Season 2 – Phase 2: Dragma

The battle against Dragma is on the horizon.
For 3 weeks, players will send their Heroes to battle across Dragma’s massive body, gather rare materials, and craft powerful gear. Beware: death is permanent unless revived, and only the well-prepared survive. However, Heroes will be automatically revived at the end of the season at no cost.
This phase introduces:
Zone-based combat
A new DEF stat
A full crafting system
Equippable gear sets designed for survival, progression and flexing 😎
New systems to earn Leaderboard Points
⚔️ Battle Dragma

Each run, send a Hero to battle one of Dragma’s 4 body parts. They’ll battle for 12 hours, gathering rare materials — if they survive.
😺 Heroes are transported by Mewro couriers, and a small travel fee is required per Hero.
Tail
Entry-Level
500 $HERO
Legs
Moderate
1000 $HERO
Torso
Advanced
1500 $HERO
Head
Late-Game
2000 $HERO
📅 Zone Phasing
To help players prepare and pace their progress, Dragma’s zones will unlock gradually over the first week of Phase 2:
1
Tail + Legs
4
Torso
7
Head
Zone phasing helps create a smoother early game experience and encourages progression through each area.
🛡️ Survivability (DEF, Death Risk & Revives)
DEF Stat

DEF (Defense) is a new stat that affects your Hero’s survivability. It’s calculated based on Hero level and equipped Dragma gear.
Higher DEF = lower Death Risk.
DEF = (1 × Hero Level) + Sum(EquipmentDefenseScore)
Example: A Level 25 Hero with Dragma Geaves: Standard (25 DEF): →
DEF = (1 × 25) + 25 = 50
💀 Death Risk

Each zone has a Baseline DEF Threshold — the minimum defense your Hero should have to reduce their chance of dying.
Death risk scales based on how far below or above your Hero’s DEF is compared to the threshold.
🔽 Death Risk: Below the Baseline DEF Threshold
Heroes below the threshold have a significantly higher chance of death. The risk increases the lower your DEF is.
100 - (40 / Baseline Def) * Hero DEF
For example:
Hero DEF = 21 , Baseline Def is 25 → 66.4% death chance
Hero DEF = 15, Baseline Def is 130 → 95.4% death chance
Hero DEF = 200, Baseline Def is → 65.9% death chance
▶️ Death Risk: At the Baseline
Once your Hero reaches the Baseline DEF, death risk drops sharply
Tail
25
60%→25%
Legs
130
60%→30%
Torso
235
60%→35%
Head
340
60%→40%
🔼 Death Risk: Above the Baseline

Death risk decreases linearly toward 1% as your Hero’s DEF approaches the current baseline DEF + 105.
⚠️ Death Risk: Penalties

The following penalties apply if your Hero dies:
Their equipped weapon cannot be unequipped until revived
The weapon equipped loses 2 durability and 2 sharpness
Mythic weapons are immune to this penalty
🧬 Reviving Heroes

If your Hero falls in battle, all is not lost. Speak with the Commander to bring them back to the battlefield.
Commander Revive
Revive a fallen Hero instantly for 6,900 $HERO.
Free Revive
Use a Revive Voucher — a rare item fished from the newly discovered Magma Mire — to bring a Hero back at no cost.

🎁 Rewards & Drop Rates

Each zone’s drops are split into 3 tiers: Primary, Secondary, and Tertiary. The drops for each zone are as follows:
Tail
Dragma Tail
Dragma Balls
Obsidian
Ashes
Dragmite Ore
Legs
Dragma Plate
Dragma Claw
Magma Shell
Magma Goop
Dragmite Ore
Torso
Dragma Core
Dragma Chunk
World Boss Shard
Magma Leather
Dragmite Ore
Head
World Boss Soul
Dragma Lens
Dragma Essence
Dragma Horn
Dragmite Ore

Crafting Material Drop Rate Formulas
Drop rates are different for each drop tier. Drop rates are determined by your Hero’s ATK stat.
Primary
(ATK ÷ 20) × 3
37.5%
Secondary
(ATK ÷ 20) × 9
112.5%
Tertiary
(ATK ÷ 20) × 30
375%
✅ If drop rate goes over 100%, you get guaranteed drops.
✅ For every full 100%, you get a chance at an additional drop. The remainder becomes the additional drop’s drop rate.
e.g. 375% = 3 guaranteed + 75% chance at another drop
Bonus Rewards

Bonus reward drop rates scale with weapon rarity and zone.
🎁 Each Hero can earn 1 Gacha Token per run
Bonus Rewards: Dragma’s Tail
Common
0%
0%
0%
0%
2.5%
Uncommon
0.25%
0%
0%
0%
5%
Rare
0.5%
0.25%
0%
0%
7.5%
Epic
0.75%
0.5%
0.25%
0%
12.5%
Heroic
1.25%
0.75%
0.5%
0%
20%
Legendary
2%
1.25%
0.75%
0.02%
32.5%
Mythic
3.25%
2%
1.25%
0.75%
52.5%
Bonus Rewards: Dragma’s Leg
Common
0%
0%
0%
0%
5%
Uncommon
0.5%
0%
0%
0%
10%
Rare
1%
0.5%
0%
0%
15%
Epic
1.5%
1%
0.5%
0%
25%
Heroic
2.5%
1.5%
1%
0%
40%
Legendary
4%
2.5%
1.5%
0.05%
65%
Mythic
6.5%
4%
2.5%
1.5%
105%
Bonus Rewards: Dragma’s Torso
Common
0%
0%
0%
0%
7.5%
Uncommon
0.75%
0%
0%
0%
15%
Rare
1.5%
0.75%
0%
0%
22.5%
Epic
2.25%
1.5%
0.75%
0%
37.5%
Heroic
3.75%
2.25%
1.5%
0%
60%
Legendary
6%
3.75%
2.25%
0.07%
97.5%
Mythic
9.75%
6%
3.75%
2.25%
157.5%
Bonus Rewards: Dragma’s Head
Common
0%
0%
0%
0%
10%
Uncommon
1%
0%
0%
0%
20%
Rare
2%
1%
0%
0%
30%
Epic
3%
2%
1%
0%
50%
Heroic
5%
3%
2%
0%
80%
Legendary
8%
5%
3%
0.1%
130%
Mythic
13%
8%
5%
3%
210%
🔨 Crafting Gear (Blacksmith)

The Blacksmith is now fully licensed and ready to craft powerful Dragma gear to help your Heroes survive increasingly deadly battles

Crafting requires:
Materials (earned from Dragma battles)
A small fee in $HERO
⚙️ Gear Sets

Gear sets are core to progression in Phase 2. Each deeper zone requires gear crafted using materials from the previous zone — meaning you’ll need to earn your way up, one battle at a time.
Gear Progression Table
Epic Dragma Set
100
Tail
25
LVL 25
Heroic Dragma Set
200
Legs
130
LVL 30
Legendary Dragma Set
300
Torso
235
LVL 35
Mythic Dragma Set
400
Head
340
LVL 40
⚠️ Progression is soft gated by DEF. You’ll need gear from one zone to survive in the next.
The full recipes + costs for crafting Dragma equipment will be released in part 2 of the whitepaper.
🎣 New Fishing Zone: Magma Mire

Discovered near Dragma’s lair, Magma Mire is a new fishing zone filled with lava-dwelling fish and rare materials. It expands the fishing loop by introducing new utility paths for Fisher Heroes to support your frontlines.
Strategic decisions matter more than ever:
Will you send Heroes to battle Dragma, fish for vital revive items, or build a team with dedicated roles? The choice is yours.
Entry Requirements
Travel Fee: 200 $HERO
Level Requirement: 10+
Fisher Cat might act uncaring, but secretly, he’s looking out for your Heroes. Only those Level 10+ can handle the heat of Magma Mire.
Rewards

🎣 Main Catch: A new set of fish unique to Magma Mire. Collect them all — and view them in your Fish Log! (coming soon).
🧰 Bonus Catches: Earn exclusive Revive Vouchers, which let you bring fallen Heroes back with no cost.
Checkout Fishing Voyages for more info on drop rates.
🏆 Leaderboard Points

Climb the Dragma leaderboard by spending $HERO and playing the game!
Only Phase 2 systems are outlined here. For full scoring breakdowns, see Leaderboard System
Scoring Formulas
Tail
4 * Travel Fee ($HERO)
Legs
4.5 * Travel Fee ($HERO)
Torso
5 * Travel Fee ($HERO)
Head
5.5 * Travel Fee ($HERO)
Reviving
4 * Revive Cost ($HERO)
Reviving via Voucher
0 LBP
Crafting
6 * Crafting Cost ($HERO)
Leaderboard Points: Rewards
Distributed linearly based on LBP rank.
10%-15% of the total $HERO supply.
Baseline Distribution: All players will share a baseline reward of 10%.
Bonus Pool: Players can grow the bonus pool beyond this baseline by dealing more damage globally to Dragma. This bonus pool can reach a maximum of 5% of the total $HERO supply.
Eligibility: Only players who participate in Dragma content are eligible for the bonus distribution.
Distribution Details: The specific details of how the rewards will be distributed will be announced before the end of the season.
Gacha Tokens
Top 1-10: 1 Rainbow Gacha Token
Top 11-25: 1 Gold Gacha Token
Top 26-50: 1 Silver Gacha Token
Top 51-100: 1 Bronze Gacha Token
Legendary & Mythic Weapons
Top 1: Mythic Dragma Weapon
Top 2-10: Legendary Dragma Weapon
Genesis Rings
Top 1: Glitch Genesis Ring
Top 2: Inferno Genesis Ring
Top 3: Storm Genesis Ring
Genesis Heroes
Given out to players that have achieved various hidden tasks.
Cosmetic Items
Top 1: Dragma Chair
💍 Genesis Ring Airdrop

Each Genesis Ring holder receives:
20,000 $HERO (2% of supply)
Delivered upon launch of Phase 2. The snapshot time will be announced ahead of the airdrop.
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