Weapons

Weapons are the core combat equipment in the Onchain Heroes (OCH) universe. They are essential for engaging in battles — including the ultimate showdown against Dragma, the World Boss.

⚠️ Game Balance Disclaimer

All costs, formulas, and probabilities across the game (including damage and rewards formulae) are subject to change as the team continues to balance the game economy.


Overview

  • Required to participate in dungeon battles and boss fights (including Dragma).

  • 🔥 Determines the damage your hero deals, which directly affects $HERO rewards.

  • 🧬 ERC-721 NFTs on the Abstract Mainnet.

  • 🎖️ Weapons come in various rarities, with gameplay-impacting traits.


Weapon Traits & Stats

Weapons are defined by three main traits:


🔹 Rarity & Weapon Coefficient

Weapon rarity influences its Weapon Coefficient, which multiplies your hero’s level to determine Base Damage Output.

Icon
Rarity
Weapon Coefficient

Common

1

Uncommon

2

Rare

3

Epic

5

Heroic

8

Legendary

13

Mythical

21

Base Damage Formula = Hero Level × Weapon Coefficient


🔪 Sharpness

  • Affects the amount of $HERO earned during battles.

  • Decreases by 1 point every time the hero wielding the weapon is unstaked.

  • Can be restored to MAX Sharpness at The Blacksmith using $HERO.


🛠️ Durability

  • Does not affect performance directly.

  • Decreases by 1 point every time the hero wielding the weapon is unstaked.

  • If Durability = 0, the weapon becomes unusable until repaired.

  • Can be restored at The Blacksmith using $HERO.


The Blacksmith

The Blacksmith allows players to maintain and extend the life of their weapons.

Action
Effect
Cost Formula

Sharpen

Restores weapon to MAX Sharpness

(daysSinceS2 * weaponRarityCoefficient * 100) / (20 + daysSinceS2)

Repair

Restores weapon to MAX Durability (if at 0)

Same as Sharpen

Note: Both Sharpening and Repairing cost scale with time and rarity, encouraging early and strategic upgrades.


Weapon Upgrades

🎰 Remixing Weapons (Gacha Remixer)

Remix multiple lower-tier weapons to create a single higher-tier weapon. Remixing always returns one weapon of equal or better rarity.

Cost to Remix = ((daysSinceS2 * 240) / (20 + daysSinceS2) + 100) * weaponRarityCoefficient

Remix Inputs
Upgrade Probabilities
Upgrade Probabilities
Upgrade Probabilities

+0 Tier

+1 Tier

+2 Tier

2 Weapons

30%

70%

0%

3 Weapons

5%

94%

1%

4 Weapons

0%

95%

5%

5 Weapons

0%

90%

10%

Please note, the 2-Weapon Remix will launch with a 70/30 success/fail rate, but phase to a 60/40 success/fail rate over the course of 5 days with a 2% change per day.

⚠️ Legendary ➝ Mythical Remix Rule

  • The only way to obtain a Mythical weapon via remixing is by combining 3 Legendary weapons.

  • This special remix has a 50% chance to upgrade to Mythical.

  • Cost uses the same formula as above

Input
Result
Chance
Cost Formula

3 Legendary Weapons

Mythical (50%) / Legendary (50%)

50%

Same formula


🧪 Minting New Weapons (Gacha Vending Machine)

Use $HERO to mint brand new weapons via the vending machine. Rarity probabilities are currently under review. Can only mint Common, Uncommon and Rare weapons.

$HERO Cost
Common
Uncommon
Rare

1,000

95%

4%

1%

Note: Minting cost and rarity odds are subject to adjustment based on balancing updates.


⚠️ Game Balance Disclaimer

All costs, formulas, and probabilities across the game (including damage and rewards formulae) are subject to change as the team continues to balance the game economy.

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