Season 2 – Phase 2: Dragma

⚠️ Note: As we continue balancing the game economy, some costs, formulas, and reward rates (including damage and drop chances) may change. Thanks for your understanding as the game evolves!

The battle against Dragma is on the horizon.

For 3 weeks, players will send their Heroes to battle across Dragma’s massive body, gather rare materials, and craft powerful gear. Beware: death is permanent unless revived, and only the well-prepared survive. However, Heroes will be automatically revived at the end of the season at no cost.

This phase introduces:

  • Zone-based combat

  • A new DEF stat

  • A full crafting system

  • Equippable gear sets designed for survival, progression and flexing 😎

  • New systems to earn Leaderboard Points

The Duration of Phase 2 is 3 Weeks.


⚔️ Battle Dragma

Each run, send a Hero to battle one of Dragma’s 4 body parts. They’ll battle for 12 hours, gathering rare materials — if they survive.

😺 Heroes are transported by Mewro couriers, and a small travel fee is required per Hero.

Difficulty
Travel Fee

Tail

Entry-Level

500 $HERO

Legs

Moderate

1000 $HERO

Torso

Advanced

1500 $HERO

Head

Late-Game

2000 $HERO

⚔️ Weapon Notice: Battling Dragma does not reduce weapon durability or sharpness.

💀 However, if your Hero dies during a Dragma battle, both durability and sharpness are reduced by 2.


📅 Zone Phasing

To help players prepare and pace their progress, Dragma’s zones will unlock gradually over the first week of Phase 2:

Day
Zones Unlocked

1

Tail + Legs

4

Torso

7

Head

Zone phasing helps create a smoother early game experience and encourages progression through each area.


🛡️ Survivability (DEF, Death Risk & Revives)

DEF Stat

DEF (Defense) is a new stat that affects your Hero’s survivability. It’s calculated based on Hero level and equipped Dragma gear.

Higher DEF = lower Death Risk.

DEF = (1 × Hero Level) + Sum(EquipmentDefenseScore)

Example: A Level 25 Hero with Dragma Geaves: Standard (25 DEF): → DEF = (1 × 25) + 25 = 50

💡 Not sure if your Hero is ready? Each zone has recommended stats in game—use them as a guide before sending your Hero into battle.

❗ Gear and Hero DEF mechanics will be reworked every season. Expect changes to how defense scales and functions.


💀 Death Risk

Each zone has a Baseline DEF Threshold — the minimum defense your Hero should have to reduce their chance of dying.

Death risk scales based on how far below or above your Hero’s DEF is compared to the threshold.


🔽 Death Risk: Below the Baseline DEF Threshold

Heroes below the threshold have a significantly higher chance of death. The risk increases the lower your DEF is.

100 - (40 / Baseline Def) * Hero DEF

For example:

Hero DEF = 21 , Baseline Def is 25 → 66.4% death chance

Hero DEF = 15, Baseline Def is 130 → 95.4% death chance

Hero DEF = 200, Baseline Def is → 65.9% death chance


▶️ Death Risk: At the Baseline

Once your Hero reaches the Baseline DEF, death risk drops sharply

Baseline DEF
Death Risk Shift

Tail

25

60%→25%

Legs

130

60%→30%

Torso

235

60%→35%

Head

340

60%→40%


🔼 Death Risk: Above the Baseline

Death risk decreases linearly toward 1% as your Hero’s DEF approaches the current baseline DEF + 105.


⚠️ Death Risk: Penalties

The following penalties apply if your Hero dies:

  • Their equipped weapon cannot be unequipped until revived

  • The weapon equipped loses 2 durability and 2 sharpness

    Mythic weapons are immune to this penalty


🧬 Reviving Heroes

If your Hero falls in battle, all is not lost. Speak with the Commander to bring them back to the battlefield.

Commander Revive

Revive a fallen Hero instantly for 6,900 $HERO.

Reviving draws on the Commander’s strength—costs fluctuate with demand.

Free Revive

Use a Revive Voucher — a rare item fished from the newly discovered Magma Mire — to bring a Hero back at no cost.

🏆 Earn LBP: Reviving earns you Leaderboard points! (Reviving via vouchers do not earn LBP)

For full scoring breakdowns, see Leaderboard System


🎁 Rewards & Drop Rates

Each zone’s drops are split into 3 tiers: Primary, Secondary, and Tertiary. The drops for each zone are as follows:

Primary
Secondary 1
Secondary 2
Secondary 3
Tertiary

Tail

Dragma Tail

Dragma Balls

Obsidian

Ashes

Dragmite Ore

Legs

Dragma Plate

Dragma Claw

Magma Shell

Magma Goop

Dragmite Ore

Torso

Dragma Core

Dragma Chunk

World Boss Shard

Magma Leather

Dragmite Ore

Head

World Boss Soul

Dragma Lens

Dragma Essence

Dragma Horn

Dragmite Ore


Crafting Material Drop Rate Formulas

Drop rates are different for each drop tier. Drop rates are determined by your Hero’s ATK stat.

Formula
Example (250 ATK)

Primary

(ATK ÷ 20) × 3

37.5%

Secondary

(ATK ÷ 20) × 9

112.5%

Tertiary

(ATK ÷ 20) × 30

375%

✅ If drop rate goes over 100%, you get guaranteed drops.

✅ For every full 100%, you get a chance at an additional drop. The remainder becomes the additional drop’s drop rate.

e.g. 375% = 3 guaranteed + 75% chance at another drop


Bonus Rewards

Bonus reward drop rates scale with weapon rarity and zone.

🎁 Each Hero can earn 1 Gacha Token per run

💡 More gacha machines are on the way! Save or spend your tokens carefully — future machines will offer new and exciting rewards.


Bonus Rewards: Dragma’s Tail

Bronze Gacha
Silver Gacha
Gold Gacha
Rainbow Gacha
Weapon Shard

Common

0%

0%

0%

0%

2.5%

Uncommon

0.25%

0%

0%

0%

5%

Rare

0.5%

0.25%

0%

0%

7.5%

Epic

0.75%

0.5%

0.25%

0%

12.5%

Heroic

1.25%

0.75%

0.5%

0%

20%

Legendary

2%

1.25%

0.75%

0.02%

32.5%

Mythic

3.25%

2%

1.25%

0.75%

52.5%


Bonus Rewards: Dragma’s Leg

Bronze Gacha
Silver Gacha
Gold Gacha
Rainbow Gacha
Weapon Shard

Common

0%

0%

0%

0%

5%

Uncommon

0.5%

0%

0%

0%

10%

Rare

1%

0.5%

0%

0%

15%

Epic

1.5%

1%

0.5%

0%

25%

Heroic

2.5%

1.5%

1%

0%

40%

Legendary

4%

2.5%

1.5%

0.05%

65%

Mythic

6.5%

4%

2.5%

1.5%

105%


Bonus Rewards: Dragma’s Torso

Bronze Gacha
Silver Gacha
Gold Gacha
Rainbow Gacha
Weapon Shard

Common

0%

0%

0%

0%

7.5%

Uncommon

0.75%

0%

0%

0%

15%

Rare

1.5%

0.75%

0%

0%

22.5%

Epic

2.25%

1.5%

0.75%

0%

37.5%

Heroic

3.75%

2.25%

1.5%

0%

60%

Legendary

6%

3.75%

2.25%

0.07%

97.5%

Mythic

9.75%

6%

3.75%

2.25%

157.5%


Bonus Rewards: Dragma’s Head

Bronze Gacha
Silver Gacha
Gold Gacha
Rainbow Gacha
Weapon Shard

Common

0%

0%

0%

0%

10%

Uncommon

1%

0%

0%

0%

20%

Rare

2%

1%

0%

0%

30%

Epic

3%

2%

1%

0%

50%

Heroic

5%

3%

2%

0%

80%

Legendary

8%

5%

3%

0.1%

130%

Mythic

13%

8%

5%

3%

210%


🔨 Crafting Gear (Blacksmith)

The Blacksmith is now fully licensed and ready to craft powerful Dragma gear to help your Heroes survive increasingly deadly battles

Crafting requires:

  • Materials (earned from Dragma battles)

  • A small fee in $HERO

🏆 Earn LBP: Crafting gear earns you Leaderboard points!

For full scoring breakdowns, see Season 2: Dragma / Leaderboard System.


⚙️ Gear Sets

Gear sets are core to progression in Phase 2. Each deeper zone requires gear crafted using materials from the previous zone — meaning you’ll need to earn your way up, one battle at a time.

Gear Progression Table

Gear Set
Set DEF
Farming Zone
Zone Base DEF
Suggested Zone LVL

Epic Dragma Set

100

Tail

25

LVL 25

Heroic Dragma Set

200

Legs

130

LVL 30

Legendary Dragma Set

300

Torso

235

LVL 35

Mythic Dragma Set

400

Head

340

LVL 40

⚠️ Progression is soft gated by DEF. You’ll need gear from one zone to survive in the next.

🎭 Dragma gear is fully visible on your Hero during battle!

✨ The Mythic Dragma Set is wearable on your avatar in the lobby. Flex in style and let everyone know you've dominated Dragma. This coveted set is hard to acquire and craft—only the strongest will be able to obtain a full Mythic Dragma Set.


🎣 New Fishing Zone: Magma Mire

Discovered near Dragma’s lair, Magma Mire is a new fishing zone filled with lava-dwelling fish and rare materials. It expands the fishing loop by introducing new utility paths for Fisher Heroes to support your frontlines.

Strategic decisions matter more than ever:

Will you send Heroes to battle Dragma, fish for vital revive items, or build a team with dedicated roles? The choice is yours.


⚠️ Magma Mire Warning: There’s a constant 5% chance of death while fishing here. DEF has no effect. Fish at your own risk.


Entry Requirements

  • Travel Fee: 200 $HERO

  • Level Requirement: 10+

    Fisher Cat might act uncaring, but secretly, he’s looking out for your Heroes. Only those Level 10+ can handle the heat of Magma Mire.

Rewards

  • 🎣 Main Catch: A new set of fish unique to Magma Mire. Collect them all — and view them in your Fish Log! (coming soon).

  • 🧰 Bonus Catches: Earn exclusive Revive Vouchers, which let you bring fallen Heroes back with no cost.

    Checkout Fishing Voyages for more info on drop rates.


🏆 Leaderboard Points

Climb the Dragma leaderboard by spending $HERO and playing the game!

Only Phase 2 systems are outlined here. For full scoring breakdowns, see Leaderboard System

Scoring Formulas

Formula

Tail

4 * Travel Fee ($HERO)

Legs

4.5 * Travel Fee ($HERO)

Torso

5 * Travel Fee ($HERO)

Head

5.5 * Travel Fee ($HERO)

Reviving

4 * Revive Cost ($HERO)

Reviving via Voucher

0 LBP

Crafting

6 * Crafting Cost ($HERO)


Leaderboard Points: Rewards

Distributed linearly based on LBP rank.

  • 10%-15% of the total $HERO supply.

    • Baseline Distribution: All players will share a baseline reward of 10%.

    • Bonus Pool: Players can grow the bonus pool beyond this baseline by dealing more damage globally to Dragma. This bonus pool can reach a maximum of 5% of the total $HERO supply.

    • Eligibility: Only players who participate in Dragma content are eligible for the bonus distribution.

    • Distribution Details: The specific details of how the rewards will be distributed will be announced before the end of the season.

  • Gacha Tokens

    • Top 1-10: 1 Rainbow Gacha Token

    • Top 11-25: 1 Gold Gacha Token

    • Top 26-50: 1 Silver Gacha Token

    • Top 51-100: 1 Bronze Gacha Token

  • Legendary & Mythic Weapons

    • Top 1: Mythic Dragma Weapon

    • Top 2-10: Legendary Dragma Weapon

  • Genesis Rings

    • Top 1: Glitch Genesis Ring

    • Top 2: Inferno Genesis Ring

    • Top 3: Storm Genesis Ring

  • Genesis Heroes

    • Given out to players that have achieved various hidden tasks.

  • Cosmetic Items

    • Top 1: Dragma Chair


💍 Genesis Ring Airdrop

Each Genesis Ring holder receives:

  • 20,000 $HERO (2% of supply)

  • Delivered upon launch of Phase 2. The snapshot time will be announced ahead of the airdrop.

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