The Gacha Zone

The Gacha Zone is where heroes roll the dice to build, enhance, and evolve their arsenal. In Season 2, the Gacha Zone is divided into three key sections, each serving a unique purpose in the weapon economy.

  • Weapons Gacha – Token-based random pulls

  • Weapons Remixer – Fuse weapons for higher rarity

  • Weapons Vending Machine – Mint new weapons using $HERO

πŸͺ™ Weapons Gacha

Redeem Gacha Tokens (Bronze, Silver, Gold, Rainbow) to pull randomized weapons based on the token's rarity.

Gacha Token
Common
Uncommon
Rare
Epic
Heroic
Legendary
Mythic

Bronze

70%

29%

1%

0%

0%

0%

0%

Silver

20%

50%

29%

1%

0%

0%

0%

Gold

0%

20%

50%

29%

1%

0%

0%

Rainbow

0%

0%

20%

50%

25%

5%

0%


πŸ” Weapons Remixer

Fuse multiple weapons into a single, more powerful one. This is the only method for creating Mythic weapons.

Key Features:

  • Always returns one weapon of equal or higher rarity

  • Uses $HERO based on weapon rarity and time since Season 2 start

  • Higher inputs = higher upgrade chances

  • Cost Formula: (((daysSinceS2 * 240) / (20 + daysSinceS2)) + 100) * weaponRarityCoefficient

Remix Inputs
+0 Tier
+1 Tier
+2 Tier

2 Weapons

40%

60%

0%

3 Weapons

5%

94%

1%

4 Weapons

0%

95%

5%

5 Weapons

0%

90%

10%

🧬 Legendary ➝ Mythic Remix Rule

Input
Result Chance
Cost Formula

3 Legendary Weapons

50% Legendary 50% Mythic

((daysSinceS2 * 240) / (20 + daysSinceS2) + 100) * weaponRarityCoefficient

This is the only way to acquire Mythic weapons.

Weapon Fragment Remixing

Input
Result Chance
Cost

3 Weapon Fragments

100% Common Weapon

250 $HERO

Weapon Fragments can be obtained via Fishing. See the "Fishing Voyages" section for more details.


πŸ›’ Weapons Vending Machine

Spend $HERO to mint brand-new common, uncommon and rare weapons with rarity probabilities. $HERO Cost and % TBD.

$HERO Cost
Common
Uncommon
Rare

1,000

95%

4%

1%

Note: Minting cost and rarity odds are subject to adjustment based on balancing updates.


⚠️ Game Balance Disclaimer

All costs, formulas, and probabilities across the game (including damage and rewards formulae) are subject to change as the team continues to balance the game economy.

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