60%     | 0%      |
| 3 Weapons    | 5%      | 94%     | 1%      |
| 4 Weapons    | 0%      | 95%     | 5%      |
| 5 Weapons    | 0%      | 90%     | 10%     |

> &#x20;⚠️ Legendaries are no longer remixable through epics or rares. The only way to obtain Legendaries is through Heroic → Legendary remixing!

### Rarity: Heroic → Legendary

<table><thead><tr><th>Weapon Input</th><th width="249">+0 Tier</th><th>+1 Tier</th></tr></thead><tbody><tr><td>3 Heroic Weapons</td><td>40%</td><td>60%</td></tr></tbody></table>

#### Weapon Fragment Remixing

| Input              | Result Chance      | Cost      |
| ------------------ | ------------------ | --------- |
| 3 Weapon Fragments | 100% Common Weapon | 250 $HERO |

***

{% hint style="info" %}

#### ⚠️ Game Balance Disclaimer

As we continue balancing the game economy, some costs, formulas, and reward rates may change. Thanks for your understanding as the game evolves!
{% endhint %}


# Getting Started

Onchain Heroes is built around a simple idle gameplay loop—hopping in and getting started is easy! As you progress, you’ll uncover surprising depth and might even find yourself spending hours planning your next move.

But don’t worry—we’re keeping things simple for now. This quick guide gives a broad overview on what you’ll need to get started.

***

{% content-ref url="/pages/Yy1iid3O8Fe0mBWcq9vC" %}
[Setup](/hidden-archive/getting-started/setup)
{% endcontent-ref %}

{% content-ref url="/pages/4qCWOfLfqcXPblvj2k1o" %}
[The Gameplay Loop](/hidden-archive/getting-started/the-gameplay-loop)
{% endcontent-ref %}

{% content-ref url="/pages/m9WLudFNYBi5FzZUh4Um" %}
[Game UI](/hidden-archive/getting-started/game-ui)
{% endcontent-ref %}


# Setup

This section will provide a brief overview on how to enter the game.

***

## 1. Requirements

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fl7x4OTzyJfhCS0t0eE2c%2FMobile.png?alt=media&amp;token=9130e7d1-e001-4254-b873-06bf7c0a4219" alt=""><figcaption></figcaption></figure>

Let's go over the basics on what you'll need to get started:

* [**An Abstract Global Wallet (AGW)**](https://portal.abs.xyz/login) – Required to login and holds your assets
* [**OCH Genesis Hero NFT**](/heroes/genesis-heroes) – Available on [Magic Eden](https://magiceden.io/collections/abstract/0x7c47ea32fd27d1a74fc6e9f31ce8162e6ce070eb) or [OpenSea](https://opensea.io/collection/genesishero-abstract)

These assets are optional, but highly recommended:

* [**OCH Weapon NFT**](/items-and-assets/weapons) – Available on [Magic Eden](https://magiceden.io/collections/abstract/0x686bfe70f061507065f3e939c12ac9ee5a564dcf) or [OpenSea](https://opensea.io/collection/och-gacha-weapon)
* [Some $HERO](/items-and-assets/usdhero-token) – You can **earn $HERO by playing** or [**purchase it here**](https://portal.abs.xyz/trade?buy=0x33ee11ce309854a45b65368c078616abcb5c6e3d)

{% hint style="info" %}
**💡 Note:** We're working to lower the entry barrier as the game grows. These changes won't affect the utility, rarity, or value of existing assets.
{% endhint %}

## 2. Logging In

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FduR0ULzyjDT43FQ7V2Ay%2Fimage.png?alt=media&amp;token=0e903c94-c0df-42b1-886d-48f3da853048" alt=""><figcaption></figcaption></figure>

Once you’ve got your wallet and NFTs, you’re ready to hop in:

1. Head to the [game site](https://play.onchainheroes.xyz/)
2. Connect your [AGW (Abstract Global wallet)](https://portal.abs.xyz/login)
3. Follow the onboarding steps to enter the game


# The Gameplay Loop

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FO9Ljw0mWfdfCRIR0HS0e%2Fimage.png?alt=media&amp;token=1c125eb1-0a3b-4178-a1fc-f793b82e6356" alt=""><figcaption></figcaption></figure>

The main gameplay loop of **OCH** is simple: Your goal is to level up your team, beat harder zones, and earn better rewards.

1. **Send Your Hero(es) on an Adventure**
2. **Wait**
3. **Claim Rewards**
4. **Upgrade and Optimize**
5. **Repeat**

***

## 1. Send Your Hero(es) on an Adventure

Adventures are the main way to earn $HERO, utility items, and crafting materials to power up your team.&#x20;

Currently there are 2 Adventure modes available: [Broken mention](broken://pages/5go2ujTj636shwOrPJKL) and [Fishing](/hidden-archive/season-2/fishing).&#x20;

### **Battle**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F5Uq9pf0SkEA6ZRst5atq%2FHead%2088.gif?alt=media&amp;token=2ae69411-1f93-42e3-8a74-60f0747a4b88" alt="" width="375"><figcaption></figcaption></figure>

Battling is the main adventure mode and requires an **OCH Weapon NFT** equipped on your **Genesis Hero**. There are two paths you can take, but as a beginner you'll most likely want to start with Underlings.

* **Underlings:** Safer battles to earn $HERO used for leveling up and upgrading
* **Bosses:** Riskier battles that can lead to death—but offer **crafting materials** and greater rewards

{% hint style="success" %}
💡 Learn more: [Broken mention](broken://pages/5go2ujTj636shwOrPJKL)
{% endhint %}

### **Fishing**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FScGtKre68D8QJCirYu6n%2FBay_2.gif?alt=media&amp;token=bc200969-3005-4d01-aadb-783c03e7ba05" alt="" width="375"><figcaption></figcaption></figure>

Fishing is a chill, low-risk way to earn $HERO and discover support items. No **OCH Weapon NFT** is required so it's perfect for new players easing into the game.

* Earn W**eapon Fragments**, which can be **remixed** into a chance at a common weapon
* Collect **Vouchers** and other support items to help you later in battle

{% hint style="success" %}
💡 Learn more: [Fishing](/hidden-archive/season-2/fishing)
{% endhint %}

***

## 2. Wait

Once your Heroes are on an Adventure, they’ll be locked in for a set time—**duration depends on the zone’s conditions.**

> 💡 While your heroes on an Adventure, your assets will be **staked.** This means that your NFTs (Heroes, weapons, gear, etc.) will be held by our game contracts until you return your heroes home.

***

## **3. Claim Rewards**

When the timer hits zero, your Heroes are ready to return home. Depending on the Adventure mode, they’ll bring back $HERO, crafting materials, utility items—or a mix of all three.

These rewards are key to leveling up your Heroes and upgrading their gear.

{% hint style="success" %}
Learn more about rewards: [Misc.](/items-and-assets/misc.) and [$HERO Token](/items-and-assets/usdhero-token)
{% endhint %}

***

## **4. Upgrade and Optimize**

Use the rewards your Heroes earned on their Adventures to level them up, upgrade their gear, and maintain their weapons for future runs.&#x20;

This section will provide a brief overview on the main upgrade and maintenance mechanics in the game.

### Train your Heroes

**Training is how you level up your Heroes**&#x20;

It’s the core way to increase your earning power and progress in the game. When starting out, it’s also where most of your $HERO will be spent.

{% hint style="success" %}
Learn more: [Training](/archive/training)
{% endhint %}

### Upgrading Weapons: Gacha and Remixing

**Weapons increase ATK, directly boosting your Hero’s earning power.**

Stronger weapons can be obtained by pulling from [Gacha Machines](/archive/gacha/gacha-machines) using [Gacha Tokens](/items-and-assets/misc./gacha-tokens) or $HERO.&#x20;

You can also upgrade existing weapons using the [Gacha Remixer](/archive/gacha/gacha-remixer) — a recycling system that takes low-tier items for a chance at higher-tier weapons.

### Mending Weapons

As you send you Heroes off to battle, you may notice their weapons sharpness and durability decreasing every time they return home.&#x20;

Maintaning these stats is key to optimizing a Hero's earning potential.

{% hint style="success" %}
Learn more: [Weapons](/hidden-archive/season-2/weapons) and [Weapon Mending](/archive/weapon-mending)
{% endhint %}

### Crafting Gear

**Crafting gear is a new addition to Onchain Heroes.**\
Gear increases **DEF**, a core stat for surviving tougher zones and unlocking better rewards. Crafting requires materials dropped by bosses.

{% hint style="success" %}
Learn more: [Crafting: Gear Sets](/archive/season-2-dragma/phase-2-dragma/crafting-gear-sets)
{% endhint %}

***

## **5. Repeat**

Once you've optimized your Hero(es), you're ready to send them to their next adventure! Each cycle pushes your progression forward, unlocking tougher zones and more valuable rewards—optimize, strategize, and climb the ranks.


# Game UI

Getting familiar with the UI will make your experience smoother. Everything’s designed to be pretty intuitive, so this section is just a quick overview of what to expect.

{% hint style="warning" %}
This page is underdevelopment.
{% endhint %}

***

## The Lobby

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FhdxJx49qGkrJGWMsljWS%2Fflat%20copy.PNG?alt=media&amp;token=8ab31d36-2a25-40bd-944e-fd2e7be5a821" alt=""><figcaption></figcaption></figure>

The Lobby is a multiplayer hub and your central gateway to gameplay and features. With each seasonal update, new buildings and NPCs will unlock—expanding what you can do and explore.

### 1. The Portal

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FKVkws4xEY4tOXq2mk0G0%2Fimage.png?alt=media&amp;token=767456ca-faa2-4267-9f5a-f3a46217a585" alt="" width="247"><figcaption></figcaption></figure>

The portal is where you'll send your idle Heroes on [Broken mention](broken://pages/5go2ujTj636shwOrPJKL) adventures. This is also where you'll view and manage heroes that are currently on an adventure.&#x20;

### 2. The Gym

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FMFO0UJADElsHKN54Wtgq%2Fimage.png?alt=media&amp;token=89634357-c320-469c-a723-fb3eed7b4a54" alt="" width="257"><figcaption></figcaption></figure>

The Gym is where you'll be [Training](/archive/training) your heroes.&#x20;

### 3. The Gacha Zone

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FC8JYIz20QMPRCvtyMKg4%2Fimage.png?alt=media&amp;token=c20762c3-cebf-4e8b-84d2-640bcc6be2a8" alt="" width="248"><figcaption></figcaption></figure>

This building leads to The [Gacha](/archive/gacha) Zone, a separate map where players roll for rewards using [Gacha Machines](/archive/gacha/gacha-machines) and upgrade their weapons using the [Gacha Remixer](/archive/gacha/gacha-remixer).

### 4. The Blacksmith

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FhDZt19lAiIWIRSDzUijG%2Fimage.png?alt=media&amp;token=f6ad34ad-2568-4f24-b693-34de0d01e136" alt="" width="156"><figcaption></figcaption></figure>

The Blacksmith is an NPC where you'll access features such as [Weapon Mending](/archive/weapon-mending) and [Broken mention](broken://pages/PWlbb5x1N2JQ6183ojEM).

### 5. Fishercat

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FNVJnER7SqoLsGy7RtXpX%2Fimage.png?alt=media&amp;token=ac3bf802-d8d7-40f5-989e-55c74984467f" alt="" width="375"><figcaption></figcaption></figure>

Fishercat is who to talk to if you're looking to send you heroes on a [Fishing](/hidden-archive/season-2/fishing) adventure.

***

## The HUD

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FXfNC5x97dGXSXAttJdNI%2Fdfgdfgfd.PNG?alt=media&amp;token=66bb15a5-834b-41fb-8bee-d2afb9b0301c" alt=""><figcaption></figcaption></figure>

The HUD is always visible, no matter where you are in the game. It provides quick access to key menus and tools you'll use when playing.&#x20;

### 1. Player Profile

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Finy7Cnd507sdMQvhVHrr%2Fimage.png?alt=media&amp;token=a9674579-70ec-46bf-992f-f5213fa2e796" alt=""><figcaption></figcaption></figure>

The Profile button displays key info like your nickname, wallet ID, balances, and avatar. Clicking it opens the Profile window, where you can view your collection, check your history, transfer assets, customize your avatar, and more.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FqDdDI9Z3YxRYspXI2Nya%2Fimage.png?alt=media&amp;token=1541ad69-81ca-4b0a-baa6-b5501c8a3b90" alt=""><figcaption></figcaption></figure>

### 2. Loadout

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8oqwxqvR988s39OuarCk%2Fimage.png?alt=media&amp;token=620d469d-3092-4d4e-9cbc-f9f7e0b56fe2" alt="" width="98"><figcaption></figcaption></figure>

The Loadout menu is where you can equip [Broken mention](broken://pages/ToBkKirK8o7ed2U0hdjz) on your Heroes.

### 3. Leaderboard

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FRokQE19VKiXZoNWNeOD7%2Fimage.png?alt=media&amp;token=0c0dfe91-a79f-4cf1-ad75-a10d174d3bf8" alt="" width="126"><figcaption></figcaption></figure>

The leaderboard menu can be accessed through this button.

### 4. To be Shipped

{% hint style="info" %}
This HUD element will be shipped and updated here soon
{% endhint %}


# Season 1


# Introduction

{% hint style="info" %}
Season 1 concluded on March 12th, 2025. These documents are preserved for historical reasons.
{% endhint %}

Season 1 is the first OCH experience and serves as the foundation for future seasons to build on top of.

The goals for S1 are:

* Introduce players to the concept of onchain, idle games.
* Distribute our tokens and nfts into the hands of as many players as possible.
* Establish a solid foundation for future game development

{% hint style="info" %}
The game will be played exclusively via Abstract Global Wallet (AGW).
{% endhint %}

Key Dates:

* Start: 9:00 AM ET Thursday, February 20, 2025
* End: 9:00 AM ET Wednesday, March 12, 2025

Season 1 consists of two phases: Leveling game and End game, running for three weeks.

### Let's dive into how it works


# Leveling Game

As any great hero’s journey begins, your task will be to battle enemies, earn rewards and get stronger. The goal of Leveling game is to level up your hero, earn rewards, and prepare for Endgame content.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FlhXGKxBYz5YI2nCAesuD%2Foch_goingtobattle.webp?alt=media&amp;token=7935a4ac-a183-4012-a15b-8b78e830d55e" alt="" width="300"><figcaption></figcaption></figure>

**Sending Heroes into battle**

You can send Heroes into battle to earn $HERO using the Portal. Once a hero is in battle, they can not return home for 6 hours as using the portal too frequently may be harmful to the hero’s health.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FyTaKkArSU6iPhIHMbEyv%2Foch_hero_back.webp?alt=media&amp;token=59d8bb27-1556-43ef-b821-70386d193a0e" alt=""><figcaption></figcaption></figure>

**Claiming Rewards/Returning Home**

* The rate at which $HERO is earned is dependent on the Heroes level. The formula we use for S1 is as follows:
  * $HERO/day formula: (2000 \* lvl) / (20 + lvl)
* You can claim a Heroes earnings at any time, but the minimum staking duration of 6 hours must be met before the hero can return home.
* Returning home will claim all $HERO earnings that the hero has accumulated up to that point.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeTW3Yd3CSE8RGODwgRxB%2Foch_trainer_3%20(1).gif?alt=media&amp;token=8abb2bce-2498-4a37-9fc1-4b2ea0bbacca" alt=""><figcaption><p>The Chaos Trainer</p></figcaption></figure>

**Leveling Up**

Leveling is the main progression system for Season 1 and takes place in the Gym.

{% hint style="info" %}
A hero needs to go on at least 1 battle to be eligible to train and level up.
{% endhint %}

There are 3 trainers that you can choose from, with 3 distinct styles of training. Each have their own level of risk and reward, but cost the same to train with:

#### Normal Trainer

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fi4dbwwQlS3I1mfqW7r3H%2Fsafe_select_mobile.gif?alt=media&amp;token=8fcdde76-f541-4711-869d-8d9bb93c603b" alt=""><figcaption></figcaption></figure>

* Uses standard training methods to guarantee results.
* 100%: +1 level

#### Lucky Trainer

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FAuX7Pn3SRDT4saljtq7T%2Flucky_select_mobile.gif?alt=media&amp;token=3875d2f7-48e4-4b93-977a-d9a0442d8433" alt=""><figcaption></figcaption></figure>

* #### Uses risky training methods which may yield 2 levels, but may fail completely (0 levels)
* 50%: +0 Levels (No change)
* 50%: +2 Levels

#### Chaos Trainer - Uses experimental training methods that has a different risk/reward profile each time. Highest risk, highest reward.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FILCKthrqKQzDQhPMWX0m%2Fchaos_select_mobile.gif?alt=media&amp;token=889c9b40-34b3-4464-ad96-9c58bc58b828" alt=""><figcaption></figcaption></figure>

* Random chance of -1/0/+1/+2/+3 Levels.
* The chances can change as the trainer cooks up new methods of training.
* The Chaos level chance will initially be at:
  * 10%: -1 Level
  * 10%: +0 Level
  * 50%: +1 Level
  * 25%: +2 Levels
  * 5%: +3 Levels

Training Notes:

* Training Cost: 24 hours worth of $HERO earnings at current level.
* After a leveling attempt, the hero will be exhausted and require 12 hours of rest before another leveling attempt can be made regardless of outcome.
* Randomness is provided by proof of play.


# Endgame

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWqLuB5Q7jSiE4lOegydP%2FOCH_Dungeons_Slime%20(1).gif?alt=media&amp;token=f632e5b0-262e-4ea5-8a5c-f93f10f8f0b5" alt=""><figcaption></figcaption></figure>

## Welcome to the Endgame

*For generations, the bravest warriors of Onchain Heroes have trained, fought, and grown stronger. But strength alone is not enough—the greatest test still lies ahead.*

*Deep within the world’s most treacherous dungeons, ancient and formidable beings awaken, challenging those who dare to stand before them.*

*These are the Dungeon Bosses, guardians of rare and powerful relics, their strategies ever-changing, their might unyielding.*

*Only the most seasoned heroes can enter these perilous depths. Are you ready to face them?*

***

## How Dungeons Work

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FKuBs0nwRYb7b0RrG4ZI9%2Foch_hero_goingforthedungeon.webp?alt=media&amp;token=0b8f4e7e-8e8d-4606-83f4-013b9250b9c7" alt=""><figcaption></figcaption></figure>

### Dungeon Access & Entry Requirements

Dungeons will begin Monday 3rd March. The exact time is TBA.

* Heroes must be **level 10+** to enter the Endgame dungeons.
* Players will **stake** their heroes into the Endgame contract to begin their dungeon challenge.
* Heroes will be unable to unstake until the minimum fight time has passed.
* An **entry fee** in $HERO is required to enter the fight.
* After the minimum stake duration has passed, heroes must be unstaked in order to claim their rewards. **There is no benefit for leaving a hero staked past the minimum stake duration.**

{% hint style="info" %}
Heroes who do not meet the level requirement can continue leveling while Endgame content is running.
{% endhint %}

### The Dungeon Bosses

The dungeons of Season 1 contain three powerful bosses, each with unique requirements, challenges, and rewards. Heroes must adapt, for these bosses constantly evolve their tactics.

#### Stone Golem

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F0h2BkunJCwv1IWmizobX%2Fgolemanim.gif?alt=media&amp;token=b8804674-a865-4d0e-b4e3-db2dc66c487a" alt=""><figcaption></figcaption></figure>

* *A sentinel of ancient ruins, its body forged from forgotten stone and its purpose long lost to time. It moves only to crush those who disturb its eternal vigil.*
* **Hero level requirement:** 10
* **Initial $HERO cost:** 1,000 $HERO
* **Initial Stake time:** 12 Hours

#### Armored Slime

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FOlYCsrusfMIqAakYCCX1%2Fslime.gif?alt=media&amp;token=a4c32ebb-81d2-4c42-aa4b-85afa626b6e9" alt=""><figcaption></figcaption></figure>

*Born from an alchemist’s failed experiment, this gelatinous menace has absorbed fallen warriors’ armor, turning itself into an ever-adapting, living fortress.*

* **Hero level requirement**: 15
* **Initial $HERO cost:** 1,500 $HERO
* **Initial Stake time:** 12 Hours

#### Shiitake Samurai

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fppb8O1CFeyujV4q3uFYp%2Fshiitake.gif?alt=media&amp;token=4c62ec0f-3ff7-425d-97ea-52d05b596a6b" alt=""><figcaption></figcaption></figure>

*Sprouted from sacred soil and trained in the way of the blade, this mycelium warrior defends the forest with honor. His spores spread with every strike, ensuring his legacy never truly falls.*

* Mi**nimum Level:** 20
* **Initial $HERO cost:** 2,000 $HERO
* **Initial Stake time:** 12 Hours

Each boss has unique **$HERO requirements**, **minimum fight times**, and **reward outcomes**, all of which will shift over time as the dungeon bosses adapt to the heroes’ strategies.

### Life and Death in the Dungeons

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fl2zyWuJRMDgJNR4BT8RM%2FOCH_TOKEN_DG_Dead.webp?alt=media&amp;token=e169a4b1-108a-4fc4-be86-ead0e1eab6ad" alt=""><figcaption></figcaption></figure>

Dungeons are perilous, and not every hero will make it out alive. Heroes who fall in battle will face serious consequences:

* **Death:** If a hero is defeated, they will be **stuck in the Endgame contract until the end of Season 1**, unable to be used or transferred.

{% hint style="info" %}
**All Randomness is Provided by** [**Proof of Play**](https://www.proofofplay.com/)**:** Ensuring fair and verifiable results for every dungeon encounter.
{% endhint %}

## Endgame Rewards

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F6BpZ11DS7HwZvmOuNtS2%2Foch_hero__comingfromthedungeon.webp?alt=media&amp;token=0ce220c9-cc21-47ad-b1ae-63214d26594f" alt=""><figcaption></figcaption></figure>

Victorious heroes will be rewarded with [**Gacha Tokens**](/items-and-assets/misc./gacha-tokens), the key to unlocking rare and powerful items in the Onchain Heroes universe. These tokens can be used at the **Gacha House**, which will open after Season 1 concludes.

### Gacha Tokens & Their Purpose

* Gacha Tokens are ERC-1155 NFTs and serve as the primary reward of Endgame content.
* There are **four different types** of Gacha Tokens, each with varying levels of rarity and reward potential.
  * Bronze, Silver, Gold and Rainbow
* These tokens can be redeemed for **equipment, pets, and cosmetics**, providing heroes with valuable tools for future battles.
* Equipment will be essential in ensuring your success in Season 2.

{% hint style="info" %}
The **Gacha House** is currently undergoing renovations, with rumors hinting at mysterious new prizes awaiting players in future seasons.
{% endhint %}

#### Initial Reward Distribution

| Dungeon Outcome | Stone Golem | Armored Slime | Shiitake Samurai |
| --------------- | ----------- | ------------- | ---------------- |
| Bronze          | 55%         | 18%           | 5%               |
| Silver          | 30%         | 40%           | 25%              |
| Gold            | 10%         | 34%           | 54%              |
| Rainbow         | 0%          | 5%            | 15%              |
| Death           | 5%          | 3%            | 1%               |

### **Leaderboard Points**

All dungeon runs will award leaderboard points.

| Dungeon Boss     | Details                            |                    |
| ---------------- | ---------------------------------- | ------------------ |
| Stone Golem      | Fight against the Stone Golem      | 4 \* $HERO spent   |
| Armored Slime    | Fight against the Armored Slime    | 5 \* $HERO spent   |
| Shiitake Samurai | Fight against the Shiitake Samurai | 5.5 \* $HERO spent |

### **The Ever-Changing Battle**

The Dungeon Bosses are not static foes. They will learn, grow, and change their attack patterns over time. Heroes must stay vigilant, as the **requirements, fight times, and rewards** will periodically shift to keep the challenge fresh.

This is only the beginning of the Endgame. Glory awaits those who prove themselves worthy.

**Are you ready to carve your legend into the history of Onchain Heroes?**


# Rewards System

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FYNh0Q1NUKqx2ngDNT2lh%2Fclaim%20earnings.png?alt=media&amp;token=922c78bf-a0ba-45ac-a8c0-871d3b4e56fb" alt="" width="375"><figcaption></figcaption></figure>

### Season 1 Leaderboard rewards

* **50%** of $HERO spent in S1 is redistributed to players based on leaderboard rankings at the end of the season.
* The remaining **50%** is permanently burnt.
* Top 3 players will receive Genesis Rings as part of their rewards.
* And more! (TBA)

### Leaderboard Point System

| **Action**          | **Completion Details**                                | **LBP Earned**                                                                                          | **Notes**                                                                                                                                                                                                                                                             |
| ------------------- | ----------------------------------------------------- | ------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Minting Hero**    | Mint One Hero during the Hero Mint.                   | 1000                                                                                                    | Points are awarded to the wallet that receives the Genesis Hero during mint.                                                                                                                                                                                          |
| **Claiming $HERO**  | Claim any amount of accrued $HERO on your Hero.       | 1 \* $HERO claimed                                                                                      | *Ex: You claim 100 $HERO, and earn 100 LBP in the process.*                                                                                                                                                                                                           |
| **Normal Leveling** | Level up any Hero using the Normal Trainer.           | 3 \* $HERO Spent                                                                                        | <p><em>Ex: Training at Level 1 costs 95 $HERO and earns 3 \* 95 = 285 LBP</em></p><p></p><p><em>Training at Level 2 costs 181 $HERO and earns 3 \* 181 = 543 LBP</em></p><p></p><p><em>Training to Level 3 from the Normal Trainer will earn 828 LBP total.</em> </p> |
| **Lucky Leveling**  | Attempt to Level up any Hero using the Lucky Trainer. | <p>On Success: 3 \* $HERO Spent</p><p></p><p>On Failure: 3 \* $HERO Spent</p>                           | <p>Ex: Training at Level 1 costs 95 $HERO.</p><p></p><p>If successful at Lucky Levelling, the Hero is trained to Level 3 and the Player earns 95 \* 3 = 285 LBP.</p><p></p><p>(If unsuccessful at Lucky Levelling, the Player still earned 285 LBP)\*</p>             |
| **Chaos Leveling**  | Attempt to Level up any Hero using the Chaos Trainer. | <p>On Success (1+ Levels Earned): 3.5 \* $HERO Spent<br><br>On Failure (0 or less Levels Earned): 0</p> | <p><em>Ex: Training at Level 1 costs 95 $HERO.</em> </p><p></p><p><em>Upon a successful train, the Player earns 95 \* 3.5 = 332.5 LBP.</em></p><p></p><p><em>On failure, he would earn 0 LBP.</em></p>                                                                |

### Abstract Rewards

* Players using **Abstract Global Wallet (AGW)** earn **XP**, Abstract Chain’s reward system.
* XP is distributed weekly based on leaderboard rankings.
* Badges: Coming Soon.


# Season 2


# Quickstart

Objectives

Players in Season 2 can pursue a variety of objectives based on their playstyle and strategic goals. These include:

* **Maximizing Progression**: Climb the leaderboard by leveling up heroes and improving performance in dungeons.
* **Optimizing $HERO Earnings**: Strategically stake heroes and loadouts to farm $HERO tokens efficiently.
* **Weapon Farming & Upgrading**: Mint new weapons, enhance them through sharpening and remixing, and wield them in battle.
* **Trading & Collecting**: Acquire rare items and NFTs to trade on supported marketplaces or to complete powerful loadouts.

### Requirements

To participate in Season 2, players must own certain NFTs and optionally hold utility tokens:

| Token / NFT                                                      | Image Placeholder                                                                                                                                                                                                                                                                         | Required   | Description                                                                  | Marketplace                                                                                                                                                     |
| ---------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | ---------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [**Genesis Heroes**](/heroes/genesis-heroes)                     | ![](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FQoTk6H8hD1aYzAWJ9SVe%2Fimage.png?alt=media\&token=686489cd-825b-482a-b8b7-b9c15799dd5e)                                                                       | ✅ Yes      | Core character NFT required to access OnChainHeroes (OCH).                   | [MagicEden](https://magiceden.io/collections/abstract/0x7c47ea32fd27d1a74fc6e9f31ce8162e6ce070eb) [OpenSea](https://opensea.io/collection/genesishero-abstract) |
| [**Weapons**](/items-and-assets/weapons)                         | <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fjb7BNdEVkQtJA7rfBfTw%2F5_13.png?alt=media&amp;token=b6ae330f-bb43-4d3a-b6b9-d6d178336ec6" alt=""><figcaption></figcaption></figure></div>  | ✅ Yes      | Main equipment NFTs used to battle in Season 2.                              | [MagicEden](https://magiceden.io/collections/abstract/0x7c47ea32fd27d1a74fc6e9f31ce8162e6ce070eb) [OpenSea](https://opensea.io/collection/genesishero-abstract) |
| [**$HERO Token**](/items-and-assets/usdhero-token)               | <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FNSX4eSrk7h6BxrdLVmXm%2Fimage.png?alt=media&amp;token=b8e5214f-a2f4-4db0-b3d2-0998c99250b7" alt=""><figcaption></figcaption></figure></div> | ❌ Optional | Primary utility token used for progression, upgrades, and more.              | [DexScreener](https://dexscreener.com/abstract/0x3771b51b5a705338fa19702f249afcaa94b0cd8c)                                                                      |
| [**Genesis Rings**](/items-and-assets/ringbearers/genesis-rings) | ![](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8ntqOl7gXc0xqCeQAxek%2Fimage.png?alt=media\&token=381b0e7c-0b90-483d-9a20-442b8ccdaa3e)                                                                       | ❌ Optional | Limited-edition NFTs offering benefits such as $HERO airdrops and cosmetics. | [OpenSea](https://opensea.io/collection/och-genesis-ring)                                                                                                       |

***

### Core Game Loop

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FO9Ljw0mWfdfCRIR0HS0e%2Fimage.png?alt=media&amp;token=1c125eb1-0a3b-4178-a1fc-f793b82e6356" alt=""><figcaption></figcaption></figure>

### Getting Started: Step-by-Step Guide

> 🔗 [*Click here to play: https://play.onchainheroes.xyz*](https://play.onchainheroes.xyz)

1. **Connect AGW Wallet** at the game portal.
2. **Select Your Genesis Hero** and **equip a weapon loadout**.
3. **Stake** your hero + loadout to enter a dungeon and begin battling.

> ⚠️ **Important:**\
> If your heroes are still staked from Season 1, make sure to **unstake them** before participating in Season 2.

4. **After the fixed staking period**, **unstake your hero** and **collect your rewards**.
5. **Level Up Heroes** at **The Gym** using earned $HERO.
6. **Repair & Sharpen Weapons** at **The Blacksmith**.
7. **Roll for Weapons or Remix them** in the Gacha Zone to upgrade your arsenal.


# How to Play: Battle against Dragma

Welcome to **Onchain Heroes: Season 2**. In this season, players will take their Heroes into combat against a rising cosmic threat: **Dragma**, the World Boss. But before that final battle begins, heroes must prove themselves by defeating **Dragma’s Underlings**, gathering resources, and upgrading their power.

The game is divided into **two distinct phases**, each designed to test strategy, progression, and risk-reward decisions.

#### ⚠️ Game Balance Disclaimer

> All **costs, formulas, and probabilities** across the game (including damage and rewards formulae) are **subject to change** as the team continues to **balance the game economy.**

***

### Phase 1: Battling Dragma’s Underlings

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPI5O374np614R6d7V7gh%2Fimage.png?alt=media&amp;token=4e542eae-f443-4248-a739-41a8918048e7" alt=""><figcaption></figcaption></figure>

The first step in your journey is to defeat **Dragma’s Underlings**. These encounters are essential for powering up your heroes and accumulating **$HERO**, the in-game utility token used for progression and upgrades.

#### 🧩 Core Mechanics

* ✅ Available immediately at Season 2 launch
* ⚔️ Requires a **Hero + Weapon loadout** to enter battle
* ⏱️ **Minimum stake duration: 6 hours**
* 💰 Earn **$HERO tokens** passively based on damage output and sharpness
* 🛠️ Use $HERO to **train heroes**, **repair/sharpen weapons**, and **mint or remix new weapons**

***

#### 💰 How $HERO Rewards Are Calculated

Your **$HERO/day** from battling Underlings is determined by:

* Total **Damage Output**
* Hero **Level**
* Weapon **Sharpness**

***

**1. Maximum $HERO/day**

The upper limit of what your hero can earn per day, based on damage:

{% hint style="info" %}
💡 `maxHeroPerDay = (Damage × 400) / (20 + Hero Level)`
{% endhint %}

***

**2. Base $HERO/day**

Guaranteed **80% of your maxHeroPerDay**, regardless of weapon sharpness:

{% hint style="info" %}
`baseHeroPerDay = 0.8 × maxHeroPerDay`
{% endhint %}

***

**3. Sharpness Bonus**

Up to **20% bonus**, scaled by your weapon's current Sharpness:

{% hint style="info" %}
💡 `bonusHeroPerDay = 0.2 × maxHeroPerDay × (Sharpness / MaxSharpness)`
{% endhint %}

***

**4. Effective $HERO/day**

Your **actual daily reward** is the sum of base and sharpness bonus:

{% hint style="info" %}
💡 `effectiveHeroPerDay = 50 + baseHeroPerDay + bonusHeroPerDay`
{% endhint %}

***

#### 🧪 Example

* **Damage**: 210
* **Hero Level**: 10
* **Sharpness**: 5/10

Calculation:

* `maxHeroPerDay = (210 × 400) / (20 + 10) = 2800`
* `base = 0.8 × 2800 = 2240`
* `bonus = 0.2 × 2800 × 0.5 = 280`
* `total = 2520 $HERO/day`

> 🧤 Heroes must be staked **at least 6 hours** before returning home.

***

### Phase 2: The Dragma Encounter *(Coming Soon)*

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Flh6uOCtXbYK0n88MmwZ0%2F123.png?alt=media&amp;token=5b2c4d26-ce9b-4bc0-b4af-412123d5b458" alt=""><figcaption></figcaption></figure>

Launching approximately **3–4 weeks into Season 2**, Phase 2 introduces the **Dragma Boss Fight** — a high-stakes battle that delivers elite rewards and crafting materials.

#### ⚔️ What to Expect

* Full **boss battles** against Dragma
* Risk of **hero death** based on level
* No soft cap on hero progression — **higher is always better**
* Introduction of **crafting materials**, loot targeting, and advanced strategy

> 📘 Full mechanics and crafting systems will be detailed in the official **Phase 2 documentation**, launching closer to release.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FFBpaEDmRZtaur1OHPEzJ%2FCleanShot%202025-06-02%20at%2016.55.36%402x.png?alt=media&amp;token=3c89ca10-6e41-412d-a634-276e42dbf66f" alt=""><figcaption></figcaption></figure>

***

### 🔄 Game Loop Summary

1. **Equip Hero + Weapon**
2. **Stake in dungeon (min. 6 hours)**
3. **Earn $HERO based on damage and sharpness**
4. **Train, repair, sharpen, and upgrade**
5. **Phase 2 unlocks in Week 3–4**
6. **Fight Dragma, survive, craft, and scale**

#### ⚠️ Game Balance Disclaimer

> All **costs, formulas, and probabilities** across the game (including damage and rewards formulae) are **subject to change** as the team continues to **balance the game economy.**


# Introduction

### Introduction to Season 2

Welcome to **Season 2** – the next chapter in the ongoing battle for the multiverse. Picking up where Season 1 left off, Season 2 intensifies the fight as our heroes face an unprecedented threat: **Dragma, the World Boss**. With new mechanics, deeper strategy, and fresh rewards, this season introduces players to an evolved and expanded gameplay experience.

#### Backstory: The Rise of Dragma

From the depths of a fractured reality, a cosmic entity known only as **Dragma** has emerged. A being of pure entropy, Dragma traverses dimensions in a relentless hunt for **$HERO**, the source of heroic power across the multiverse. Its goal: to consume this energy and plunge all universes into chaos and silence.

In the wake of Dragma’s destructive campaign, worlds have fallen, and timelines have unraveled. Now, its sights are set on our universe. As Dragma’s underlings begin their assault, only the combined force of our heroes can hope to stop the World Boss from seizing the last bastion of resistance.

With the future of reality hanging in the balance, the heroes must regroup, rearm, and rise again to push back the darkness.

***

### Season 2 Overview

* **Progression Reset**: All heroes have been reset to **Level 1**, providing a fresh start for all players.
* **Hero Staking**: Deploy your heroes into battle to earn **$HERO** tokens by defeating enemies and progressing through the season.
* **New Damage System**: Damage is now determined by a combination of **hero level** and **weapon rarity**, directly impacting player rewards.
* **Weapon Traits**: Weapons now feature **Sharpness** and **Durability**, which influence their effective damage output and how often they can be used in battle.
* **Two-Phase Gameplay**:
  * **Phase 1**: Available at launch, players will face **Dragma’s Underlings**, preparing for the greater challenge ahead.
  * **Phase 2**: Unlocked several weeks after launch, this phase will bring the direct confrontation with **Dragma** and higher-stakes gameplay.
* **Season Duration**: Season 2 will run for approximately **8 to 12 weeks**, offering ongoing challenges and evolving gameplay.

***

**Season 2 Start Date**: *To Be Confirmed*\
**Season 2 End Date**: *To Be Confirmed*

Prepare for battle, sharpen your weapons, and unite with your fellow heroes. The war for the multiverse begins now.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FjnYCzqxXq6vS57X9ThBC%2Fdragma.gif?alt=media&amp;token=99312a63-b906-4951-83bb-4bf12197a35a" alt=""><figcaption></figcaption></figure>


# Fishing Voyages

## 🎣 Introduction

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FI7QFfliLHq8xhgUFSVeo%2Floading_sent_fishing.gif?alt=media&amp;token=b623ed9c-13f9-4d45-af52-a1fef3fecf32" alt=""><figcaption></figcaption></figure>

The **Fishercat** has charted three mysterious new fishing zones deep within our world - teeming with strange creatures, hidden treasures, and sunken surprises. With no need for swords or shields, the call now is for patience, luck, and a sturdy fishing line.

Send your **Hero** on a fishing voyage by staking them with the **Fishercat**. After a 12-hour expedition at sea, they’ll return with a **main catch** (which the Fishercat automatically purchases with **$HERO**) and a chance at reeling in **bonus loot** to enrich your armory or inventory.

Whether you're angling for modest rewards or dreaming of landing a **legendary catch**, every voyage is a step deeper into this whimsical new world of **Onchain Fishing Voyages**.

***

### 🗺️ Gameplay Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWS3xWr4Z63pUr9BJBYCx%2Fimage.png?alt=media&amp;token=b5ebb1d3-454d-4453-bb5a-09e528d82bd6" alt=""><figcaption></figcaption></figure>

The Fishercat offers charters to **three** exotic fishing locales, each packed with unique fish species and zone-specific treasures:

* **Slime Bay**
* **Shroom Grotto**
* **Skeet Pier**

Each voyage lasts **12 hours**, after which your Hero will return with:

* A **main catch** (sold to the Fishercat for $HERO)
* A chance at up to **two bonus catches**: one **Weapon Shard** and one **zone-specific item**

Fishing is influenced by **Hero level** - stronger Heroes earn more from catches and are more likely to return with bonus items.

***

### 🎫 Charter Requirements

Before your Hero can cast off, the Fishercat requires a charter fee - payment for the voyage and the boat. This Entry Fee, paid in $HERO, is currently the same across all zones.

| Zone          | Charter Fee                 |
| ------------- | --------------------------- |
| Slime Bay     | 20 + (5 × Hero Level) $HERO |
| Shroom Grotto | 20 + (5 × Hero Level) $HERO |
| Skeet Pier    | 20 + (5 × Hero Level) $HERO |
| Magma Mire    | 200 $HERO                   |

This fee supports the Fishercat’s ongoing exploration efforts… and his tuna addiction.

***

## 🎁 Rewards

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPkxY3Wl4mu6hVjZGiQw2%2FCleanShot%202025-06-29%20at%2001.15.46%402x.png?alt=media&amp;token=e1d97349-f6b4-44c4-9d02-320cabda75cb" alt=""><figcaption></figcaption></figure>

Each voyage can bring back a combination of rewards:

* 🎣 **Main Catch** - Automatically sold to the Fishercat for $HERO. Value is based on rarity, Hero level, and fish size.
* 🧰 **Bonus Catches** - Up to two per run. One roll for a **Weapon Shard**, and one for a **zone-specific item**.
* 🏆 **Leaderboard Points** - Awarded based on the charter fee.

### 🎣 Main Catches

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Femue0mNp6mShII4rfjWp%2Fmain_catches.png?alt=media&amp;token=efa22e10-9d74-4d20-9da1-140f1ac4261b" alt=""><figcaption></figcaption></figure>

Every Hero returns with one main catch, which the Fishercat purchases immediately for $HERO. Catch rarity determines payout, influenceCast Off with the Fishercat!d by Hero level and a bit of RNG.

| **Zone**      | **Legendary Chance** | **Regular Chance** | **Junk Chance** |
| ------------- | -------------------- | ------------------ | --------------- |
| Slime Bay     | 6%                   | 80%                | 14%             |
| Shroom Grotto | 5%                   | 80%                | 15%             |
| Skeet Pier    | 4%                   | 80%                | 16%             |
| Magma Mire    | 3%                   | 80%                | 17%             |

Main Catch Payouts:

| Rarity        | Payout Formula                                                    |
| ------------- | ----------------------------------------------------------------- |
| **Legendary** | 1250 + (5000 × Hero Level)/(69 + Hero Level) + Size Bonus (0-500) |
| **Regular**   | 125 + (500 × Hero Level)/(69 + Hero Level) + Size Bonus (0-50)    |
| **Junk**      | Random between 2 - 5 $HERO                                        |

### Bonus Catches

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7nf9aDqNNIWWxbnBECQx%2Fimage.png?alt=media&amp;token=4a4071a7-0ec3-4c61-8a9c-a42259beea3f" alt=""><figcaption></figcaption></figure>

Heroes may return with up to **two bonus catches** per voyage:

1. A **Weapon Shard** (common to all zones)
2. A **zone-specific bonus item**

These items come with **in-game utility**, and the chances increase with Hero level.

| Item Name           | Zone          | Utility                                     | Chance        | NFT Type     |
| ------------------- | ------------- | ------------------------------------------- | ------------- | ------------ |
| Weapon Shard        | All Zones     | Remix 3 for a Common weapon                 | 50%           | ERC-1155 NFT |
| Blacksmith Voucher  | Slime Bay     | Sharpen or Repair 1 weapon for free         | 1% \* level   | ERC-1155 NFT |
| Gym Voucher         | Shroom Grotto | Train 1 Hero for free at the normal trainer | 0.5% \* level | ERC-1155 NFT |
| Bronze Gacha Tokens | Skeet Pier    | Mint weapon at Gacha Machine                | 0.5% \* level | ERC-1155 NFT |
| Revive Voucher      | Magma Mire    | Revive a hero for no cost at the commander. | 0.2% \* level | ERC-1155 NFT |

### Leaderboard Points

Earn points for each voyage based on the Hero’s charter fee, using the formula:

{% hint style="info" %}
Leaderboard Points = 2 × Entry Fee
{% endhint %}

e.g. A level 5 Hero will pay a 45 (20 + 5 x 5) $HERO entry fee, so they will receive 90 Leaderboard Points for their voyage.

***

{% hint style="info" %}

#### **Game Balance Disclaimer**

All costs, formulas, and probabilities related to fishing—including entry fees, catch rates, and reward calculations—are subject to change as the team continually balances the game economy.
{% endhint %}

***

### 🧭 Looking Ahead

This is only the **beginning** of the Fishercat’s journey. Whispers speak of even more fishing zones, mysterious bait, enchanted rods, and rare species waiting to be discovered.

As the Fishercat continues to explore uncharted waters, new support items and mechanics will surface to evolve the game even further. Stay ready.


# Heroes

*Heroes are the central playable characters in the Onchain Heroes (OCH) universe.*

#### ⚠️ Game Balance Disclaimer

> All **costs, formulas, and probabilities** across the game (including damage and rewards formulae) are **subject to change** as the team continues to **balance the game economy**.

***

#### Overview

* ✅ **Required** to participate in all gameplay across OCH.
* 🧬 **ERC-721 NFTs** on the Abstract Mainnet.
* 🎨 All heroes are minted identically — **rarity is purely cosmetic** and does not influence stats or performance.

***

### Traits & Stats

Heroes in Season 2 are defined by two primary gameplay traits:

#### 1. **Character Level**

* Starts at **Level 1** and can be raised up to **Level 69**.
* Leveling up enhances the hero's strength and damage output.
* Progression is achieved through **training in The Gym**.

#### 2. **Base Damage**

* **Base Damage** = `Hero Level × Weapon Coefficient`.
* The **Weapon Coefficient** is determined by the rarity and type of the equipped weapon.
* Base Damage plays a crucial role in **calculating dungeon rewards**.

***

### Loadout System

The **Loadout System** is a new feature introduced in Season 2. It allows players to customize and power up their heroes by equipping specialized gear.

There are six equipment slots available:

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FAoFmxvgff1vuGY0XozPF%2Floadout.png?alt=media&amp;token=1620729d-e906-4dc4-a990-20dfeb474fc6" alt=""><figcaption></figcaption></figure>

Each item slot contributes to overall performance, with **weapons directly impacting Base Damage**.

***

### The Gym (Trainers)

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FSRzef9PoKH2MhUlwlxga%2Fgym.png?alt=media&amp;token=08e8a102-96e7-4fe1-b5e1-0efdb1e0208f" alt=""><figcaption></figcaption></figure>

**The Gym returns in Season 2**, continuing its role from Season 1 as the place where heroes train and level up.

* Training costs **$HERO tokens**.
* Increasing a hero’s level enhances their base damage and reward potential.
* A new trainer has mysteriously joined the roster - the **Unknown Trainer**, appearing in the absence of the Lucky Trainer from Season 1.

After each training attempt, **heroes must rest for 24 hours** before they can train again. This cooldown ensures strategic pacing and planning for level progression.

{% hint style="info" %}
Note: A hero must wait 24 hours before training after its **first** battle.&#x20;
{% endhint %}

#### 🧮 Level-Up Formula

> **$HERO Cost** = `(Level * 10000) / (69 + Level)`

* Example:\
  To level up from **10 ➝ 11**, the cost is **1265.82 $HERO**.

***

### Trainer Types

Season 2 introduces **three unique Trainers**, each with different risk/reward dynamics:

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Normal trainer</td><td>+1 Level Guaranteed</td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FbAIVXRPuiXTRnu5bwPfG%2FNPC_trainer_regular.gif?alt=media&amp;token=ba7527b5-1cc0-48da-b42e-b2048c84cc05">NPC_trainer_regular.gif</a></td></tr><tr><td>Chaos Trainer</td><td><p>Training results vary from <strong>-5 to +5</strong>.</p><p></p><p>Outcomes depend on current chaos mechanics (which change over time).<br></p><p><em>Initial odds: TBA</em></p></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FbykkDTaJU92R1ZiiuTYp%2FNPC_trainer_chaos.gif?alt=media&amp;token=1f780d56-93a3-4fb1-8942-fd5d0a9921b7">NPC_trainer_chaos.gif</a></td></tr><tr><td>Unknown Trainer</td><td><p>Truly unpredictable. Results can range from <strong>-1 to +3</strong>.</p><p></p><p>The outcome is unknown - even to the trainer.<br><em>The definition of chaos.</em></p></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FjtgZi9W8vXzm2wAmFjfM%2FNPC_trainer_unknown.gif?alt=media&amp;token=d037c3fb-83e3-478c-978e-7ee19846a1db">NPC_trainer_unknown.gif</a></td></tr></tbody></table>

> 💤 **Cooldown Reminder**: After any Gym training, the hero must **rest for 24 hours** before attempting to level up again.

***

#### ⚠️ Game Balance Disclaimer

> All **costs, formulas, and probabilities** across the game (including damage and rewards formulae) are **subject to change** as the team continues to **balance the game economy**.


# Weapons

**Weapons** are the core combat equipment in the **Onchain Heroes (OCH)** universe. They are essential for engaging in battles — including the ultimate showdown against **Dragma, the World Boss**.

#### ⚠️ Game Balance Disclaimer

> All **costs, formulas, and probabilities** across the game (including damage and rewards formulae) are **subject to change** as the team continues to **balance the game economy**.

***

#### Overview

* ✅ **Required** to participate in dungeon battles and boss fights (including Dragma).
* 🔥 Determines the **damage your hero deals**, which directly affects $HERO rewards.
* 🧬 **ERC-721 NFTs** on the Abstract Mainnet.
* 🎖️ Weapons come in various **rarities**, with gameplay-impacting traits.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FwwdOUkRPPhwFXtkdZaso%2FWeapon1.png?alt=media&amp;token=b8bb35bf-c468-4dfd-8731-f088f722ad48" alt=""><figcaption></figcaption></figure>

***

### Weapon Traits & Stats

Weapons are defined by **three main traits**:

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8G5l964m8FWjIselJ6Z6%2Fweapon.png?alt=media&amp;token=1259a09c-2f5a-4d94-9411-4581d1c30b94" alt=""><figcaption></figcaption></figure>

***

#### 🔹 Rarity & Weapon Coefficient

Weapon rarity influences its **Weapon Coefficient**, which multiplies your hero’s level to determine **Base Damage Output**.

| Icon                                                                                                                                                                                                                                                                                     | Rarity        | Weapon Coefficient |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------- | ------------------ |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FsBrofnGjr6rk63ZYbiYL%2F0_6.png?alt=media&amp;token=b6e99c8c-30ce-4045-a29d-aaa559252662" alt=""><figcaption></figcaption></figure></div>  | **Common**    | 1                  |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FbFXKftAMqLeSzLpCOdKS%2F1_27.png?alt=media&amp;token=e0cea829-1591-4905-8bce-3eb3fd244217" alt=""><figcaption></figcaption></figure></div> | **Uncommon**  | 2                  |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FnFllVS6mEpfhq9QspLxJ%2F2_17.png?alt=media&amp;token=a6a8cf50-687e-4517-9f7c-57841771f072" alt=""><figcaption></figcaption></figure></div> | **Rare**      | 3                  |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FRZAIkCcXamZzezXRX6bv%2F3_6.png?alt=media&amp;token=e5c4924e-7f30-449e-821a-8570bcaf04fb" alt=""><figcaption></figcaption></figure></div>  | **Epic**      | 5                  |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeIzIWel7vqFlBQYdlyfo%2F4_3.png?alt=media&amp;token=7bdaf63a-9138-43bb-bf1a-1ed3dfa16317" alt=""><figcaption></figcaption></figure></div>  | **Heroic**    | 8                  |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FhhB7I1etuXKHIBlAltPF%2F5_2.png?alt=media&amp;token=c90c326b-31fe-4d0f-bdb4-4e5635ca0778" alt=""><figcaption></figcaption></figure></div>  | **Legendary** | 13                 |
| <div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FEP5tfbZdBH5t820KaMmB%2F6_14.gif?alt=media&amp;token=a54419c0-1eff-4930-afe6-c726dea12144" alt=""><figcaption></figcaption></figure></div> | **Mythical**  | 21                 |

> **Base Damage Formula** = `Hero Level × Weapon Coefficient`

***

#### 🔪 Sharpness

* **Affects the amount of $HERO earned** during battles.
* Decreases by 1 point every time the hero wielding the weapon is unstaked.
* Can be restored to **MAX Sharpness** at **The Blacksmith** using $HERO.

***

#### 🛠️ Durability

* Does **not affect performance** directly.
* Decreases by 1 point every time the hero wielding the weapon is unstaked.
* If **Durability = 0**, the weapon becomes unusable until repaired.
* Can be restored at **The Blacksmith** using $HERO.

***

### The Blacksmith

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F0Ay0Ra9jUqrDLof4KXva%2Flblack.png?alt=media&amp;token=c427cbf6-c46a-4c73-a6e4-b996d0f88d3b" alt=""><figcaption></figcaption></figure>

The Blacksmith allows players to **maintain** and **extend the life** of their weapons.

| Action      | Effect                                      | Cost Formula                                                         |
| ----------- | ------------------------------------------- | -------------------------------------------------------------------- |
| **Sharpen** | Restores weapon to MAX Sharpness            | `(daysSinceS2 * weaponRarityCoefficient * 100) / (20 + daysSinceS2)` |
| **Repair**  | Restores weapon to MAX Durability (if at 0) | Same as Sharpen                                                      |

> **Note:** Both Sharpening and Repairing cost scale with time and rarity, encouraging early and strategic upgrades.

***

### Weapon Upgrades

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Furqi8WATDK1nsCGtcNg8%2Fremixer.png?alt=media&amp;token=572307ad-486d-46b9-9585-aeec88c79c9c" alt=""><figcaption></figcaption></figure>

#### 🎰 Remixing Weapons (Gacha Remixer)

Remix multiple lower-tier weapons to **create a single higher-tier weapon**. Remixing always returns one weapon of **equal or better rarity**.

{% hint style="info" %}
Cost to Remix = ((daysSinceS2 \* 240) / (20 + daysSinceS2) + 100) \* weaponRarityCoefficient
{% endhint %}

| Remix Inputs | Upgrade Probabilities | Upgrade Probabilities | Upgrade Probabilities |
| ------------ | --------------------- | --------------------- | --------------------- |
|              | **+0 Tier**           | **+1 Tier**           | **+2 Tier**           |
| 2 Weapons    | 30%                   | 70%                   | 0%                    |
| 3 Weapons    | 5%                    | 94%                   | 1%                    |
| 4 Weapons    | 0%                    | 95%                   | 5%                    |
| 5 Weapons    | 0%                    | 90%                   | 10%                   |

{% hint style="info" %}
Please note, the 2-Weapon Remix will launch with a 70/30 success/fail rate, but phase to a 60/40 success/fail rate over the course of 5 days with a 2% change per day.&#x20;
{% endhint %}

> ⚠️ **Legendary ➝ Mythical Remix Rule**
>
> * The **only way to obtain a Mythical weapon via remixing** is by combining **3 Legendary weapons**.
> * This special remix has a **50% chance** to upgrade to **Mythical.**
> * Cost uses the same formula as above

| Input               | Result                           | Chance | Cost Formula |
| ------------------- | -------------------------------- | ------ | ------------ |
| 3 Legendary Weapons | Mythical (50%) / Legendary (50%) | 50%    | Same formula |

***

#### 🧪 Minting New Weapons (Gacha Vending Machine)

Use $HERO to mint brand new weapons via the vending machine. Rarity probabilities are currently under review. Can only mint Common, Uncommon and Rare weapons.

| $HERO Cost | Common | Uncommon | Rare |
| ---------- | ------ | -------- | ---- |
| 1,000      | 95%    | 4%       | 1%   |

> **Note:** Minting cost and rarity odds are subject to adjustment based on balancing updates.

***

#### ⚠️ Game Balance Disclaimer

> All **costs, formulas, and probabilities** across the game (including damage and rewards formulae) are **subject to change** as the team continues to **balance the game economy**.


# Dragma Docs

## ⚔️ Season 2 Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FjnYCzqxXq6vS57X9ThBC%2Fdragma.gif?alt=media&amp;token=99312a63-b906-4951-83bb-4bf12197a35a" alt="" width="375"><figcaption></figcaption></figure>

Season 2 marks the next chapter in *Onchain Heroes*, introducing **new mechanics**, **reset progression**, and the rise of a powerful new threat: **Dragma, the World Boss**.

Heroes return to **Level 1**, ready to rearm, strategize, and take on a two-phase battle—first against Dragma’s [Underlings](broken://pages/GJ4l9ad54cB7s1qRM23l), and later, [Dragma itself](/hidden-archive/season-2/dragma-docs/season-2-phase-2-part-1). With updated combat systems and mechanics, the stakes are greater than ever, but so are the rewards.

Prepare for war. The OCHverse depends on you.

***

<table data-view="cards"><thead><tr><th align="center"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td align="center"><a data-mention href="/archive/season-2-dragma/phase-1-underlings">Phase 1: Underlings</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FnjAoExpNh60mjshLl3lu%2Fpathchoice_underlings.PNG?alt=media&amp;token=0bfa3448-7ae4-4947-8bb0-3ededdb2f1d9">pathchoice_underlings.PNG</a></td></tr><tr><td align="center"><a data-mention href="/hidden-archive/season-2/dragma-docs/season-2-phase-2-part-1">Season 2 – Phase 2: Part 1</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FSO6maxnqzEI5vLvsqpNX%2FOch_Hero_GoingtoDragma.gif?alt=media&amp;token=3af291b9-9190-4ba3-9cd8-8a8635ca0049">Och_Hero_GoingtoDragma.gif</a></td></tr><tr><td align="center"><a data-mention href="/hidden-archive/season-2/dragma-docs/season-2-phase-2-part-2">Season 2 – Phase 2: Part 2</a></td><td><a href="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FV3cAin3oYGixapkWsHHF%2FBG_Head.gif?alt=media&amp;token=2769294c-6551-4519-8170-4b32c0e3e093">BG_Head.gif</a></td></tr></tbody></table>

{% hint style="info" %}
⚠️ Full docs will be reformatted and merged for a smoother reading experience upon the official Phase 2 launch.
{% endhint %}


# Season 2 – Phase 2: Part 2

{% hint style="info" %}
⚠️ Full docs will be reformatted and merged for a smoother reading experience upon the official Phase 2 launch.
{% endhint %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FSO6maxnqzEI5vLvsqpNX%2FOch_Hero_GoingtoDragma.gif?alt=media&amp;token=3af291b9-9190-4ba3-9cd8-8a8635ca0049" alt=""><figcaption></figcaption></figure>

Welcome to Part 2 of the Phase 2 whitepaper. This section expands the **crafting system** and outlines **balance adjustments** to systems introduced in Part 1. Here’s what you’ll find:

* **Crafting Gear: Continued**
  * Gear Sets
  * Crafting Recipes
* **Speed Training Event**
* **Balance Updates:**
  * Magma Mire adjustments

{% hint style="success" %}
💪 **Underleveled? No problem!**

The [**Speed Training**](#speed-training-event) event (available during **Phase 2**) is a quick way for underleveled Heroes to catch up and get back in the fight. Make use of the extra push while it lasts.
{% endhint %}

***

## 🔨 Crafting Gear: Continued

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDh8icLwnWxNWt2cGy3rd%2Fimage.png?alt=media&amp;token=ea724cfe-6dac-48ca-9dae-ab1532ac214f" alt="" width="563"><figcaption></figcaption></figure>

As covered in Part 1, gear sets are **core to progression** in **Phase 2**. Each deeper zone demands higher-DEF gear, which must be crafted using materials from the previous zone.

#### Gear Progression Table

<table><thead><tr><th>Gear Set</th><th>Set DEF</th><th>Farming Zone</th><th width="148">Zone Base DEF</th><th width="180">Suggested Zone LVL</th></tr></thead><tbody><tr><td><strong>Epic Dragma Set</strong></td><td>100 DEF</td><td><strong>Tail</strong></td><td>25 DEF</td><td>LVL 25</td></tr><tr><td><strong>Heroic Dragma Set</strong></td><td>200 DEF</td><td><strong>Legs</strong></td><td>130 DEF</td><td>LVL 30</td></tr><tr><td><strong>Legendary Dragma Set</strong></td><td>300 DEF</td><td><strong>Torso</strong></td><td>235 DEF</td><td>LVL 35</td></tr><tr><td><strong>Mythic Dragma Set</strong></td><td>400 DEF</td><td><strong>Head</strong></td><td>340 DEF</td><td>LVL 40</td></tr></tbody></table>

> ⚠️ **Progression is soft gated by DEF.** You’ll need gear from one zone to survive in the next.

{% hint style="info" %}
🎭 **Dragma gear is fully visible** on your Hero during battle!
{% endhint %}

{% hint style="info" %}
✨ The **Mythic Dragma Set** is wearable on your avatar in the lobby. Flex in style and let everyone know you've dominated Dragma. This coveted set is hard to acquire and craft—only the strongest will be able to obtain a full Mythic Dragma Set.
{% endhint %}

***

### Gear Sets

#### 🟣**Epic Dragma Set** (Zone: Tail)

{% columns %}
{% column width="41.66666666666667%" %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F89GYyFd5jGqx9PRWzdEC%2FFrame%202680.png?alt=media&amp;token=7097a305-3146-4d1a-87a3-7651f61e1ac5" alt=""><figcaption></figcaption></figure>
{% endcolumn %}

{% column %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FkKtj6gZQkgGdGC071leA%2FBG_Tail.gif?alt=media&amp;token=4ccebdec-be44-4c4f-85f2-43cbcf1ad6db" alt=""><figcaption></figcaption></figure>

{% endcolumn %}
{% endcolumns %}

<table><thead><tr><th align="center">Gear Piece</th><th>Rarity</th><th>Slot</th><th valign="middle">DEF</th><th>Crafting Cost</th></tr></thead><tbody><tr><td align="center">Epic Dragma Helmet<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fdooyw2miQwM1jrf8Cb6X%2Fepic_dragma_helmet.png?alt=media&amp;token=ddb6cbe7-69fe-4ba6-a9be-b9111b2a2df9" alt=""></td><td>Epic</td><td>Head</td><td valign="middle">40 DEF</td><td>300 $HERO</td></tr><tr><td align="center">Epic Dragma Mail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FCWieJVEUeSSjRgVinzdp%2Fepic_dragma_mail.png?alt=media&amp;token=50d8bfcc-9586-4157-864c-33c7cf08a356" alt=""></td><td>Epic</td><td>Top</td><td valign="middle">35 DEF</td><td>300 $HERO</td></tr><tr><td align="center">Epic Dragma Greaves<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FebemJIRpeSbagTmGqQ3J%2Fepic_dragma_greaves.png?alt=media&amp;token=13377bc6-2632-4f17-94dc-3985cfcfceb3" alt=""></td><td>Epic</td><td>Legs</td><td valign="middle">25 DEF</td><td>300 $HERO</td></tr></tbody></table>

***

#### 🟨**Heroic Dragma Set** (Zone: Legs)

{% columns %}
{% column width="41.66666666666667%" %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWCCDXn8BSN36i1Xg1Apq%2FFrame%202681.png?alt=media&amp;token=90be361d-de20-461e-bf15-de5a75bfb0ce" alt=""><figcaption></figcaption></figure>
{% endcolumn %}

{% column %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7W31JRhvCsCpRVNAsFMZ%2FBG_Legs.gif?alt=media&amp;token=f6d5d1b5-f69c-4466-89ec-437d1818028d" alt=""><figcaption></figcaption></figure>
{% endcolumn %}
{% endcolumns %}

|                                                                                                                                      Gear Piece                                                                                                                                      | Rarity | Slot | DEF    | Crafting Cost |
| :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | ------ | ---- | ------ | ------------- |
|  <p>Heroic Dragma Helmet<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspHrS9ulzpTJBCdCiua7%2Fheroic_dragma_helmet.png?alt=media&amp;token=19997072-4bfb-4520-99e1-0570dcad72cf" alt=""></p>  | Heroic | Head | 80 DEF | 500 $HERO     |
|    <p>Heroic Dragma Mail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FkVx3J6PY2Ob6O6E6cU97%2Fheroic_dragma_mail.png?alt=media&amp;token=7a6634d5-1bed-4729-bf4b-9d8608c0af8a" alt=""></p>    | Heroic | Top  | 70 DEF | 500 $HERO     |
| <p>Heroic Dragma Greaves<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDnWfNNd9wpJzp04c8Ua7%2Fheroic_dragma_greaves.png?alt=media&amp;token=f4e26d51-3b01-414f-b346-38dd9e7ad89f" alt=""></p> | Heroic | Legs | 50 DEF | 500 $HERO     |

***

#### 🔶 **Legendary Dragma Set** (Zone: Torso)

{% columns %}
{% column width="41.66666666666667%" %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FpZbb5WFebcRErmHUYQLh%2Flegendary.png?alt=media&amp;token=e9c5906a-4f8c-4a7c-bce6-ce6733183fe4" alt=""><figcaption></figcaption></figure>
{% endcolumn %}

{% column %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FcUblxLIDqqNjBbrSXm2V%2FBG_Torso.gif?alt=media&amp;token=bf2f53bd-b9a7-44f7-a965-5b146fe8c9fd" alt=""><figcaption></figcaption></figure>
{% endcolumn %}
{% endcolumns %}

|                                                                                                                                         Gear Piece                                                                                                                                         | Rarity    | Slot | DEF     | Crafting Cost |
| :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | --------- | ---- | ------- | ------------- |
|  <p>Legendary Dragma Helmet<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPg5rNCeXKwmkRucyQnHy%2Flegendary_dragma_helmet.png?alt=media&amp;token=22b59831-90a9-4f32-afb8-02c092288aa6" alt=""></p>  | Legendary | Head | 120 DEF | 800 $HERO     |
|    <p>Legendary Dragma Mail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLBIVmE3jiv9gQvGdw8QF%2Flegendary_dragma_mail.png?alt=media&amp;token=41b8dca8-beed-40b5-bbfa-13b1e13eb356" alt=""></p>    | Legendary | Top  | 105 DEF | 800 $HERO     |
| <p>Legendary Dragma Greaves<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fk1Ddm3vH3GcqVt4f5XJI%2Flegendary_dragma_greaves.png?alt=media&amp;token=f533107a-7e69-4cb8-bfe7-3e9b3f969d97" alt=""></p> | Legendary | Legs | 75 DEF  | 800 $HERO     |

***

#### 🔴 **Mythic Dragma Set** (Zone: Head)

{% columns %}
{% column width="41.66666666666667%" %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F88VzjzAuB0AChg3wdb69%2FFrame%202683.png?alt=media&amp;token=5357194e-ffd8-4076-8958-24831a3340a0" alt=""><figcaption></figcaption></figure>
{% endcolumn %}

{% column %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FV3cAin3oYGixapkWsHHF%2FBG_Head.gif?alt=media&amp;token=2769294c-6551-4519-8170-4b32c0e3e093" alt=""><figcaption></figcaption></figure>
{% endcolumn %}
{% endcolumns %}

|                                                                                                                                      Gear Piece                                                                                                                                      | Rarity | Slot | DEF     | Crafting Cost |
| :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | ------ | ---- | ------- | ------------- |
|  <p>Mythic Dragma Helmet<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDRPfBlAh9eJuAEnootiO%2Fmythic_dragma_helmet.png?alt=media&amp;token=499c82f1-5ed3-4dfc-8567-afc4de3b4460" alt=""></p>  | Mythic | Head | 160 DEF | 1300 $HERO    |
|    <p>Mythic Dragma Mail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Ftp9D7GmLRDMSkTFFKR8q%2Fmythic_dragma_mail.png?alt=media&amp;token=715f2f3f-8ca7-4ec6-a2b0-fe0d371d30a0" alt=""></p>    | Mythic | Top  | 140 DEF | 1300 $HERO    |
| <p>Mythic Dragma Greaves<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F6gbppmovdhoJcgWIzA2k%2Fmythic_dragma_greaves.png?alt=media&amp;token=976c5d85-c3ba-4f99-b554-cbf06b8e6c6f" alt=""></p> | Mythic | Legs | 100 DEF | 1300 $HERO    |

***

### Crafting Recipes

Each recipe requires:

* **All materials from the current zone**
* The corresponding gear piece from the previous zone

{% hint style="info" %}
Crafting recipes can be viewed directly in the in-game crafting menu.
{% endhint %}

<table data-full-width="false"><thead><tr><th align="center">Gear Piece</th><th width="91" align="center">Cost</th><th width="120" align="center">Material 1</th><th width="120" align="center">Material 2</th><th width="120" align="center">Material 3</th><th width="120" align="center">Material 4</th><th data-hidden data-type="files"></th></tr></thead><tbody><tr><td align="center"><strong>Epic Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fq8ZwIEajwNKtEWKKeAwn%2Fepic_dragma_helmet.png?alt=media&amp;token=155853fe-8b48-4037-9914-01d1e70aa3e9" alt=""></td><td align="center">300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Ftlua1XBGrB2o4waM2pY3%2FOCH_Token.webp?alt=media&amp;token=44d7e347-04a9-48ce-a4c5-64ad32ca6e00" alt=""></td><td align="center">Dragma Tail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7ieK9kFPG2qcCOUFHwsB%2FDragma%20Tail.png?alt=media&amp;token=55b4ef11-4199-4f8e-91b7-d5864ba32a00" alt=""> x1</td><td align="center">Obsidian<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPhvR84OGSMN9CiqdGceB%2FObsidian.png?alt=media&amp;token=9c3e16a7-fc01-4776-9c11-09d0a64d94e2" alt=""> x3</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1iuqIgOJnclNGhGaKRhT%2FDragmite%20Ore.png?alt=media&amp;token=78cb34e8-d035-4a52-a9b9-6c19c73e6df7" alt=""> x10</td><td align="center">-</td><td></td></tr><tr><td align="center"><strong>Epic Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8OhSMs4IdZHes5N0WAPx%2Fepic_dragma_mail.png?alt=media&amp;token=c65f8144-a5dd-4501-b93a-b32b0926b737" alt=""></td><td align="center">300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Ftlua1XBGrB2o4waM2pY3%2FOCH_Token.webp?alt=media&amp;token=44d7e347-04a9-48ce-a4c5-64ad32ca6e00" alt=""></td><td align="center">Dragma Tail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7ieK9kFPG2qcCOUFHwsB%2FDragma%20Tail.png?alt=media&amp;token=55b4ef11-4199-4f8e-91b7-d5864ba32a00" alt=""> x1</td><td align="center">Dragma Balls<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FdZ2DaXFtpZQZ6scbdKZl%2FDragma%20Balls.png?alt=media&amp;token=7e9c533d-b69f-4e40-b834-adac602e8e37" alt=""> x3</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1iuqIgOJnclNGhGaKRhT%2FDragmite%20Ore.png?alt=media&amp;token=78cb34e8-d035-4a52-a9b9-6c19c73e6df7" alt=""> x10</td><td align="center">-</td><td></td></tr><tr><td align="center"><strong>Epic Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fm05YSHXqERFsxM55W1KZ%2Fepic_dragma_greaves.png?alt=media&amp;token=aba769ef-2162-4f11-b90d-c35dd8951f1f" alt=""></td><td align="center">300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Ftlua1XBGrB2o4waM2pY3%2FOCH_Token.webp?alt=media&amp;token=44d7e347-04a9-48ce-a4c5-64ad32ca6e00" alt=""></td><td align="center">Dragma Tail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7ieK9kFPG2qcCOUFHwsB%2FDragma%20Tail.png?alt=media&amp;token=55b4ef11-4199-4f8e-91b7-d5864ba32a00" alt=""> x1</td><td align="center">Ashes<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FOwlgCULWi1Rxel0EBesI%2FAshes.png?alt=media&amp;token=6ddab955-076b-44e8-a75a-ce90c5cf944e" alt=""> x3</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1iuqIgOJnclNGhGaKRhT%2FDragmite%20Ore.png?alt=media&amp;token=78cb34e8-d035-4a52-a9b9-6c19c73e6df7" alt=""> x10</td><td align="center">-</td><td></td></tr><tr><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td></td></tr><tr><td align="center"><strong>Heroic Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeYbyL2wtqxy8629JCpSM%2Fheroic_dragma_helmet.png?alt=media&amp;token=8c46b361-e1b2-4691-b399-00bcb36bf89c" alt=""></td><td align="center">500 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWRDFJWenrLahqP3m8n1j%2FOCH_Token.webp?alt=media&amp;token=1b416bdd-1a7d-4b46-8b5b-415c4e684976" alt=""></td><td align="center">Epic Dragma Helmet<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fq8ZwIEajwNKtEWKKeAwn%2Fepic_dragma_helmet.png?alt=media&amp;token=155853fe-8b48-4037-9914-01d1e70aa3e9" alt=""> x1</td><td align="center">Dragma Plate<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fa3gj8QxTZmZesjBEkQ6f%2FDragma%20Plate.png?alt=media&amp;token=2377f83e-86ac-4851-95f9-1ad9e0c474d3" alt=""> x2</td><td align="center">Dragma Claw<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9KeR17LtRYo1XE6MhDhQ%2FDragma%20Claw.png?alt=media&amp;token=78ded710-b706-4584-9019-42616115c2c0" alt=""> x6</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x20</td><td></td></tr><tr><td align="center"><strong>Heroic Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fldqq3m9O83Me7rJIrBvE%2Fheroic_dragma_mail.png?alt=media&amp;token=74affd28-1b90-4792-91d2-dab88b4d17c5" alt=""></td><td align="center">500 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FICxPuRO2IWXwiIxF6eh9%2FOCH_Token.webp?alt=media&amp;token=2a8688a2-5004-45b5-a76f-7eed1c9be170" alt=""></td><td align="center">Epic Dragma Mail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8OhSMs4IdZHes5N0WAPx%2Fepic_dragma_mail.png?alt=media&amp;token=c65f8144-a5dd-4501-b93a-b32b0926b737" alt=""> x1</td><td align="center">Dragma Plate<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fa3gj8QxTZmZesjBEkQ6f%2FDragma%20Plate.png?alt=media&amp;token=2377f83e-86ac-4851-95f9-1ad9e0c474d3" alt=""> x2</td><td align="center">Magma Shell<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLs6xMawJwdWtVY3Ji8Gu%2FMagma%20Shell.png?alt=media&amp;token=595c2e5e-6440-4bbd-a379-ebc47dd38470" alt=""> x6</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x20</td><td></td></tr><tr><td align="center"><strong>Heroic Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDnWfNNd9wpJzp04c8Ua7%2Fheroic_dragma_greaves.png?alt=media&amp;token=f4e26d51-3b01-414f-b346-38dd9e7ad89f" alt=""></td><td align="center">500 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FICxPuRO2IWXwiIxF6eh9%2FOCH_Token.webp?alt=media&amp;token=2a8688a2-5004-45b5-a76f-7eed1c9be170" alt=""></td><td align="center">Epic Dragma Greaves<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fm05YSHXqERFsxM55W1KZ%2Fepic_dragma_greaves.png?alt=media&amp;token=aba769ef-2162-4f11-b90d-c35dd8951f1f" alt=""> x1</td><td align="center">Dragma Plate<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fa3gj8QxTZmZesjBEkQ6f%2FDragma%20Plate.png?alt=media&amp;token=2377f83e-86ac-4851-95f9-1ad9e0c474d3" alt=""> x1</td><td align="center">Magma Goop<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F74spqhmwrCrIbd4fdepX%2FMagma%20Goop.png?alt=media&amp;token=ed6ee25a-34d7-4aa6-be62-c3a87f53aded" alt=""> x3</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x10</td><td></td></tr><tr><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td></td></tr><tr><td align="center"><strong>Legendary Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FS0CH27VnVKnNYX2CfHZZ%2Flegendary_dragma_helmet.png?alt=media&amp;token=2bbfdf83-7081-4e09-97af-6d07dd8c77d7" alt=""></td><td align="center">800 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fi7jr2Kh2m6r5JCqlKiDw%2FOCH_Token.webp?alt=media&amp;token=f0a3e4da-cfe6-4ba9-acb8-8f84b3c3f923" alt=""></td><td align="center">Heroic Dragma Helmet<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeYbyL2wtqxy8629JCpSM%2Fheroic_dragma_helmet.png?alt=media&amp;token=8c46b361-e1b2-4691-b399-00bcb36bf89c" alt=""> x1</td><td align="center">Dragma Core<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWWebjJlUC0EtxBM2tEG2%2FDragma%20Core.png?alt=media&amp;token=8e6d4598-11db-4a2b-83ee-ea0fd358b554" alt=""> x3</td><td align="center">World Boss Shard<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FUZ89PVSLTbcqTWg9UIoU%2FWorld%20Boss%20Shard.png?alt=media&amp;token=359a845f-4797-45e6-bcd9-16074e696aa0" alt=""> x9</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x30</td><td></td></tr><tr><td align="center"><strong>Legendary Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FxxoFeM15YN0iNpaSp4FY%2Flegendary_dragma_mail.png?alt=media&amp;token=a3c67cd0-0789-49ab-bd0e-c94960d59f29" alt=""></td><td align="center">800 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fi7jr2Kh2m6r5JCqlKiDw%2FOCH_Token.webp?alt=media&amp;token=f0a3e4da-cfe6-4ba9-acb8-8f84b3c3f923" alt=""></td><td align="center">Heroic Dragma Mail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fldqq3m9O83Me7rJIrBvE%2Fheroic_dragma_mail.png?alt=media&amp;token=74affd28-1b90-4792-91d2-dab88b4d17c5" alt=""> x1</td><td align="center">Dragma Core<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWWebjJlUC0EtxBM2tEG2%2FDragma%20Core.png?alt=media&amp;token=8e6d4598-11db-4a2b-83ee-ea0fd358b554" alt=""> x3</td><td align="center">Magma Leather<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FXPmXNBDYKCblJXLE5hEf%2FMagma%20Leather.png?alt=media&amp;token=3c487e7d-6879-4548-ba94-319c2acde7d5" alt=""> x9</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x30</td><td></td></tr><tr><td align="center"><strong>Legendary Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F6P0MMFFARsjX2BYxWtQc%2Flegendary_dragma_greaves.png?alt=media&amp;token=ab166709-613f-436a-9097-ea80f2611ee8" alt=""></td><td align="center">800 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fi7jr2Kh2m6r5JCqlKiDw%2FOCH_Token.webp?alt=media&amp;token=f0a3e4da-cfe6-4ba9-acb8-8f84b3c3f923" alt=""></td><td align="center">Heroic Dragma Greaves<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fp8Tn6HofolDZE7XrXPZc%2Fheroic_dragma_greaves.png?alt=media&amp;token=a5083cab-5472-48d0-8ff8-bf55e59d5f37" alt=""> x1</td><td align="center">Dragma Core<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWWebjJlUC0EtxBM2tEG2%2FDragma%20Core.png?alt=media&amp;token=8e6d4598-11db-4a2b-83ee-ea0fd358b554" alt=""> x2</td><td align="center">Dragma Chunk<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FZCvPoAQDhq1ffiYS3LCA%2FDragma%20Chunk.png?alt=media&amp;token=de883667-1575-4943-9616-bb36bb502174" alt=""> x6</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x20</td><td></td></tr><tr><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td></td></tr><tr><td align="center"><strong>Mythic Dragma Helmet</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FyK3BDPOt2RQNbWCaDbx4%2Fmythic_dragma_helmet.png?alt=media&amp;token=3182f5a5-2ab1-4c9c-87fb-c64706846393" alt=""></td><td align="center">1,300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FBbnc3UEAI0IKATUN4Lwl%2FOCH_Token.webp?alt=media&amp;token=6538a60c-ab93-4ee9-acd6-000ecec747fb" alt=""></td><td align="center">Legendary Dragma Helmet<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FS0CH27VnVKnNYX2CfHZZ%2Flegendary_dragma_helmet.png?alt=media&amp;token=2bbfdf83-7081-4e09-97af-6d07dd8c77d7" alt=""> x1</td><td align="center">World Boss Soul<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FnrIinnOHRqpH1pkoPQaQ%2FWorld%20Boss%20Soul.png?alt=media&amp;token=0bd54e9f-ddbb-4fe2-af2d-bd0bd7d03105" alt=""> x5</td><td align="center">Dragma Horn<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1mP1Ckqx5eeqz7BADjB2%2FDragma%20Horn.png?alt=media&amp;token=1413635e-f062-4617-bb74-7bfe521442a6" alt=""> x15</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x50</td><td></td></tr><tr><td align="center"><strong>Mythic Dragma Mail</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fisi8D1ZOGJ21pAZztKri%2Fmythic_dragma_mail.png?alt=media&amp;token=2c6667e0-6b0d-4cef-acbd-51ac936fddef" alt=""></td><td align="center">1,300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fx1ErZIUocWq7C61Di4AC%2FOCH_Token.webp?alt=media&amp;token=717ffdf2-82e9-4d52-a786-539bfa9e40fc" alt=""></td><td align="center">Legendary Dragma Mail<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FxxoFeM15YN0iNpaSp4FY%2Flegendary_dragma_mail.png?alt=media&amp;token=a3c67cd0-0789-49ab-bd0e-c94960d59f29" alt=""> x1</td><td align="center">World Boss Soul<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FACQkoOqQXY6PHnwJEQQf%2FWorld%20Boss%20Soul.png?alt=media&amp;token=1c72b446-c734-4de7-9e5a-8d76b75d2764" alt=""> x5</td><td align="center">Dragma Essence<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FQJu0wfNdbX9p46nxV2ji%2FDragma%20Essence.png?alt=media&amp;token=fe5e2fde-736b-44d5-a350-e6e06ba729be" alt=""> x15</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x50</td><td></td></tr><tr><td align="center"><strong>Mythic Dragma Greaves</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FKrzNjxxFtxtAxhDExfRx%2Fmythic_dragma_greaves.png?alt=media&amp;token=8cee2cb0-b659-4288-b1c4-b401e68ba194" alt=""></td><td align="center">1,300 $HERO<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPRI79Yu50CaHgv5n5qtl%2FOCH_Token.webp?alt=media&amp;token=ecd97a92-4062-4a33-9d9d-fa048b8ca77d" alt=""></td><td align="center">Legendary Dragma Greaves<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F6P0MMFFARsjX2BYxWtQc%2Flegendary_dragma_greaves.png?alt=media&amp;token=ab166709-613f-436a-9097-ea80f2611ee8" alt=""> x1</td><td align="center">World Boss Soul<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fw6caHof5TEkZuftncAFV%2FWorld%20Boss%20Soul.png?alt=media&amp;token=1f921f39-afd5-4309-a7f1-3e6067a52237" alt=""> x4</td><td align="center">Dragma Lens<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FdngTrLk5ZwU2pIRVgaw4%2FDragma%20Lens.png?alt=media&amp;token=741a1b9e-c868-4e8e-8a1c-ec2a1b9ad2f3" alt=""> x12</td><td align="center">Dragmite Ore<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FspVtZVgxeSrNOAkDCW3L%2FDragmite%20Ore.png?alt=media&amp;token=ac3ff52c-e0f2-4efb-8e68-f13239827db1" alt=""> x40</td><td></td></tr></tbody></table>

***

## 🏋️Speed Training Event

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeRhp5L743WC6xzWyasEa%2FOCH_Loading_GYM.webp?alt=media&amp;token=f04acb9f-2dd8-450f-b9fe-b8d95735cfd0" alt=""><figcaption></figcaption></figure>

**Are your Heroes underleveled? No worries!**\
The trainers are working overtime to whip heroes into shape. When Phase 2 drops, leveling cooldowns will be cut from 24 hours to 12 temporarily. That means more chances to train up and get ready for Dragma. Make the most of their motivation while it lasts.

{% hint style="info" %}
Details on the duration of the Speed Training event will be released on Phase 2 launch
{% endhint %}

***

## 🔍 Balance Updates

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FsQI9fROv2XJIwm31JkIK%2Fpatchnotes_banner_0.gif?alt=media&amp;token=8d8d6a79-cf63-482b-86ad-c398ddbd42c9" alt=""><figcaption></figcaption></figure>

Based on player feedback and internal testing, some systems from **Part 1** of the doc have been adjusted to better support players heading into Phase 2. Consider this section a **changelog**.

### **Magma Mire Adjustments**

* **Entry cost:** 200 $HERO → 150 $HERO
* **Death Chance:** 5% → 2%
* **Revive Voucher Bonus chance:** 0.2% \*  level  → 5% + level \* 0.1%

> ✅ Numbers have been rebalanced to ensure **+EV (expected value)** for players

{% hint style="info" %}
Details are also available on the [Fishing](/hidden-archive/season-2/fishing) page.
{% endhint %}

***

## 🏆 Leaderboard Points

See the [Leaderboard Points](/archive/season-2-dragma/leaderboard-points) page for more info.

***

## 🚀 Post Season 2

We have a lot planned for after Season 2, and we’re excited to share it with you. Here are just a few things players can look forward to once Season 2 wraps up.

{% hint style="info" %}
Keep in mind that as development continues, some details may change!
{% endhint %}

***

### **Long-Term Item Utility**

<img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F1EwqLtBJdEz8x5lSZeko%2Fwithdraw%20(2).gif?alt=media&amp;token=664904b7-ce0a-4b56-9101-ccf39da1ef13" alt="withdraw (2).gif" width="192">

Items and materials earned during Season 2 will retain their utility and value in future seasons.

Gear sets introduced each season will remain craftable permanently. However, crafting materials from Season 2 will only drop during Season 2 and won’t be available in later seasons.

For players looking to optimize their inventories or make strategic use of excess items, the following systems are planned:

* Material exchange and recycling
* Gear dismantling

***

### **New Entry-Level Playable Characters**

![Untitled-1.PNG](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8LJxNqC8gALAcjKMYYU1%2FUntitled-1.PNG?alt=media\&token=c10f8e56-49c2-4bd8-8746-1e9cd2773ca0)

A new playable class is coming soon to Onchain Heroes. This entry-level class is designed to welcome more players into the OCH ecosystem—without affecting the value or rarity of Genesis Heroes.

We’re currently designing the class, and while we don’t want to spoil too much, players can expect **permadeath** to play a key role.

You didn’t hear it from us, but this class may have already made an appearance… 😺.

***

### More content, Faster Shipping

![och\_loading\_crafting\_commander (1).gif](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FFD9EXqr0jP6pm0Uth1JZ%2Foch_loading_crafting_commander%20\(1\).gif?alt=media\&token=cd9dd06c-f69d-4459-bd80-f35093016d5b)

We hear you loud and clear. Soon, players can expect faster content delivery. We’ve pinpointed the bottlenecks and are overhauling key systems behind the scenes to bring you more content, faster than ever before.

***

### Genesis Ring Bridging to Abstract Chain

![och\_ring\_bridge\_loading.gif](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fg8FcjhaDNf57f2euoEtj%2Foch_ring_bridge_loading.gif?alt=media\&token=453fa6e8-e098-42d6-b84e-5252fa6893cf)

Soon, players will be able to bridge their Genesis Rings to Abstract Chain. We’ve got several in-game perks lined up for ringholders once bridging goes live.

Those who bridge their Genesis Rings will uncover a hidden layer tied to the NFT itself…

***

### New Gacha Machine

![image.png](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fxt6AsEfg6XQi88hvMUAZ%2Fimage%20\(100\).png?alt=media\&token=75b7448e-d8b5-4543-a61f-9dce72446504)

A brand-new gacha machine is coming soon! Will you hold your tokens or spend them all? The choice is yours!


# Season 2 – Phase 2: Part 1

{% hint style="info" %}
⚠️ Note: As we continue balancing the game economy, some costs, formulas, and reward rates (including damage and drop chances) may change. Thanks for your understanding as the game evolves!
{% endhint %}

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FkAQTxoNuHFve5QF5pm99%2Fcompresesed.webp?alt=media&amp;token=41533137-0678-4655-86fc-40f47f000786" alt=""><figcaption></figcaption></figure>

The battle against **Dragma** is on the horizon.

For **3 weeks**, players will send their Heroes to battle across Dragma’s massive body, gather rare materials, and craft powerful gear. Beware: **death is permanent unless revived**, and only the well-prepared survive. However, Heroes will be automatically revived at the end of the season at no cost.

This phase introduces:

* Zone-based combat
* A new **DEF** stat
* A full **crafting system**
* Equippable gear sets designed for survival, progression and flexing 😎
* New systems to earn **Leaderboard Points**

{% hint style="info" %}
**⌛** The Duration of Phase 2 is **3 Weeks.**
{% endhint %}

***

## ⚔️ Battle Dragma

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FeaULIMqCGuWYHYRaOrEw%2Fimage.png?alt=media&amp;token=139eb6df-ae39-4017-806a-008403f9f5a4" alt=""><figcaption></figcaption></figure>

Each run, send a Hero to battle one of **Dragma’s 4 body parts**. They’ll battle for **12 hours**, gathering rare materials — if they survive.

😺 Heroes are transported by Mewro couriers, and a **small travel fee** is required **per Hero**.

|       | Difficulty  | Travel Fee |
| ----- | ----------- | ---------- |
| Tail  | Entry-Level | 500 $HERO  |
| Legs  | Moderate    | 1000 $HERO |
| Torso | Advanced    | 1500 $HERO |
| Head  | Late-Game   | 2000 $HERO |

{% hint style="info" %}
⚔️ **Weapon Notice:** Battling Dragma **does not** reduce weapon **durability** or **sharpness**.

💀 However, if your Hero **dies** during a Dragma battle, both durability and sharpness are reduced by **2**.
{% endhint %}

***

### Zone Phasing

To help players prepare and pace their progress, Dragma’s zones will unlock gradually over the first week of Phase 2:

| Day | Zones Unlocked |
| --- | -------------- |
| 1   | Tail + Legs    |
| 4   | Torso          |
| 7   | Head           |

> Zone phasing helps create a smoother early game experience and encourages progression through each area.

***

### Survivability (DEF, Death Risk & Revives)

#### DEF Stat

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F0X7BzG81VYty5MBgofQt%2Fimage%20(94).png?alt=media&amp;token=1832f87d-f298-443f-aa2e-f94f6dcb39f7" alt=""><figcaption></figcaption></figure>

**DEF (Defense)** is a new stat that affects your Hero’s survivability. It’s calculated based on **Hero level** and **equipped Dragma gear**.

Higher DEF = lower Death Risk.

```
DEF = (1 × Hero Level) + Sum(EquipmentDefenseScore)
```

> **Example:** A Level 25 Hero with Dragma Geaves: Standard (25 DEF): → `DEF = (1 × 25) + 25 = 50`

{% hint style="info" %}
💡 Not sure if your Hero is ready? Each zone has **recommended stats in game**—use them as a guide before sending your Hero into battle.
{% endhint %}

{% hint style="info" %}
❗ Gear and Hero DEF mechanics will be reworked every season. Expect changes to how defense scales and functions.
{% endhint %}

***

### Death Risk

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FslHo0nuffjetmAbU9CrC%2Fimage.png?alt=media&amp;token=900fbde0-6e0f-4387-9bd4-789e0c9c9a30" alt=""><figcaption></figcaption></figure>

Each zone has a **Baseline DEF Threshold** — the minimum defense your Hero should have to reduce their chance of dying.

Death risk scales based on how far **below or above** your Hero’s DEF is compared to the threshold.

***

#### 🔽 Death Risk: **Below the Baseline DEF Threshold**

Heroes below the threshold have a significantly higher chance of death. The risk increases the lower your DEF is.

<pre><code><a data-footnote-ref href="#user-content-fn-1">Death Risk = </a>100 - (40 / Baseline Def) * Hero DEF
</code></pre>

> For example:
>
> Hero DEF = 21 , Baseline Def is 25 → **66.4**% death chance
>
> Hero DEF = 15, Baseline Def is 130 → **95.4%** death chance
>
> Hero DEF = 200, Baseline Def is  → **65.9%** death chance

***

#### ▶️ Death Risk: **At the Baseline**

Once your Hero reaches the **Baseline DEF**, death risk **drops sharply**

|       | Baseline DEF | Death Risk Shift |
| ----- | ------------ | ---------------- |
| Tail  | 25           | 60%→25%          |
| Legs  | 130          | 60%→30%          |
| Torso | 235          | 60%→35%          |
| Head  | 340          | 60%→40%          |

***

#### **🔼** Death Risk: **Above the Baseline**

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9Gy72WXAoTxxTl6iXgEh%2Fimage.png?alt=media&amp;token=95ab70ec-edb0-483f-808b-9887dc8fa8c5" alt=""><figcaption></figcaption></figure>

Death risk decreases **linearly** toward **1%** as your Hero’s DEF approaches the current baseline DEF + 105.

***

#### ⚠️ Death Risk: Penalties

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FC8HgWWx5IjwUCKJZXGTD%2Falert1%20(1).png?alt=media&amp;token=6560a02d-dcaa-450b-9ee5-c75580ddd6c8" alt=""><figcaption></figcaption></figure>

The following penalties apply if your Hero dies:

* Their equipped weapon **cannot be unequipped** until revived
* The weapon equipped **loses 2 durability** and **2 sharpness**

  > *Mythic weapons are immune to this penalty*

***

### Reviving Heroes

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8yH5Ser7YzrDIkiNlnU4%2Fimage%20(93).png?alt=media&amp;token=41761546-5140-4bdf-9ac5-94feef06be09" alt=""><figcaption></figcaption></figure>

If your Hero falls in battle, all is not lost. Speak with the **Commander** to bring them back to the battlefield.

#### **Commander Revive**

Revive a fallen Hero instantly for **6,900 $HERO.**

{% hint style="info" %}
Reviving draws on the Commander’s strength—costs fluctuate with demand.
{% endhint %}

#### **Free Revive**

Use a **Revive Voucher** — a rare item fished from the newly discovered **Magma Mire** — to bring a Hero back at no cost.

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FogSFxQ3NFJyITXdwgUGe%2Foch_loading_reviving%20(1).gif?alt=media&amp;token=9fd951ac-7ca2-41b6-8685-bb28b34a1d63" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
🏆 **Earn LBP:** Reviving earns you Leaderboard points! (Reviving via vouchers do not earn LBP)

For full scoring breakdowns, see [Leaderboard Points](/archive/season-2-dragma/leaderboard-points)
{% endhint %}

***

## 🎁 Rewards & Drop Rates

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FtlJ0olJ4yUPXCYwXzQeq%2FOch_Hero_ComingfromDragma.gif?alt=media&amp;token=a8aed734-8fa8-4254-a5a2-4cecf43cf0de" alt=""><figcaption></figcaption></figure>

Each zone’s drops are split into 3 tiers: **Primary**, **Secondary**, and **Tertiary**. The drops for each zone are as follows:

<table data-full-width="false"><thead><tr><th width="103"></th><th>Primary</th><th>Secondary 1</th><th>Secondary 2</th><th>Secondary 3</th><th>Tertiary</th></tr></thead><tbody><tr><td>Tail</td><td>Dragma Tail</td><td>Dragma Balls</td><td>Obsidian</td><td>Ashes</td><td>Dragmite Ore</td></tr><tr><td>Legs</td><td>Dragma Plate</td><td>Dragma Claw</td><td>Magma Shell</td><td>Magma Goop</td><td>Dragmite Ore</td></tr><tr><td>Torso</td><td>Dragma Core</td><td>Dragma Chunk</td><td>World Boss Shard</td><td>Magma Leather</td><td>Dragmite Ore</td></tr><tr><td>Head</td><td>World Boss Soul</td><td>Dragma Lens</td><td>Dragma Essence</td><td>Dragma Horn</td><td>Dragmite Ore</td></tr></tbody></table>

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FINkSixm0dt6koB2QYLvX%2Fimage%20(92).png?alt=media&amp;token=2ff2eeb3-14a8-4324-b81e-68b1bfd8132b" alt=""><figcaption></figcaption></figure>

***

#### Crafting Material Drop Rate Formulas

Drop rates are different for each drop tier. Drop rates are determined by your Hero’s **ATK stat**.

|           | Formula           | Example (250 ATK) |
| --------- | ----------------- | ----------------- |
| Primary   | `(ATK ÷ 20) × 3`  | 37.5%             |
| Secondary | `(ATK ÷ 20) × 9`  | 112.5%            |
| Tertiary  | `(ATK ÷ 20) × 30` | 375%              |

> ✅ If drop rate goes over 100%, you get guaranteed drops.

> ✅ For every full 100%, you get a chance at an additional drop. The remainder becomes the additional drop’s drop rate.
>
> e.g. 375% = 3 guaranteed + 75% chance at another drop

***

### Bonus Rewards

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FEkZkmmHu1YEpIymgZLWU%2Fimage%20(91).png?alt=media&amp;token=eada84e4-1a2d-452e-a4de-20c08469a078" alt=""><figcaption></figcaption></figure>

Bonus reward drop rates scale with **weapon rarity** and **zone**.

> 🎁 Each Hero can earn **1 Gacha Token** per run

{% hint style="info" %}
💡 **More gacha machines are on the way!** Save or spend your tokens carefully — future machines will offer new and exciting rewards.
{% endhint %}

***

#### Bonus Rewards: Dragma’s Tail

|           | Bronze Gacha   | Silver Gacha   | Gold Gacha     | Rainbow Gacha  | Weapon Shard |
| --------- | -------------- | -------------- | -------------- | -------------- | ------------ |
| Common    | 0%             | 0%             | 0%             | 0%             | 2.5%         |
| Uncommon  | 0.2&#x35;**%** | 0%             | 0%             | 0%             | 5%           |
| Rare      | 0.&#x35;**%**  | 0.2&#x35;**%** | 0%             | 0%             | 7.5%         |
| Epic      | 0.7&#x35;**%** | 0.&#x35;**%**  | 0.2&#x35;**%** | 0%             | 12.5%        |
| Heroic    | 1.2&#x35;**%** | 0.7&#x35;**%** | 0.&#x35;**%**  | 0%             | 20%          |
| Legendary | &#x32;**%**    | 1.2&#x35;**%** | 0.7&#x35;**%** | 0.02%          | 32.5%        |
| Mythic    | 3.2&#x35;**%** | &#x32;**%**    | 1.2&#x35;**%** | 0.7&#x35;**%** | 52.5%        |

***

#### Bonus Rewards: Dragma’s Leg

|           | Bronze Gacha | Silver Gacha | Gold Gacha | Rainbow Gacha | Weapon Shard |
| --------- | ------------ | ------------ | ---------- | ------------- | ------------ |
| Common    | 0%           | 0%           | 0%         | 0%            | 5%           |
| Uncommon  | 0.5%         | 0%           | 0%         | 0%            | 10%          |
| Rare      | 1%           | 0.5%         | 0%         | 0%            | 15%          |
| Epic      | 1.5%         | 1%           | 0.5%       | 0%            | 25%          |
| Heroic    | 2.5%         | 1.5%         | 1%         | 0%            | 40%          |
| Legendary | 4%           | 2.5%         | 1.5%       | 0.05%         | 65%          |
| Mythic    | 6.5%         | 4%           | 2.5%       | 1.5%          | 105%         |

***

#### Bonus Rewards: Dragma’s Torso

|           | Bronze Gacha   | Silver Gacha   | Gold Gacha     | Rainbow Gacha | Weapon Shard    |
| --------- | -------------- | -------------- | -------------- | ------------- | --------------- |
| Common    | 0%             | 0%             | 0%             | 0%            | 7.5%            |
| Uncommon  | 0.7&#x35;**%** | 0%             | 0%             | 0%            | 15%             |
| Rare      | 1.&#x35;**%**  | 0.7&#x35;**%** | 0%             | 0%            | 22.&#x35;**%**  |
| Epic      | 2.2&#x35;**%** | 1.&#x35;**%**  | 0.7&#x35;**%** | 0%            | 37.5%           |
| Heroic    | 3.7&#x35;**%** | 2.2&#x35;**%** | 1.&#x35;**%**  | 0%            | 60%             |
| Legendary | &#x36;**%**    | 3.7&#x35;**%** | 2.2&#x35;**%** | 0.07%         | 97.&#x35;**%**  |
| Mythic    | 9.7&#x35;**%** | 6%             | 3.75%          | 2.25%         | 157.&#x35;**%** |

***

#### Bonus Rewards: Dragma’s Head

|           | Bronze Gacha | Silver Gacha | Gold Gacha | Rainbow Gacha | Weapon Shard |
| --------- | ------------ | ------------ | ---------- | ------------- | ------------ |
| Common    | 0%           | 0%           | 0%         | 0%            | 10%          |
| Uncommon  | 1%           | 0%           | 0%         | 0%            | 20%          |
| Rare      | 2%           | 1%           | 0%         | 0%            | 30%          |
| Epic      | 3%           | 2%           | 1%         | 0%            | 50%          |
| Heroic    | 5%           | 3%           | 2%         | 0%            | 80%          |
| Legendary | 8%           | 5%           | 3%         | 0.1%          | 130%         |
| Mythic    | 13%          | 8%           | 5%         | 3%            | 210%         |

***

## Crafting Gear

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPHjKSTzG5zGcxxKE6K6m%2Foch_loading_crafting%20(2).gif?alt=media&amp;token=b585d957-75b7-4d0d-a723-0d1747a03738" alt=""><figcaption></figcaption></figure>

The **Blacksmith** is now fully licensed and ready to craft powerful **Dragma gear** to help your Heroes survive increasingly deadly battles

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FCQ7TUt4tH8u9bLyI8w1S%2Fimage%20(90).png?alt=media&amp;token=ba02fc12-3845-453a-88d5-da0849a46fb7" alt=""><figcaption></figcaption></figure>

Crafting requires:

* **Materials** (earned from Dragma battles)
* A small fee in **$HERO**

{% hint style="info" %}
🏆 **Earn LBP:** Crafting gear earns you Leaderboard points!

For full scoring breakdowns, see **Season 2: Dragma / Leaderboard System.**
{% endhint %}

***

### Gear Sets

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FMULZrwOWXxmrnmrf3VwW%2Fdragma%20gear.gif?alt=media&amp;token=85456aa8-79b6-478b-af68-d737026a28ba" alt=""><figcaption></figcaption></figure>

Gear sets are **core to progression** in **Phase 2**. Each deeper zone requires gear crafted using materials from the **previous zone** — meaning you’ll need to earn your way up, one battle at a time.

#### Gear Progression Table

| Gear Set                 | Set DEF | Farming Zone | Zone Base DEF | Suggested Zone LVL |
| ------------------------ | ------- | ------------ | ------------- | ------------------ |
| **Epic Dragma Set**      | 100     | **Tail**     | 25            | LVL 25             |
| **Heroic Dragma Set**    | 200     | **Legs**     | 130           | LVL 30             |
| **Legendary Dragma Set** | 300     | **Torso**    | 235           | LVL 35             |
| **Mythic Dragma Set**    | 400     | **Head**     | 340           | LVL 40             |

> ⚠️ **Progression is soft gated by DEF.** You’ll need gear from one zone to survive in the next.

{% hint style="info" %}
🎭 **Dragma gear is fully visible** on your Hero during battle!
{% endhint %}

{% hint style="info" %}
✨ The **Mythic Dragma Set** is wearable on your avatar in the lobby. Flex in style and let everyone know you've dominated Dragma. This coveted set is hard to acquire and craft—only the strongest will be able to obtain a full Mythic Dragma Set.
{% endhint %}

{% hint style="success" %}
For full recipes and costs visit part 2 of the docs: [Season 2 – Phase 2: Part 2](/hidden-archive/season-2/dragma-docs/season-2-phase-2-part-2)
{% endhint %}

***

## 🎣 New Fishing Zone: Magma Mire

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FJYx56fQSxCmjuLX2fDXr%2FMagma_Mire_0%20(1).gif?alt=media&amp;token=3abe1e6e-9f07-4443-a95a-e7d1a6800143" alt=""><figcaption></figcaption></figure>

Discovered near Dragma’s lair, **Magma Mire** is a new fishing zone filled with lava-dwelling fish and rare materials. It expands the fishing loop by introducing new utility paths for Fisher Heroes to **support your frontlines**.

**Strategic decisions matter more than ever:**

> Will you send Heroes to battle Dragma, fish for vital revive items, or build a team with dedicated roles? The choice is yours.

***

{% hint style="info" %}
⚠️ **Magma Mire Warning:** There’s a constant **5% chance of death** while fishing here. **DEF has no effect.** Fish at your own risk.
{% endhint %}

***

#### Entry Requirements

* **Travel Fee:** 200 $HERO
* **Level Requirement:** 10+

  > Fisher Cat might act uncaring, but secretly, he’s looking out for your Heroes. Only those **Level 10+** can handle the heat of Magma Mire.

#### Rewards

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F9BIWZ8EJ9G5BGwMnyLNx%2Fimage%20(89).png?alt=media&amp;token=610449da-e99a-42a5-8bc7-7110cb0e1f2c" alt=""><figcaption></figcaption></figure>

* 🎣 **Main Catch:** A new set of fish unique to Magma Mire.
* 🧰 **Bonus Catches:** Earn exclusive **Revive Vouchers**, which let you bring fallen Heroes back with **no cost**.

  > Checkout [Fishing](/hidden-archive/season-2/fishing) for more info on drop rates.

***

## 🏆 Leaderboard Points

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FsLYKIhpLj0i7Mep9Q5Gt%2Fwithdraw%20(1).gif?alt=media&amp;token=aeb49ec2-a80b-4375-abd4-d376e491d56c" alt=""><figcaption></figcaption></figure>

Climb the Dragma leaderboard by spending $HERO and playing the game!

> Only **Phase 2** systems are outlined here. For full scoring breakdowns, see [Leaderboard Points](/archive/season-2-dragma/leaderboard-points)

#### Scoring Formulas

|                      | Formula                    |
| -------------------- | -------------------------- |
| Tail                 | 4 \* Travel Fee ($HERO)    |
| Legs                 | 4.5 \* Travel Fee ($HERO)  |
| Torso                | 5 \* Travel Fee ($HERO)    |
| Head                 | 5.5 \* Travel Fee ($HERO)  |
| Reviving             | 4 \* Revive Cost ($HERO)   |
| Reviving via Voucher | 0 LBP                      |
| Crafting             | 6 \* Crafting Cost ($HERO) |

***

#### Leaderboard Points: Rewards

Distributed **linearly** based on LBP rank.

* **10%-15% of the total $HERO supply.**
  * **Baseline Distribution**: All players will share a baseline reward of 10%.
  * **Bonus Pool**: Players can grow the bonus pool beyond this baseline by dealing more damage globally to Dragma. This bonus pool can reach a maximum of 5% of the total $HERO supply.
  * **Eligibility**: Only players who participate in Dragma content are eligible for the bonus distribution.
  * **Distribution Details**: The specific details of how the rewards will be distributed will be announced before the end of the season.
* **Gacha Tokens**
  * **Top 1-10:** 1 Rainbow Gacha Token&#x20;
  * **Top 11-25:** 1 Gold Gacha Token
  * **Top 26-50:** 1 Silver Gacha Token
  * **Top 51-100:** 1 Bronze Gacha Token
* **Legendary & Mythic Weapons**
  * **Top 1:** Mythic Dragma Weapon&#x20;
  * **Top 2-10:** Legendary Dragma Weapon
* **Genesis Rings**
  * **Top 1:** Glitch Genesis Ring
  * **Top 2:** Inferno Genesis Ring
  * **Top 3:** Storm Genesis Ring
* **Genesis Heroes**
  * Given out to players that have achieved various hidden tasks.
* **Cosmetic Items**
  * **Top 1:** Dragma Chair

***

## 💍 Genesis Ring Airdrop

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FLNjq8IzBA9x2tRyFJcGn%2Foch_ringbearers%20(1).gif?alt=media&amp;token=67963784-3907-4474-88d6-49ed5c57f205" alt=""><figcaption></figcaption></figure>

Each Genesis Ring holder receives:

* **20,000 $HERO** (2% of supply)
* Delivered upon launch of Phase 2. The snapshot time will be announced ahead of the airdrop.&#x20;

[^1]: 1


# Fishing

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FI7QFfliLHq8xhgUFSVeo%2Floading_sent_fishing.gif?alt=media&amp;token=b623ed9c-13f9-4d45-af52-a1fef3fecf32" alt=""><figcaption></figcaption></figure>

Fishing is a low-risk adventure mode to earn some $HERO and collect items with in-game utility. Unlike battling, Heroes don’t need a weapon equipped to go fishing—making it a great option for newcomers or low-level Heroes.

***

## Entry Requirements and Conditions

### Requirements

* [Genesis Heroes](/heroes/genesis-heroes) – Available on [Magic Eden](https://magiceden.io/collections/abstract/0x7c47ea32fd27d1a74fc6e9f31ce8162e6ce070eb) or [OpenSea](https://opensea.io/collection/genesishero-abstract)
* [$HERO Token](/items-and-assets/usdhero-token) – Earned through gameplay or purchaseable [here](https://portal.abs.xyz/trade?buy=0x33ee11ce309854a45b65368c078616abcb5c6e3d)
* **Level** – Some zones may have a level threshold to enter

### Conditions

* **Death Risk** – Some zones may have a constant risk of death (not affected by DEF)

{% hint style="info" %}
Learn more about death and reviving here: [Battle: Dragma](/archive/season-2-dragma/phase-2-dragma/battle-dragma#death-risk-penalties)
{% endhint %}

Before casting off, each Hero must pay a **travel fee** to **Fishercat**. **This fee varies** depending on the difficulty of the voyage for Fishercat.

{% hint style="warning" %}
**New to Season 2-Phase 2:** *Some zones may also have a **level requirement** and **Death Risk.***
{% endhint %}

|                                                                                                                                      Zone                                                                                                                                     |          Travel Fee         | Level Requirement | Death Risk |
| :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-------------------------: | :---------------: | :--------: |
|         <p>Slime Bay<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FNnvazMeyL6WO53Tu3gkb%2Fslime%20bay.PNG?alt=media&amp;token=7308e0fb-c26d-4946-9887-60575ca03508" alt=""></p>        | 20 + (5 × Hero Level) $HERO |       LVL 1+      |     0%     |
|     <p>Shroom Grotto<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fsuh50H55jVH0mspBUlq8%2Fshroom%20grotto.PNG?alt=media&amp;token=a98e1e45-4837-4070-9374-942aaeb9a3ff" alt=""></p>    | 20 + (5 × Hero Level) $HERO |       LVL 1+      |     0%     |
|        <p>Skeet Pier<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FCoeG7xrchpTnQXTCnmLd%2Fskeet%20pier.PNG?alt=media&amp;token=fb84eac7-f5e3-4bd6-8831-e20a0c0f0cc4" alt=""></p>       | 20 + (5 × Hero Level) $HERO |       LVL 1+      |     0%     |
| <p>Magma Mire<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Fm1NM3lJ7o48NEcNyM5rx%2FMagma_Mire_0%20(2)%20copy.PNG?alt=media&amp;token=0e6aed94-2e1c-4b8b-9127-d8225cc4642b" alt=""></p> |          150 $HERO          |      LVL 10+      |     1%     |

> Travel fees support Fishercat’s ongoing exploration efforts… and his tuna addiction.

***

## Fishing Mechanics

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWS3xWr4Z63pUr9BJBYCx%2Fimage.png?alt=media&amp;token=b5ebb1d3-454d-4453-bb5a-09e528d82bd6" alt=""><figcaption></figcaption></figure>

Players can choose to send their heroes to four different fishing locales, each offering unique fish species and zone-specific items to catch:

* **Slime Bay**
* **Shroom Grotto**
* **Skeet Pier**
* Magma Mire

> 🌋 Magma Mire is exclusive to Season 2.

Each Fishing trip lasts **12 hours**, after which Heroes will return with:

* A **Main Catch** (automatically sold to Fishercat for $HERO)
* A chance at up to **two bonus catches:** one **Weapon Shard** and one **zone-specific item**

Fishing is influenced by **Hero level** - higher level Heroes earn more from catches and are **more likely to return with bonus items**.

***

## Rewards

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FPkxY3Wl4mu6hVjZGiQw2%2FCleanShot%202025-06-29%20at%2001.15.46%402x.png?alt=media&amp;token=e1d97349-f6b4-44c4-9d02-320cabda75cb" alt=""><figcaption></figcaption></figure>

After returning from a fishing trip, your Hero will bring back:

* **🎣 A Main Catch** – Always guaranteed. Automatically sold to Fishercat for $HERO.
* **🧰 Bonus Catches** – Up to two additional rewards *may* be found per trip:
  * 1 roll for a **Weapon Fragment**
  * 1 roll for a **zone-specific item**

> 💡 Bonus catches are **not guaranteed**

### Main Catches

Every Hero returns with **one guaranteed main catch**, which Fishercat instantly buys for $HERO. The payout depends on **catch rarity**, **Hero level**, and a bit of **RNG**.

|                                                                                                                                              Zone                                                                                                                                              | Legendary Chance | Regular Chance | Junk Chance |
| :--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | ---------------- | -------------- | ----------- |
|         <p><strong>Slime Bay</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FfdZbBoWkVM3KnlFITNi1%2Fslime%20bay.PNG?alt=media&amp;token=f15f8a47-4b7a-482f-a7bb-283782f40e0d" alt=""></p>        | 6%               | 80%            | 14%         |
|     <p><strong>Shroom Grotto</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FqGUJszWwiYe193dUpB7z%2Fshroom%20grotto.PNG?alt=media&amp;token=d1e6ad41-e3cb-49c5-a323-ae6b288e514e" alt=""></p>    | 5%               | 80%            | 15%         |
|        <p><strong>Skeet Pier</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FDseSfLGHa0rAcVPKTzRo%2Fskeet%20pier.PNG?alt=media&amp;token=fbbab943-2101-42b3-abe9-597b337acd7d" alt=""></p>       | 4%               | 80%            | 16%         |
| <p><strong>Magma Mire</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2Frs3EooQabyT1CsjeXaPA%2FMagma_Mire_0%20(2)%20copy.PNG?alt=media&amp;token=1e443fd6-84ab-4136-9729-62ad226f680f" alt=""></p> | 3%               | 80%            | 17%         |

#### Main Catch Payouts:

|                                                                                                                                        Rarity                                                                                                                                       |                           Payout Formula                          |
| :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :---------------------------------------------------------------: |
| <p><strong>Legendary</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FK3vUpb7By42SPx0899u5%2Flegendary_catch.PNG?alt=media&amp;token=fac5afb6-818e-45f2-bc9c-fa6b49d8ddca" alt=""></p> | 1250 + (5000 × Hero Level)/(69 + Hero Level) + Size Bonus (0-500) |
|     <p><strong>Regular</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FYCOSIrwbOhAsxD5JZvK4%2Frare_catch.PNG?alt=media&amp;token=aa4a8747-70f2-4a8c-9e22-96312fe2e601" alt=""></p>    |   125 + (500 × Hero Level)/(69 + Hero Level) + Size Bonus (0-50)  |
|     <p><strong>Junk</strong><br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FlUdRDY5KuxIFHt8Nu91M%2Fcommon_catch.PNG?alt=media&amp;token=09205e24-5c5f-4d4a-a9ad-001b2904c9a4" alt=""></p>     |                     Random between 2 - 5 $HERO                    |

> **💰 Legendary catches sell for significantly higher $HERO rewards than regular catches.**

### Bonus Catches

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F7nf9aDqNNIWWxbnBECQx%2Fimage.png?alt=media&amp;token=4a4071a7-0ec3-4c61-8a9c-a42259beea3f" alt=""><figcaption></figcaption></figure>

Heroes may return with up to **two bonus catches** per fishing trip:

1. A **Weapon Fragment** (common to all zones)
2. A **zone-specific bonus item**

These items come with **in-game utility**, and the chances increase with Hero level.

|                                                                                                                                                          Item Name                                                                                                                                                         | Zone          | Utility                                     | Chance             | NFT Type     |
| :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | ------------- | ------------------------------------------- | ------------------ | ------------ |
| <p>Weapon Fragment</p><div><figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FV0jHjAu1i3jTuEJcd7y1%2Fweapon_fragments.png?alt=media&amp;token=d3dc6853-e06d-47d6-970b-8bd0c6b8e9be" alt=""><figcaption></figcaption></figure></div> | All Zones     | Remix 3 for a Common weapon                 | 50%                | ERC-1155 NFT |
|                       <p>Blacksmith Voucher<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2F8U6AmYCly07JZIspi3wg%2Fvoucher_blacksmith.png?alt=media&amp;token=40e938aa-40c7-4309-b274-dafbf6489c18" alt=""></p>                       | Slime Bay     | Sharpen or Repair 1 weapon for free         | 1% \* level        | ERC-1155 NFT |
|                              <p>Gym Voucher<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FN8GbqlX6wajLiMQOIL08%2Fvoucher_gym.png?alt=media&amp;token=6f960999-9058-4a49-8e20-fc8ce5fa8b85" alt=""></p>                              | Shroom Grotto | Train 1 Hero for free at the normal trainer | 0.5% \* level      | ERC-1155 NFT |
|                       <p>Bronze Gacha Token<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FEU14P3MqNbeMCAv23Yqw%2Fgacha_Token_Bronze.png?alt=media&amp;token=5447a9de-97e3-4364-a133-3bfdd91297c4" alt=""></p>                       | Skeet Pier    | Mint weapon at Gacha Machine                | 0.5% \* level      | ERC-1155 NFT |
|                      <p>Revive Voucher<br><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FRe4F2kdMLBr23KGErv3x%2Fvoucher_revive_big%20copy.PNG?alt=media&amp;token=9f10bc4f-cd62-4d9e-95bf-ad2ce65c13d6" alt=""></p>                     | Magma Mire    | Revive a hero for no cost at the commander. | 5% + level \* 0.2% | ERC-1155 NFT |

***

### Leaderboard Points

Each Hero sent fishing also earns you leaderboard points based on the travel fee!

{% hint style="info" %}
Leaderboard Points = 2 × Entry Fee
{% endhint %}

e.g. A level 5 Hero will pay a 45 (20 + 5 x 5) $HERO entry fee, so they will receive 90 Leaderboard Points for their voyage.

***

## 🧭 Looking Ahead

This is just the start of Fishercat’s journey. Each season will bring new fishing zones with unique fish to collect, along with new mechanics like bait, rods, and support items to keep the game evolving. Stay tuned!

***

{% hint style="info" %}

#### **Game Balance Disclaimer**

All costs, formulas, and probabilities related to fishing—including travel fees, catch rates, and reward calculations—are subject to change as the team continually balances the game economy.
{% endhint %}


# Badges

## Overview

<figure><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FWLnKcTtoeJP2pjcmvx6h%2Fframe2%20copy.PNG?alt=media&amp;token=0d1c90bd-9210-4562-96d8-d8f6ee8b403c" alt="" width="315"><figcaption></figcaption></figure>

Badges are soulbound NFTs that are unlocked by completing specific milestones in the game. They help guide players through progression and also reward major achievements.

Some badges are granted retroactively for past achievements (e.g., battling Dragma in Season 2 or playing in Season 1). Others are time limited, so be sure to claim them while they’re available.

Certain badges include a claim reward, granting a set number of marbles when claimed.

{% hint style="info" %}
Badges for retroactive achievements do not offer a claim reward.&#x20;
{% endhint %}

***

## Badge Types

There are 3 badge types:

**Regular Badges**

* Can only be claimed once.
* The most common badge type.

**Stackable Badges**

* Can be claimed multiple times.
* Each claim also grants the associated claim reward.

**Secret Badges**

* Hidden badges with unknown unlock conditions and rewards.
* Can only be claimed once.

***

## Available Badges

|                                                                                                                            Name                                                                                                                            |    Unlock Conditions    |                                                                                                                     Reward                                                                                                                    |
| :--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :---------------------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: |
| <p><img src="https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FHajbayDBL8nX8lt2F7UI%2Ftester.PNG?alt=media&amp;token=5ca59ccb-993d-4cf3-8fa5-edf9e5b3fa91" alt=""><br>Badge Name</p> | Do something in da game | ![](https://1697034096-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJpx9ur3CmOkW7hy40mdH%2Fuploads%2FfcSwvTiQy3ZN7qTC23Jk%2Fmarble_ocean.webp?alt=media\&token=46c1a388-c981-47d4-b071-668eeadda64c) 100 Ocean Marbles |
|                                                                                                                        Seasoned Hero                                                                                                                       |                         |                                                                                                                                                                                                                                               |
|                                                                                                                          Round Two                                                                                                                         |                         |                                                                                                                                                                                                                                               |
|                                                                                                                        Balls Dragged                                                                                                                       |                         |                                                                                                                                                                                                                                               |
|                                                                                                                       Second Chances                                                                                                                       |                         |                                                                                                                                                                                                                                               |
|                                                                                                                         Shard Smith                                                                                                                        |                         |                                                                                                                                                                                                                                               |
|                                                                                                                          Lil Mixer                                                                                                                         |                         |                                                                                                                                                                                                                                               |
|                                                                                                                      Beyond Legendary                                                                                                                      |                         |                                                                                                                                                                                                                                               |
|                                                                                                                        Worldbuilder                                                                                                                        |                         |                                                                                                                                                                                                                                               |
|                                                                                                                     Golden Ocean Baller                                                                                                                    |                         |                                                                                                                                                                                                                                               |
|                                                                                                                     Silver Ocean Baller                                                                                                                    |                         |                                                                                                                                                                                                                                               |
|                                                                                                                     Bronze Ocean Baller                                                                                                                    |                         |                                                                                                                                                                                                                                               |
|                                                                                                                       Hype Man Tier 1                                                                                                                      |                         |                                                                                                                                                                                                                                               |
|                                                                                                                       Hype Man Tier 2                                                                                                                      |                         |                                                                                                                                                                                                                                               |
|                                                                                                                       Hype Man Tier 3                                                                                                                      |                         |                                                                                                                                                                                                                                               |
|                                                                                                                       Hype Man Tier 4                                                                                                                      |                         |                                                                                                                                                                                                                                               |
|                                                                                                                         Heavy Catch                                                                                                                        |                         |                                                                                                                                                                                                                                               |
|                                                                                                                        A Hero Rises                                                                                                                        |                         |                                                                                                                                                                                                                                               |
|                                                                                                                          Suited Up                                                                                                                         |                         |                                                                                                                                                                                                                                               |
|                                                                                                                         Lil Angler                                                                                                                         |                         |                                                                                                                                                                                                                                               |
|                                                                                                                         Squadded Up                                                                                                                        |                         |                                                                                                                                                                                                                                               |
|                                                                                                                        Master Angler                                                                                                                       |                         |                                                                                                                                                                                                                                               |
|                                                                                                                         Lil Baiter                                                                                                                         |                         |                                                                                                                                                                                                                                               |
|                                                                                                                        Master Baiter                                                                                                                       |                         |                                                                                                                                                                                                                                               |
|                                                                                                                     Fresh on the Market                                                                                                                    |                         |                                                                                                                                                                                                                                               |
|                                                                                                                         First Deal                                                                                                                         |                         |                                                                                                                                                                                                                                               |
|                                                                                                                         Deal Maker                                                                                                                         |                         |                                                                                                                                                                                                                                               |
|                                                                                                                         Deal Legend                                                                                                                        |                         |                                                                                                                                                                                                                                               |
|                                                                                                                           Pss Pss                                                                                                                          |                         |                                                                                                                                                                                                                                               |
|                                                                                                                          Studious                                                                                                                          |                         |                                                                                                                                                                                                                                               |
|                                                                                                                        Mop & Gossip                                                                                                                        |                         |                                                                                                                                                                                                                                               |
|                                                                                                                                                                                                                                                            |                         |                                                                                                                                                                                                                                               |

***

{% hint style="info" %}
Badges
{% endhint %}


