Onchain Heroes
  • Welcome
  • Season 2: Dragma
    • Introduction
  • Quickstart
  • Heroes
  • Weapons
  • How to Play: Battle against Dragma
  • The Gacha Zone
  • Leaderboard System
  • Game Assets
    • Genesis Rings
    • Genesis Heroes
    • $HERO Token
    • OCH Weapons
    • Gacha Tokens
  • General
    • Links & Contracts
    • Future Plans
    • FAQ
  • [Archived] Season 1
    • Introduction
    • Leveling Game
    • Endgame
    • Rewards System
  • Delegation
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  • 🪙 Weapons Gacha
  • 🔁 Weapons Remixer
  • 🛒 Weapons Vending Machine

The Gacha Zone

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Last updated 1 day ago

The Gacha Zone is where heroes roll the dice to build, enhance, and evolve their arsenal. In Season 2, the Gacha Zone is divided into three key sections, each serving a unique purpose in the weapon economy.

  • Weapons Gacha – Token-based random pulls

  • Weapons Remixer – Fuse weapons for higher rarity

  • Weapons Vending Machine – Mint new weapons using $HERO

🪙 Weapons Gacha

Redeem Gacha Tokens (Bronze, Silver, Gold, Rainbow) to pull randomized weapons based on the token's rarity.

Gacha Token
Common
Uncommon
Rare
Epic
Heroic
Legendary
Mythic

Bronze

70%

29%

1%

0%

0%

0%

0%

Silver

20%

50%

29%

1%

0%

0%

0%

Gold

0%

20%

50%

29%

1%

0%

0%

Rainbow

0%

0%

20%

50%

25%

5%

0%

🔥 Mythic weapons are NOT available through Gacha. They can only be created via the Weapon Remixer.


🔁 Weapons Remixer

Fuse multiple weapons into a single, more powerful one. This is the only method for creating Mythic weapons.

Key Features:

  • Always returns one weapon of equal or higher rarity

  • Uses $HERO based on weapon rarity and time since Season 2 start

  • Higher inputs = higher upgrade chances

  • Cost Formula: (((daysSinceS2 * 240) / (20 + daysSinceS2)) + 100) * weaponRarityCoefficient

Remix Inputs
+0 Tier
+1 Tier
+2 Tier

2 Weapons

30%

70%

0%

3 Weapons

5%

94%

1%

4 Weapons

0%

95%

5%

5 Weapons

0%

90%

10%

Please note, the 2-Weapon Remix will launch with a 70/30 success/fail rate, but phase to a 60/40 success/fail rate over the course of 5 days with a 2% change per day.

🧬 Legendary ➝ Mythic Remix Rule

Input
Result Chance
Cost Formula

3 Legendary Weapons

50% Legendary 50% Mythic

((daysSinceS2 * 240) / (20 + daysSinceS2) + 100) * weaponRarityCoefficient

This is the only way to acquire Mythic weapons.


🛒 Weapons Vending Machine

Spend $HERO to mint brand-new common, uncommon and rare weapons with rarity probabilities. $HERO Cost and % TBD.

$HERO Cost
Common
Uncommon
Rare

1,000

95%

4%

1%

Note: Minting cost and rarity odds are subject to adjustment based on balancing updates.


⚠️ Game Balance Disclaimer

All costs, formulas, and probabilities across the game (including damage and rewards formulae) are subject to change as the team continues to balance the game economy.